This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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Hy guys! I'm finally proud to release the Enhanced Edition of my Payne Evolution mod! It's been a looong time I know, but real life hit me hard and I had to prioritize things making difficult choices, sadly I was forced to miss several release dates that I had internally planned, but now everything has settled well and I'm finally able to give you the most polished version of my mod, with the best and most requested enhancements, everything while still struggling with the 15 years old Max Payne 2 engine. :D


HERE'S A QUICK OVERVIEW OF THE MAIN ENHANCEMENTS:

- Automatic ammo collection (weapon "teleporting" on first touch is expected and unsolvable)
- Replacing a weapon now drops the old one (all ammo still disappear, but now one single mag stays)
- New weapons sound system (whole different BT specific sounds for both player and enemies)
- Implemented Last Stand also in the two levels where it wasn't working (Upper East Side and Ending Manor)
- Replaced the Chow Yun Fat skin with John Wick skin (thanks AndersenTheMuss!)
- Implemented shootdodge slowmotion canceling (just press the bullettime button again, exactly like in MP3)
- More last stand surviving speech (with proper subtitles obviously)
- Improved Fal/ColtCommando muzzleflash (closer to the MP3 one)
- Replaced Max's jump sound with hopefully better sounds (still from MP3 like the old ones)
- Ported Marty's bar radio musics (Vinnie have it playing in his parking lot where you escort him)
- Now cough sounds plays along with the cough anim (when near a big fire like in Condemned Building B)
- Improved whirl reload effects (BulletTime reload feels more like in MP3 now)
- Fixed cinematics audio shots (Max's apartment intro have MP3 sniper sound, last level intro have hammer cocking sound, etc)
- New piano play sound (enemy now plays a real recorded custom piano version of MP theme played by a fan)
- Improved shootdodge background noise (falling/slowingdown sound effect like in MP3)
- New mpk first person overlay (I still prefer the old one, but a lot of people complained so...)
- Tweaked bullets speed and BulletTime values to improve gameplay (even cooler slomotions action now)
- Countless of fixes to audio, textures, models, subtitles and so on
- Hud hidden when unneeded (now screeen is completely clear in exploration part of levels)
- Replaced original MP2 musics with appropriate MP3 musics
- Added LOD and Framerate Smoothness sliders to video options menu

Payne Evolution Enhanced Edition Full Final


TutorialKillcam MomentMona The AssassinAttachments Showcase


Payne Evolution Mod INSIGHT

Payne Evolution Mod INSIGHT

News 3 comments

Learn more about Payne Evolution and The Silver with this interview by Chicago Enigma on RockstarNetwork.net

Payne Evolution Mod RELEASED

Payne Evolution Mod RELEASED

News 34 comments

The Payne Evolution Mod for Max Payne 2 created by The Silver is RELEASED.

Payne Evolution - FAQ

Payne Evolution - FAQ

Feature 14 comments

If you have any question regarding the Payne Evolution mod please check this article first.

Payne Evolution - Weapons Insight

Payne Evolution - Weapons Insight

Feature 6 comments

This article covers all the aspects of the weapons featured in the mod, their unique stats like damage ROF accuracy etc, the new caliber penetration stats...

RSS feed Files
Payne Evolution Enhanced Edition Full Final

Payne Evolution Enhanced Edition Full Final

Full Version 5 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Payne Evolution Full 1.03 Torrent - OUTDATED

Payne Evolution Full 1.03 Torrent - OUTDATED

Full Version 15 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03 - OUTDATED

Payne Evolution Patch 1.03 - OUTDATED

Patch 16 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03 - OUTDATED

Payne Evolution Full 1.03 - OUTDATED

Full Version 40 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Comments  (0 - 10 of 2,265)
lol3r_86
lol3r_86

How do i aim through sights? And now there is no bindable option on the controls setings.

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Ssj10over
Ssj10over

How can I grab a weapon from the ground? I press the "interact" button and it doesn't seem to do anything.

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The_Silver Creator
The_Silver

So you want to pick up a weapon and instead of the Pick Up Weapon button you press the Interact button? :P

- In this mod some button functions have been changed so your controls layout could be outdated, please check the Controls in the Options menu and remap the new actions to your preferred keys before starting to play the mod.

So double check your controls configuration and let me know if the Pick Up Weapon button actually does its work. ;)

Reply Good karma+1 vote
Ssj10over
Ssj10over

Oh, I didn't notice the binded key. Haha, sorry for my stupidity. And by the way, is there a way to have bullet wounds on enemies when you shoot then? Like in the cutscenes.

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The_Silver Creator
The_Silver

Ok good. :) Nope, it has been asked countless times and I understand why, but sadly it's just impossible to attach anything to the characters in dynamic places, it only works for cutscenes because the placement location of the wound can be pre-determined for the specific scene, but obviously this is not suitable for normal gunplay..

Reply Good karma+1 vote
The_Silver Creator
The_Silver

It's finally here guys! The Enhanced Edition is now available for download! Every feature that was suggested has been considered and implemented whenever it was possible, also every single bug report was examined and fixed whenever the engine allowed it. This means that if you encounter a bug please just try to not let it ruin your fun, because I can't do anything more to fix it, this engine is simply too old and limited. Have fun and see you soon with my upcoming Quantum Break mod! :D

Reply Good karma+2 votes
Spuzaw
Spuzaw

Thank you so much for your hard work! I've been waiting a long time for this. Can't wait to try it out!

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amatorludorum
amatorludorum

I love the custom ragdolls. Any chance you might release them as a separate addon?

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abhinaa
abhinaa

how to activate mods in max payne

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longshoot300
longshoot300

Guys help :
Exception in engineInit:R_Script: Can't parse assignment to variable "SlotIndex"
in [attributes]/[608Bull.txt]!
Assignment: "slotid_608bull" Format:"%d"

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longshoot300
longshoot300

Guys who know how to fix it?

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014 by AntonioV

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