This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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Hy guys! I'm finally proud to release the Enhanced Edition of my Payne Evolution mod! It's been a looong time I know, but real life hit me hard and I had to prioritize things making difficult choices, sadly I was forced to miss several release dates that I had internally planned, but now everything has settled well and I'm finally able to give you the most polished version of my mod, with the best and most requested enhancements, everything while still struggling with the 15 years old Max Payne 2 engine. :D


HERE'S A QUICK OVERVIEW OF THE MAIN ENHANCEMENTS:

- Automatic ammo collection (weapon "teleporting" on first touch is expected and unsolvable)
- Replacing a weapon now drops the old one (all ammo still disappear, but now one single mag stays)
- New weapons sound system (whole different BT specific sounds for both player and enemies)
- Implemented Last Stand also in the two levels where it wasn't working (Upper East Side and Ending Manor)
- Replaced the Chow Yun Fat skin with John Wick skin (thanks AndersenTheMuss!)
- Implemented shootdodge slowmotion canceling (just press the bullettime button again, exactly like in MP3)
- More last stand surviving speech (with proper subtitles obviously)
- Improved Fal/ColtCommando muzzleflash (closer to the MP3 one)
- Replaced Max's jump sound with hopefully better sounds (still from MP3 like the old ones)
- Ported Marty's bar radio musics (Vinnie have it playing in his parking lot where you escort him)
- Now cough sounds plays along with the cough anim (when near a big fire like in Condemned Building B)
- Improved whirl reload effects (BulletTime reload feels more like in MP3 now)
- Fixed cinematics audio shots (Max's apartment intro have MP3 sniper sound, last level intro have hammer cocking sound, etc)
- New piano play sound (enemy now plays a real recorded custom piano version of MP theme played by a fan)
- Improved shootdodge background noise (falling/slowingdown sound effect like in MP3)
- New mpk first person overlay (I still prefer the old one, but a lot of people complained so...)
- Tweaked bullets speed and BulletTime values to improve gameplay (even cooler slomotions action now)
- Countless of fixes to audio, textures, models, subtitles and so on
- Hud hidden when unneeded (now screeen is completely clear in exploration part of levels)
- Replaced original MP2 musics with appropriate MP3 musics
- Added LOD and Framerate Smoothness sliders to video options menu

Payne Evolution Enhanced Edition Full Final


TutorialKillcam MomentMona The AssassinAttachments Showcase


Payne Evolution Mod INSIGHT

Payne Evolution Mod INSIGHT

News 3 comments

Learn more about Payne Evolution and The Silver with this interview by Chicago Enigma on RockstarNetwork.net

Payne Evolution Mod RELEASED

Payne Evolution Mod RELEASED

News 34 comments

The Payne Evolution Mod for Max Payne 2 created by The Silver is RELEASED.

Payne Evolution - FAQ

Payne Evolution - FAQ

Feature 14 comments

If you have any question regarding the Payne Evolution mod please check this article first.

Payne Evolution - Weapons Insight

Payne Evolution - Weapons Insight

Feature 6 comments

This article covers all the aspects of the weapons featured in the mod, their unique stats like damage ROF accuracy etc, the new caliber penetration stats...

RSS Files
Payne Evolution Enhanced Edition Widescreen Fix

Payne Evolution Enhanced Edition Widescreen Fix

Patch 1 comment

This is the newest Widescreen Fix for the Payne Evolution mod, it's already included in the latest Enhanced Edition, this is a separate download for people...

Payne Evolution Enhanced Edition Full Final

Payne Evolution Enhanced Edition Full Final

Full Version 20 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Payne Evolution Full 1.03 Torrent - OUTDATED

Payne Evolution Full 1.03 Torrent - OUTDATED

Full Version 16 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03 - OUTDATED

Payne Evolution Patch 1.03 - OUTDATED

Patch 16 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03 - OUTDATED

Payne Evolution Full 1.03 - OUTDATED

Full Version 40 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Comments  (0 - 10 of 2,301)
racingseriestechnolo
racingseriestechnolo

I have an error. :(
Exception in engineInit:R_Script: Can't parse assignment to variable "SlotIndex"
in [attributes]/[608Bull.txt]!
Assignment: "slotid_608bull" Format:"%d"

PC Specs: Intel Quad Q9550; GeForce GTX660...

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The_Silver Creator
The_Silver

Hi, try adding the parameter -developer to the Target section of your Max Payne 2 shortcut proprieties. It must look like this for example: "C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe" -developer

Or if you have the Steam version of the game set it as a Launch Option: Steamcommunity.com

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C_Z_R
C_Z_R

This is the best mod for Max Payne Ever! Really great job!

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aseries
aseries

Original soundtrack music preferred:
I like this version game play once I got a handle on the weapon selection and ammo display. What I don't care for particularly is the music. It's more like some action TV show. The original soundtrack music shows real artistry. I really miss hearing THE PROFESSIONAL when Mona is whacking the commandos with the sniper rifle. I downloaded a version of the original soundtrack music and put it on a CD I like to hear once in a while.
After experiencing the grown-up qualities of MP2 I am a bit disappointed in the direction taken by MP3. I just can't imagine Max Payne out of NYC.

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The_Silver Creator
The_Silver

I completely agree with everything you said, especially about the music, and that's why the previous version of the mod was lacking any MP3 music, but a lot of people requested that, and since the mod was already aimed to merge things from MP3 to MP2 I decided to go for it, mostly because I was able to make it absolutely optional actually. You can simply delete or not install the musics archive and the mod will still work as expected, I've explicitly said that in the installation instructions so refer to the included .txt in you need more details. :)

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Guest
Guest

Hi, first of all I want to say, bloody well done sir, it's the best mod for MP2. It's surprise for me to see it still popular after all these years. Anyway, are you still working on it, or the recent release was final? I'm just asking because as I know Max's model is ported from MP3 and I think it's shame, that the others like Mona, Winterson etc. not, but they are also available in MP3 multiplayer. So I'm curious if you have a plan to ''remastered'' them aswell. Ps: excuse my english.

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The_Silver Creator
The_Silver

Hi, thank you very much for the kind words! :D
I'm sorry but the Enhanced Edition is the final version of my Payne Evolution mod, in a perfect world I would work on it forever and still have time for everything else I want to do, but I'm having less and less free time in these years so I can't support my mods forever, otherwise I wouldn't have time for anything else, sadly.

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marwanzz
marwanzz

i got max payne 3 on my pc

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General_Green
General_Green

Hey man, when playing part 1, chapter 7, I get stuck in the bullet time-ish event where it follows your bullet to the target when I kill the first two guys. Any way to get unstuck?

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The_Silver Creator
The_Silver

Are you talking about the Upper East Side level right? There's no forced bullettime event there, the bullet cam happens only if you headshot the enemy.

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General_Green
General_Green

I shot him in the balls and it still happened.

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The_Silver Creator
The_Silver

I think you should better describe your problem then, because right now it makes no sense to me...

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General_Green
General_Green

Okay, so I find the two goons and shoot the first one anywhere, bullet time or not, and it goes into the bullet chase cam, and refuses to leave. The other guy is blasting away at me, and I'm not dying, not able to shoot or move, not that it would matter, because the camera is still focused on the dead guy.

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The_Silver Creator
The_Silver

Wow that's odd! Does it happen with every weapon? The bullet camera is not forced in that point, it's generically set to happen only for some enemies and only for headshots, so I can't understand how you could get that bug.
Have you tried to not start from a save but to start from that specific level through the Level Selector? Also try to play with the cheats enabled (add the parameter -developer to the Target section of the shortcut proprieties so that it looks like this "C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe" -developer).

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General_Green
General_Green

Restarted the level through chapter select, that fixed it. The weirdest thing was that Max was gripping his pistol like a rifle in the messed up file. Anyway, thanks for the help.

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The_Silver Creator
The_Silver

I'm glad that it works, have fun! :)

PS: You were using a savegame made with this mod? Because savegames created while not using this mod aren't supported as it's guaranteed that they will cause bugs.

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014 by AntonioV

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