This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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Hy guys! I'm finally proud to release the Enhanced Edition of my Payne Evolution mod! It's been a looong time I know, but real life hit me hard and I had to prioritize things making difficult choices, sadly I was forced to miss several release dates that I had internally planned, but now everything has settled well and I'm finally able to give you the most polished version of my mod, with the best and most requested enhancements, everything while still struggling with the 15 years old Max Payne 2 engine. :D


HERE'S A QUICK OVERVIEW OF THE MAIN ENHANCEMENTS:

- Automatic ammo collection (weapon "teleporting" on first touch is expected and unsolvable)
- Replacing a weapon now drops the old one (all ammo still disappear, but now one single mag stays)
- New weapons sound system (whole different BT specific sounds for both player and enemies)
- Implemented Last Stand also in the two levels where it wasn't working (Upper East Side and Ending Manor)
- Replaced the Chow Yun Fat skin with John Wick skin (thanks AndersenTheMuss!)
- Implemented shootdodge slowmotion canceling (just press the bullettime button again, exactly like in MP3)
- More last stand surviving speech (with proper subtitles obviously)
- Improved Fal/ColtCommando muzzleflash (closer to the MP3 one)
- Replaced Max's jump sound with hopefully better sounds (still from MP3 like the old ones)
- Ported Marty's bar radio musics (Vinnie have it playing in his parking lot where you escort him)
- Now cough sounds plays along with the cough anim (when near a big fire like in Condemned Building B)
- Improved whirl reload effects (BulletTime reload feels more like in MP3 now)
- Fixed cinematics audio shots (Max's apartment intro have MP3 sniper sound, last level intro have hammer cocking sound, etc)
- New piano play sound (enemy now plays a real recorded custom piano version of MP theme played by a fan)
- Improved shootdodge background noise (falling/slowingdown sound effect like in MP3)
- New mpk first person overlay (I still prefer the old one, but a lot of people complained so...)
- Tweaked bullets speed and BulletTime values to improve gameplay (even cooler slomotions action now)
- Countless of fixes to audio, textures, models, subtitles and so on
- Hud hidden when unneeded (now screeen is completely clear in exploration part of levels)
- Replaced original MP2 musics with appropriate MP3 musics
- Added LOD and Framerate Smoothness sliders to video options menu

Payne Evolution Enhanced Edition Full Final


TutorialKillcam MomentMona The AssassinAttachments Showcase


Payne Evolution Mod INSIGHT

Payne Evolution Mod INSIGHT

News 4 comments

Learn more about Payne Evolution and The Silver with this interview by Chicago Enigma on RockstarNetwork.net

Payne Evolution Mod RELEASED

Payne Evolution Mod RELEASED

News 35 comments

The Payne Evolution Mod for Max Payne 2 created by The Silver is RELEASED.

Payne Evolution - FAQ

Payne Evolution - FAQ

Feature 14 comments

If you have any question regarding the Payne Evolution mod please check this article first.

Payne Evolution - Weapons Insight

Payne Evolution - Weapons Insight

Feature 6 comments

This article covers all the aspects of the weapons featured in the mod, their unique stats like damage ROF accuracy etc, the new caliber penetration stats...

RSS Files
Payne Evolution Enhanced Edition Widescreen Fix

Payne Evolution Enhanced Edition Widescreen Fix

Patch 2 comments

This is the newest Widescreen Fix for the Payne Evolution mod, it's already included in the latest Enhanced Edition, this is a separate download for people...

Payne Evolution Enhanced Edition Full Final

Payne Evolution Enhanced Edition Full Final

Full Version 40 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Payne Evolution Full 1.03 Torrent - OUTDATED

Payne Evolution Full 1.03 Torrent - OUTDATED

Full Version 17 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03 - OUTDATED

Payne Evolution Patch 1.03 - OUTDATED

Patch 16 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03 - OUTDATED

Payne Evolution Full 1.03 - OUTDATED

Full Version 41 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Comments  (0 - 10 of 2,290)
Gera_Payne
Gera_Payne

This mod will always be relevant

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Guest
Guest

Hi The_Silver I have a question if you or any one else knows the answer plz tell me what is the soundtrack playing in max's first nightmare the level previous "No US in this" the soundtrack starts to play as soon as mona's pic is slipped under the door plz someone answer me thanks

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TheTwistedChi
TheTwistedChi

I have this weird issue that there is a filter overlay that is in 4:3 while running the game in 16:9 1920x1080.

See here: Imgur.com

How do I get rid of that?

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cqbman
cqbman

Is there any mods like this for the first Max Payne game?

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Crashday
Crashday

Is it just me or interacting with any item while in-game makes them explode or breaks them?

Sorry if this is a stupid question, I have only began testing this mod just now.

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Jaqub
Jaqub

Help! The game doesnt launch on steam if I play it with the Widescreen fix addon. Anyone exprienced this and can help me out?

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Shadow1372
Shadow1372

Hey man, same thing happened to me. I fixed it by not using MaxPayne2.exe to launch the game. Instead open it through Steam or the shortcut steam puts on your desktop. Should work fine

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SylvesterRedbarry
SylvesterRedbarry

Payne's coat goes through his legs?

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Antumarin
Antumarin

I really enjoyed the changes in the gameplay (even with the engine limitations), at least as far as I managed to progress. At the end of "A Criminal Mastermind" (Part I, Chapter 2) there's a section in which enemies keep spawning until a cutscene is triggered where Vinnie sends goons your way trough a door. The problem is that they stop spawning after a moment, so the cutscene is never triggered. I tried reloading the save and the level but it keeps happening, and it seems to work fine in vanilla (the latest Steam version) and in other mods.
Anyone else found themselves stuck like this? Is there a way to fix it?

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Highest Rated (7 agree) 9/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014 by AntonioV

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