This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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Hy guys! I'm finally proud to release the Enhanced Edition of my Payne Evolution mod! It's been a looong time I know, but real life hit me hard and I had to prioritize things making difficult choices, sadly I was forced to miss several release dates that I had internally planned, but now everything has settled well and I'm finally able to give you the most polished version of my mod, with the best and most requested enhancements, everything while still struggling with the 15 years old Max Payne 2 engine. :D


HERE'S A QUICK OVERVIEW OF THE MAIN ENHANCEMENTS:

- Automatic ammo collection (weapon "teleporting" on first touch is expected and unsolvable)
- Replacing a weapon now drops the old one (all ammo still disappear, but now one single mag stays)
- New weapons sound system (whole different BT specific sounds for both player and enemies)
- Implemented Last Stand also in the two levels where it wasn't working (Upper East Side and Ending Manor)
- Replaced the Chow Yun Fat skin with John Wick skin (thanks AndersenTheMuss!)
- Implemented shootdodge slowmotion canceling (just press the bullettime button again, exactly like in MP3)
- More last stand surviving speech (with proper subtitles obviously)
- Improved Fal/ColtCommando muzzleflash (closer to the MP3 one)
- Replaced Max's jump sound with hopefully better sounds (still from MP3 like the old ones)
- Ported Marty's bar radio musics (Vinnie have it playing in his parking lot where you escort him)
- Now cough sounds plays along with the cough anim (when near a big fire like in Condemned Building B)
- Improved whirl reload effects (BulletTime reload feels more like in MP3 now)
- Fixed cinematics audio shots (Max's apartment intro have MP3 sniper sound, last level intro have hammer cocking sound, etc)
- New piano play sound (enemy now plays a real recorded custom piano version of MP theme played by a fan)
- Improved shootdodge background noise (falling/slowingdown sound effect like in MP3)
- New mpk first person overlay (I still prefer the old one, but a lot of people complained so...)
- Tweaked bullets speed and BulletTime values to improve gameplay (even cooler slomotions action now)
- Countless of fixes to audio, textures, models, subtitles and so on
- Hud hidden when unneeded (now screeen is completely clear in exploration part of levels)
- Replaced original MP2 musics with appropriate MP3 musics
- Added LOD and Framerate Smoothness sliders to video options menu

Payne Evolution Enhanced Edition Full Final


TutorialKillcam MomentMona The AssassinAttachments Showcase


Payne Evolution Mod INSIGHT

Payne Evolution Mod INSIGHT

News 3 comments

Learn more about Payne Evolution and The Silver with this interview by Chicago Enigma on RockstarNetwork.net

Payne Evolution Mod RELEASED

Payne Evolution Mod RELEASED

News 34 comments

The Payne Evolution Mod for Max Payne 2 created by The Silver is RELEASED.

Payne Evolution - FAQ

Payne Evolution - FAQ

Feature 14 comments

If you have any question regarding the Payne Evolution mod please check this article first.

Payne Evolution - Weapons Insight

Payne Evolution - Weapons Insight

Feature 6 comments

This article covers all the aspects of the weapons featured in the mod, their unique stats like damage ROF accuracy etc, the new caliber penetration stats...

RSS Files
Payne Evolution Enhanced Edition Widescreen Fix

Payne Evolution Enhanced Edition Widescreen Fix

Patch 1 comment

This is the newest Widescreen Fix for the Payne Evolution mod, it's already included in the latest Enhanced Edition, this is a separate download for people...

Payne Evolution Enhanced Edition Full Final

Payne Evolution Enhanced Edition Full Final

Full Version 23 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Payne Evolution Full 1.03 Torrent - OUTDATED

Payne Evolution Full 1.03 Torrent - OUTDATED

Full Version 16 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03 - OUTDATED

Payne Evolution Patch 1.03 - OUTDATED

Patch 16 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03 - OUTDATED

Payne Evolution Full 1.03 - OUTDATED

Full Version 40 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Comments  (0 - 10 of 2,308)
Bacon28
Bacon28

Very awesome and happy I finally got to try this! One thing I was surprised not to see was Mona, Vlad, Winterson (I'd say Alfred and or Vinnie but their models were based from MP1) models from MP3. Was there any reason why you didn't include them?

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Guest
Guest

Hi, first of all, congratulations for your mod, it's awesome! Second, sometimes when I interact with the objects (phones, tvs...) the objects break instead of work properly. Ex: when I hit "E" on my keyboard in front of a TV, it explodes and sometimes don't. Same goes for the phones... How Can I solve it?

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The_Silver Creator
The_Silver

Hi, thanks for the kind words! :D
Sadly you can't solve it, you can only workaround the problem by trying to interact with the object at an angle.
The cause is the takedown system: it works by pressing Interact when in front of an enemy, then the interact animation shoots an invisible "takedown" projectile that starts the takedown sequence if it hits an enemy. However this means that when the interact animation plays because you are interacting with an object it still shoots the same invisible projectile, with the chance that it hits said object. Sadly despite the extremely minimal damage dealt by the "takedown" projectile some objects are still destroyed because the developers simply set them to be immediately destroyed if damaged, no matter the damage amount (while usually objects like explosive barrels etc have health that needs to be depleted before the destroyed state is triggered).

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Guest
Guest

Thanks a lot for your reponse I'll try your "different angle hint" :)
Once again, congratulations bro :)

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elmejor222
elmejor222

Please heeeeelp, crash on start, i'm getting this error message "Exception in engineInit:X_SharedDB: Levelfile "\data\database\Levels\aesir/level_01.ldb" defined in block
[aesir_1]/[Levels.txt] in LEVELS
Not found"
BTW awesome mod, i love it! thanks so much for all the dedication you put on it, and for updating it.

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The_Silver Creator
The_Silver

Hi, the error message that you reported suggests that the engine doesn't find one of the levels that the mod adds, its file seems to be missing, so my question is:
Have you carefully followed the installation instructions? Do you have a file named MPE_Levels.ras (size around 1.06 GB) in the same folder of your MaxPayne2.exe? If so try running the game in -developer mode.

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racingseriestechnolo
racingseriestechnolo

I have an error. :(
Exception in engineInit:R_Script: Can't parse assignment to variable "SlotIndex"
in [attributes]/[608Bull.txt]!
Assignment: "slotid_608bull" Format:"%d"

PC Specs: Intel Quad Q9550; GeForce GTX660...

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The_Silver Creator
The_Silver

Hi, try adding the parameter -developer to the Target section of your Max Payne 2 shortcut proprieties. It must look like this for example: "C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe" -developer

Or if you have the Steam version of the game set it as a Launch Option: Steamcommunity.com

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C_Z_R
C_Z_R

This is the best mod for Max Payne Ever! Really great job!

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aseries
aseries

Original soundtrack music preferred:
I like this version game play once I got a handle on the weapon selection and ammo display. What I don't care for particularly is the music. It's more like some action TV show. The original soundtrack music shows real artistry. I really miss hearing THE PROFESSIONAL when Mona is whacking the commandos with the sniper rifle. I downloaded a version of the original soundtrack music and put it on a CD I like to hear once in a while.
After experiencing the grown-up qualities of MP2 I am a bit disappointed in the direction taken by MP3. I just can't imagine Max Payne out of NYC.

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The_Silver Creator
The_Silver

I completely agree with everything you said, especially about the music, and that's why the previous version of the mod was lacking any MP3 music, but a lot of people requested that, and since the mod was already aimed to merge things from MP3 to MP2 I decided to go for it, mostly because I was able to make it absolutely optional actually. You can simply delete or not install the musics archive and the mod will still work as expected, I've explicitly said that in the installation instructions so refer to the included .txt in you need more details. :)

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014 by AntonioV

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