This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.
Hy guys! I'm finally proud to release the Enhanced Edition of my Payne Evolution mod! It's been a looong time I know, but real life hit me hard and I had to prioritize things making difficult choices, sadly I was forced to miss several release dates that I had internally planned, but now everything has settled well and I'm finally able to give you the most polished version of my mod, with the best and most requested enhancements, everything while still struggling with the 15 years old Max Payne 2 engine. :D
HERE'S A QUICK OVERVIEW OF THE MAIN ENHANCEMENTS:
- Automatic ammo collection (weapon "teleporting" on first touch is expected and unsolvable)
- Replacing a weapon now drops the old one (all ammo still disappear, but now one single mag stays)
- New weapons sound system (whole different BT specific sounds for both player and enemies)
- Implemented Last Stand also in the two levels where it wasn't working (Upper East Side and Ending Manor)
- Replaced the Chow Yun Fat skin with John Wick skin (thanks AndersenTheMuss!)
- Implemented shootdodge slowmotion canceling (just press the bullettime button again, exactly like in MP3)
- More last stand surviving speech (with proper subtitles obviously)
- Improved Fal/ColtCommando muzzleflash (closer to the MP3 one)
- Replaced Max's jump sound with hopefully better sounds (still from MP3 like the old ones)
- Ported Marty's bar radio musics (Vinnie have it playing in his parking lot where you escort him)
- Now cough sounds plays along with the cough anim (when near a big fire like in Condemned Building B)
- Improved whirl reload effects (BulletTime reload feels more like in MP3 now)
- Fixed cinematics audio shots (Max's apartment intro have MP3 sniper sound, last level intro have hammer cocking sound, etc)
- New piano play sound (enemy now plays a real recorded custom piano version of MP theme played by a fan)
- Improved shootdodge background noise (falling/slowingdown sound effect like in MP3)
- New mpk first person overlay (I still prefer the old one, but a lot of people complained so...)
- Tweaked bullets speed and BulletTime values to improve gameplay (even cooler slomotions action now)
- Countless of fixes to audio, textures, models, subtitles and so on
- Hud hidden when unneeded (now screeen is completely clear in exploration part of levels)
- Replaced original MP2 musics with appropriate MP3 musics
- Added LOD and Framerate Smoothness sliders to video options menu
Learn more about Payne Evolution and The Silver with this interview by Chicago Enigma on RockstarNetwork.net
The Payne Evolution Mod for Max Payne 2 created by The Silver is RELEASED.
3DRealms is releasing a new, crunchy retro shooter called Cultic very soon, so here's a look back at their back catalogue whilst you wait!
If you have any question regarding the Payne Evolution mod please check this article first.
This is the newest Widescreen Fix for the Payne Evolution mod, it's already included in the latest Enhanced Edition, this is a separate download for people...
This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...
This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...
Payne Evolution mod patch 1.03 made to fix the most common crashes.
This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...
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Pretty sure this is a bug or something, but whenever I try to pick a sidearm other than the one I got from the Squeaky cleaners warehouse, I just get more ammo and I think I could get unlimited ammo if I "picked up" the same gun over and over.
I'm in Vlad's place for the first time and I got over 500 ammo on my 1911 colt, I don't remember this being normal when I played this vanilla years ago.
Love the mod but wish there was a way to change the default revolver into Beretta or something different
Tried to get this mod working. Can get MP2 itself as well as other mods, including Payne Effects 3, working here, but when I have the Evolution files in the game directory, the menu to choose customized game doesn't even pop up and it seems the program crashes. Is there any reason this would happen?
EDIT: It was the widescreen fix. Once I removed the files for that, d3d9.dll and the scripts folder, it worked properly.
Hi,
The mod is pretty darn cool. I am running into an issue with choosing certain missions. Trying to choose a mission from Aesir Chronicles results in a crash, and it's done that with that mission and one other mod in the pack. Some weird error about going to your options and saying to downgrade your settings when they're on default (with AA turned off). Idk why it's acting up.
does this replace the games files or do i have to select it on startup
Select on startup
I am trying to get the big revolver, but the "gets&w" and "gets&wmodel20;" command does not work, while the "getmodel20" works, but doesn't appear in my inventory regardless.
You should replace beretta with pt92, not m1911
damn i just realized that pt92 is a brazillian pistol