Path To Victory Alpha 7.1
Jun 6, 2012 Full Version 11 commentsUpdated Alpha 7 release. On request of several members, a final update to the Path to Victory mod. This update fixes numerous errors with the Alpha 7...
Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy.
Path to Victory aims at enhancing Homeworld 2 gameplay by adding new races, factions for the existing races and a bunch of new ships.
The gameplay focuses around factions, choices and fast paced combat. Each race plays its own way and each faction has its advantages and disadvantages. Play to their strenghs and you'll surely win. Fail to do so and you will not succeed. As the old saying goes:
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
- From: The Art of War
- 5 Races
- Different factions for every race
- New ships for the existing races
- Reworked combat and physics system
- Every ship has a purpose
- A new Capital Ship Class: Cruiser
- Hiigaran
Kiith Soban
Kiith Manaan
Support Kiithid:
- Kiith Naabal
- Kiith S'jet
- Kiith Somtaaw
- Vaygr
Warlord Doctrine: Focuses on hit & run tactics. Gains bounty from kills.
Invasion Doctrine: Focuses on mass produced fleets of cheap ships and strong offensive firepower
- Keeper
Extermination Runtimes: Focuses on heavy damage but weak defense
Pacifier Runtimes: Extremely strong defense but weaker assault force
- Kadeshi
Three Faith Trees can be combined:
- Garden Faith: Fighters & Pods
- Kadesh Faith: Capships & Frigates
- Sajuuk Faith: Hybrid ships & firepower
- Turanic Raiders
No Faction selection. Available ships determined by what you can capture.
Path to Victory Development Team
• IPS for his wonderful help on all accounts and incredible patience with my mood swings.
• Barnoess for the Compex Destroyer and Pride of Hiigara models
• Sinigr for doing the map and sound editing
• Ryuseimaru for translating the game files into german and a bunch of overall ideas I tend to underevaluate (sorry)
• Pegman for your wonderful campaign script, playing sounding board and being overall tolerant do my somewhat haphazard style
• Everyone in the testing team for testing and providing feedback. By name that is: Sudazima, LordGrantus, Railgunner2160, 23-down, radar33 (who I think is ajl on RN but I may be mistaken – sorry man).
• arielyssou for the two raider badges (sorry, had to replace the skull with a slightly more fitting skull)
• Relic for their Homeworld 2 game and quite a few nifty tools (even if they do crash *cough fxtool cough*)
• Pouk for his reworked Turanic Ion Array Frigate and minor kadeshi fixes
16 comments by mololu on Jun 7th, 2012
Warriors of the Vaygr war fleets flock to battle in the thousands, rivaled only by the fanatical millions of the Kadeshi Swarm. Ancient Keeper AIs, dormant for centuries, return to life and make battle with the slithery beings which call themselves pirates - and any other foolish enough to stand in their way. Amidst the tumult, the proud men and women of the Hiigaran Empire stand strong against all.
What they do not speak of are those lost. Countless hulls ruptured, millions sucked into the dead of space. To the bomber pilot it is the flash of a mass driver, burning death he sees too late to evade. To the frigate captain it is the panicked cry of his sensors operator: "Torpedo inbound! Brace for impact!" And aboard the battle cruiser, all know the end has come when the damage report systems announce ruptures in all fusion chambers.
But what form the end comes in does not matter. Death is absolute. One might only pay the respect the fallen are due. Honor their sacrifice in pursuit of the ultimate goal, for there is always a price to pay for Victory.

With Alpha 7.1 released, Path to Victory comes to an official end. We hope you'll remember this mod as fondly as those thousands of digital souls that died in your epic space battles. On second thought, we hope you'll have fonder memories. Everyone knows you don't care how many little digital souls you commit to death. The more the merrier, eh?
Here's the link to the Download page
And, while we're remembering fond things...
- Turanic Raider Destroyer, which rests in peace along with many of our other concepts 
- The Snailship, which looked so good it had to be cut

- The Kadeshi Drone, which never made it out of concept phase

-The Holy Kadeshi Mothership which was just to big to work ingame

- The Nabaal Factory... wait, we actually made concept art which ended up ingame? Oh, yeah. That would be this one.
Path to Victory was a fun time for all of us but, eventually, we come to...
Updated Alpha 7 release. On request of several members, a final update to the Path to Victory mod. This update fixes numerous errors with the Alpha 7...
Alpha 7 Release for Path to victory featuring greatly reworked gameplay and complete races.
0.0.6 release of Path to Victory. All details in download. Enjoy
Incomplete draft version for Path to Victory 0.0.6 which I am putting up due to the coming release of Version Alpha 6. I can only reccomend you read through...
Path to Victory's 0.0.5 Release which implements the Kadeshi as a playable race and fixes a large number of previous bugs. Installation Instructions in...
Highest Rated (4 agree) 10/10
One of the most thourough and thoughtful Homeworld 2 mods out there, Relic should take note when it pulls its collective finger out for Homeworld 3!
Apr 20 2011, 2:44am by Nathanius
Also the Keepers are kinda underpowered now that the reavers can only shoot a phase cannon and not ion beams anymore, and limited unit caps.
You guys should make MP work at least...
MP works
I'm Just going to say that we had one hell of a run with this mod. Thank you for it and enjoy life.
As I played so many Homeworld2mods who is the best?I think is this
Damn I loved being part of this mod and I'm glad I could meet the badasses that made it happen. Good to see it brought to a triumphant close.
we have a PTV network on tunngle! it's called "HW2: PTV mod" (no quotes) password: mololu
as many HW2 players out there, i think this mod is one of the best ever made,hopefully i'll keep playing this final release for a few more years :)
Molulu, you do know that you don't need to end this like this.
You can seize active development but during your life you'll probably get ideas to implement in your mod, either your own ideas or others.
As the best ideas are implemented the mod gets so much better.
This way you could do yearly Christmas releases,
you don't need to be modding active, just some times during the year when you feel for it and want to include some ideas.
SOrry to see your mod come to an end mololu you were an awesome modder really wish you would stick around hw 2 modding, while yes its a dead game and evil assengine but its fun to mod whatyou can =)