This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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2 comments by The_Silver on Jan 6th, 2014

Learn more about the mod Payne Evolution for Max Payne 2 and its author The Silver by reading this interview posted by Chicago Enigma on

Payne Evolution Full 1.02

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Payne Evolution Full 1.03 TORRENT

Payne Evolution Full 1.03 TORRENT

Feb 7, 2014 Full Version 10 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03

Payne Evolution Patch 1.03

Jan 2, 2014 Patch 12 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03

Payne Evolution Full 1.03

Jan 1, 2014 Full Version 26 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

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clayman320 Mar 15 2014, 11:29am says:

Hey Silver, did you rip the song "HEALTH - TEARS" from Max Payne 3, or did you use a track from Youtube? If possible, can you give me directions on how to get the song? It sounds different than the ones on Youtube.

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The_Silver Mar 16 2014, 12:12pm replied:

Yes the one in MP3 sounds slightly different from the official one, you can extract it straight from the game using OpenIV (then probably you will have to mix the music track with the vocals track to get the "complete" version).

+1 vote     reply to comment
clayman320 Mar 16 2014, 1:39pm replied:

Is there any way to extract it from your mod? I don't have Max Payne 3 so bogus :(.

+1 vote     reply to comment
Guest Mar 9 2014, 5:41pm says:

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DanteMadness Mar 13 2014, 3:03pm replied:

wow nice bro

+1 vote     reply to comment
clayman320 Mar 9 2014, 10:35am replied:

You're not overpowered at all. How do you plan on picking up the same weapon from that pile, so you can actually add some ammo to your gun?

+1 vote     reply to comment
Balathruin Mar 9 2014, 12:07pm replied:

If I'm out of ammo, Max will pick up a weapon automatically, but I used the Revolver and the one-handled guns almost all the time and I was shooting the heads.

+1 vote     reply to comment
clayman320 Mar 9 2014, 12:18pm replied:

I do the same thing, but I'm not so succesfull. BTW, what map are you playing on?

+1 vote     reply to comment
Balathruin Mar 10 2014, 12:10pm replied:

It was one of the Bonus Boxes maps, I think the second. Now I'll try something other, but I was overpowered on the Roscoe st. station too.
Edit: I think the "problem" is the healing. I used painkillers only when I jumped into a smaller group and got too much hit.

+1 vote     reply to comment
clayman320 Mar 11 2014, 9:41am replied:

I think you were overpowered at Roscoe because quite a lot of enemies drop painkillers.

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Release Date
Released Dec 31, 2013
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90 votes submitted.

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014, 11:22am by AntonioV

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