This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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2 comments by The_Silver on Jan 6th, 2014

Learn more about the mod Payne Evolution for Max Payne 2 and its author The Silver by reading this interview posted by Chicago Enigma on

Payne Evolution Full 1.02

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Payne Evolution Full 1.03 TORRENT

Payne Evolution Full 1.03 TORRENT

Feb 7, 2014 Full Version 13 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03

Payne Evolution Patch 1.03

Jan 2, 2014 Patch 12 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03

Payne Evolution Full 1.03

Jan 1, 2014 Full Version 35 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Post comment Comments  (70 - 80 of 2,197)
GamerLordXP Jul 16 2014, 4:59pm says:

Thank god somebody uploaded mod to torrent ! Awesome mod btw ! Really gave me feel of Max Payne 3 !

+1 vote     reply to comment
martinmhorek Jul 15 2014, 10:39am says:

Hey there, so first of all, i did all as it was mentioned in installation guide, even run the patch. When game launched, it looked fine, i could see the logo of Payne Evolution, and then after loading, i'd say like 80% done, it crashed and throwed error message - ( Exception in engineInit:Message translation in file "\data\database\Projectiles\Last_Stand_Death.txt" failed:
Undefined string identifier "HUDPRINT_PRESS_F9_TO_LOAD_CENTER" in file "StringTable.txt" ), any suggestions what should fix my problem? Also i've noticed that ''Last Stand Death.txt'' isn't even in my game directory...

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The_Silver Creator
The_Silver Jul 15 2014, 4:05pm replied:

Hi, have you downloaded the latest full version of the mod right?
The file is packed in the .mp2m archive that the engine can open and use its files as if they were unpacked in your game dir (exactly in the path that the error says), this is the default behaviour of the MP engine for managing mods.
Along with the file mentioned in the error there's included also the StringTable.txt that actually have the needed string written in it. So apparently your game reads one file but not the other, for some reason, that is external to my mod though (otherwise it would crash for everyone).
Do you have a "data" folder in the same folder of your MaxPayne2.exe? If so try to temporarly move it somewhere else and run the mod again, it shouldn't be there in a clean installation of the game and can cause this kind of problems.
If this doesn't work I can only suggest you to uninstall and reinstall the game, and retry with a new download of the full mod (just to avoit corrupted MP2 installations and corrupted mod archives).

+1 vote   reply to comment
martinmhorek Jul 15 2014, 5:49pm replied:

Thanks for taking time to help me with this, the simple reinstallation of whole game solved it all, although it was fine before, no mods, just clean game. Anyway, the mod is really good, but i have some cons for it,, the most quite.. annoying thing is when i pick up for example Deagle(or anything else :/), and then accidently when i want to pickup some extra ammo to my shotgun or to my secondary weapon, Max sometimes grabs the weapon laying next to it,, so it immediately replaces my secondary, and ammo for it, and i can't take my previous weapon back. And umm.. i was quite lacking of throwables, was that done on purpose (just like in MP3) or... anyway, this Mod improves one thing that i really didn't like in 2nd Max Payne.. the Bullet time, with this mod, it really feels like bullet time, when everything slows down (finally even Max) and i can easily dodge incoming bullets. Shootdodge animations are great, but i found that Max jumps quite bit too much high, even more than in 3rd game, especially in tighter areas of the maps, it really feels wierd. Still, excellet job with this :3

+1 vote     reply to comment
The_Silver Creator
The_Silver Jul 15 2014, 9:30pm replied:

Great! Thanks for the kind words! I'm glad that you enjoy my mod!
Yes I know, and sadly it's an unfixable engine fault, so try to deal with it by standing closer to the weapon you want and further from the others as much as you can. Yes the lack of throwables is done on purpose, and this allowed me to reuse the secondary weapons for other features of the mod. The high jump is done on purpose, it looks ok most of the times and it allows you to stay in the air for approximatively the same amout of time of MP3, with a lower jump it would look marginally better but gameplay wise it would be worse, so I had to make a compromise (actually the whole mod is a big "compromise", a battle between a 11 years old engine and me LOL).

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Guest Jul 11 2014, 1:42pm says:

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The_Silver Creator
The_Silver Jul 15 2014, 9:32pm replied:

Yes exactly, even if I made the damage of the use/takedown is incredibly low some objects are still destroyed, probably the Remedy mapper didn't even gave them a health value but only a undamaged/destroyed state, so... :S

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Guest Jun 26 2014, 8:36am says:

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The_Silver Creator
The_Silver Jun 30 2014, 3:26am replied:


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Release Date
Released Dec 31, 2013
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95 votes submitted.

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014, 11:22am by AntonioV

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Payne Evolution
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