This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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2 comments by The_Silver on Jan 6th, 2014

Learn more about the mod Payne Evolution for Max Payne 2 and its author The Silver by reading this interview posted by Chicago Enigma on RockstarNetwork.net


Payne Evolution Full 1.02

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Payne Evolution Full 1.03 TORRENT

Payne Evolution Full 1.03 TORRENT

Feb 7, 2014 Full Version 6 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03

Payne Evolution Patch 1.03

Jan 2, 2014 Patch 8 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03

Payne Evolution Full 1.03

Jan 1, 2014 Full Version 22 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Post comment Comments  (50 - 60 of 2,138)
Lasha1203
Lasha1203 Feb 28 2014, 3:07pm says:

HEY !!! GUYS JUST TAKE A LOOK AT THAT!!!!!!!!!!!
Youtube.com
AND DONT FORGET TO READ THE VIDEO AVTOR NAME !!!!!!!!!
AND ALSO READ THE COMMENTS!

+1 vote     reply to comment
Keystrokes
Keystrokes Feb 28 2014, 8:29pm replied:

This has been shown before. Two years ago it was a very early concept and he trashed it. Maybe this was shown on the OTS mod and not this one, but yeah, The_Silver was working on a cover mod a while back but ended up trashing it.

+1 vote     reply to comment
Lasha1203
Lasha1203 Mar 1 2014, 2:13am replied:

Anyway the cover system can be used on MP2 engine.

+1 vote     reply to comment
clayman320
clayman320 Mar 1 2014, 7:44am replied:

It wouldn't work. It's alpha footage, which surely means that enemies would still flank you, meaning that there's no point to use the cover system. I would be grateful too if Silver were to release it, but simply I don't think it was made to work correctly, as it was intended.

+1 vote     reply to comment
The_Silver
The_Silver Mar 1 2014, 8:18am replied:

Exactly, enemies can't be coded to use a cover system, maybe on new maps but I doubt, so there was no point to go past the prototype stage on that project, it's simply not worth it because it makes no sense to use cover if enemies doesn't.

+2 votes     reply to comment
kristopherm3
kristopherm3 Feb 26 2014, 4:00pm says:

Hi The_Silver, I just wondered, are you planning on releasing a final patch? If so, the mod could be slightly improved by removing manually picking up ammo for weapons and just collect ammo by running over a gun. Thanks for the fantastic mod.

+1 vote     reply to comment
The_Silver
The_Silver Feb 26 2014, 5:11pm replied:

Hi, I don't see any more bugs, none that can be fixed at least, so there's no reason for a "final" patch. For your request let me redirect you to the FAQ page: Moddb.com

+1 vote     reply to comment
Guest
Guest Mar 10 2014, 12:42am replied:

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The_Silver
The_Silver Feb 25 2014, 2:29pm replied:

At the moment I don't have much time to work on anything, but yes as soon as I will have some free time I will continue working on that mod and a couple of new prototypes. :)

+2 votes     reply to comment
clayman320
clayman320 Feb 26 2014, 12:51pm replied:

That is really nice to hear. The modding community in general is quite populated, but not many people deliver such quality mods as you do.

+1 vote     reply to comment
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Platform
Windows
Developed By
The_Silver
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Release Date
Released Dec 31, 2013
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83 votes submitted.

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014, 11:22am by AntonioV

Style
Genre
Third Person Shooter
Theme
Noire
Players
Single Player
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366 of 21,418
Last Update
2 months ago
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420 members
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