This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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2 comments by The_Silver on Jan 6th, 2014

Learn more about the mod Payne Evolution for Max Payne 2 and its author The Silver by reading this interview posted by Chicago Enigma on

Payne Evolution Full 1.02

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Payne Evolution Full 1.03 TORRENT

Payne Evolution Full 1.03 TORRENT

Feb 7, 2014 Full Version 13 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03

Payne Evolution Patch 1.03

Jan 2, 2014 Patch 12 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03

Payne Evolution Full 1.03

Jan 1, 2014 Full Version 35 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Post comment Comments  (60 - 70 of 2,214)
NightHawk107 Oct 27 2014, 12:01pm says:

Man, i love this project. if there's any chance to port mp2 campaign to rage engine.....

+1 vote     reply to comment
blind_guard Oct 27 2014, 7:21am says:

Love the mod and have been playing through the game again with it enabled. I'm in the hospital in chapter three and I can't figure out how to melee people as I have no gun and can't select melee as an attack. Is there any way to melee enemies without a gun?

+1 vote     reply to comment
The_Silver Creator
The_Silver Oct 27 2014, 7:31am replied:

You have to run upstairs and hide in the cubicles waiting for the security guy to be killed, then pick up his gun and return fire. ;)

Part 3 walkthrough:

+1 vote   reply to comment
Guest Oct 3 2014, 1:15pm says:

Awesome But Next Time Add Max Payne 3 All Soundtracks

+2 votes     reply to comment
The_Silver Creator
The_Silver Oct 6 2014, 6:39am replied:

Yes as an optional addon. :D

+2 votes   reply to comment
GordonFreemanGTA Oct 19 2014, 6:29am replied:

Really? I hope you use the best songs for the best moments, and will it be like Max Payne 3 itself? (when you are just sneaking around the music is like an ambient one but when you encounter an enemy the music will change to an upbeat one)

I like the music in the stadium level and the one in trailer 2, I hope you use them during the best moments. And maybe you can update some character models (Like classic MP2 and MP1 Max and Mona) to use the remade ones from Max Payne 3

+1 vote     reply to comment
The_Silver Creator
The_Silver Oct 22 2014, 4:44am replied:

MP2 music system is limited and bound to the levels files, wich we cannot modify, so I can't do much aside of music replacements.

+1 vote   reply to comment
GordonFreemanGTA Oct 23 2014, 11:10am replied:

Okay, but make sure it really fits with what's happening in the scene.

+1 vote     reply to comment
The_Silver Creator
The_Silver Oct 23 2014, 11:30am replied:

It will fit as much as the original MP2 musics fit.

+1 vote   reply to comment
GordonFreemanGTA Oct 24 2014, 10:16pm replied:

Will it be just a replacement for the old MP2 songs (the music plays in the usual place the MP2 music plays) or will there be more new moments or an ambient track that plays all the time like MP3?

+1 vote     reply to comment
The_Silver Creator
The_Silver Oct 25 2014, 5:57am replied:

Mostly replacements, as I said we can't do much more, also in MP2 there's already an ambient track playing in background all the time, it's the raining sound for example (yes it's a music, this is why it fades out when a "battle" music kicks in, it makes little sense to stop hearing ambient sounds but that's how they made MP2...) so if I use the "calm" musics from MP3 you will stop hearing the rain/fire/etc ambient sounds.
I will search for a workaround but for now it's low priority compared to creating the automatic ammo collection feature and other things for example. ;)

+1 vote   reply to comment
GordonFreemanGTA Oct 26 2014, 3:00am replied:

Ok, thanks for the answer

Will you change/ have an option to change Max' sidearm (38. Revolver) to a Beretta 92/PT92? since it always have been Max's regular sidearm and the PT92 is just a slightly modified version of it.

And will you update some Max's skins to use the remade one from MP3? (Classic and Old School) and Mona's skin from the Classic Character Pack?

+1 vote     reply to comment
The_Silver Creator
The_Silver Oct 26 2014, 6:34am replied:

Nope, MP3 decided to stray away from the iconic MP arsenal, so do I.

The MP3 skins with MP1 and MP2 faces are just slightly modified versions of the Hoboken MP3 skin so I'd like to keep the true old models for the sake of variety.
Maybe I would add MP3 Mona's skin if someone would rip it from MP3 for me first, for now I'm happy with the MP2 Mona's skin since it's consistent with the other Mona's skin with the purple jacket.

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Release Date
Released Dec 31, 2013
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98 votes submitted.

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014, 11:22am by AntonioV

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