Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy.

Path to Victory aims at enhancing Homeworld 2 gameplay by adding new races, factions for the existing races and a bunch of new ships.

The gameplay focuses around factions, choices and fast paced combat. Each race plays its own way and each faction has its advantages and disadvantages. Play to their strenghs and you'll surely win. Fail to do so and you will not succeed. As the old saying goes:

So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.

- From: The Art of War

Features:

- 5 Races
- Different factions for every race
- New ships for the existing races
- Reworked combat and physics system
- Every ship has a purpose
- A new Capital Ship Class: Cruiser

Races & Factions:

- Hiigaran
  Kiith Soban
  Kiith Manaan

  Support Kiithid:
  - Kiith Naabal
  - Kiith S'jet
  - Kiith Somtaaw

- Vaygr
  Warlord Doctrine: Focuses on hit & run tactics. Gains bounty from kills.
  Invasion Doctrine: Focuses on mass produced fleets of cheap ships and strong offensive firepower

- Keeper
  Extermination Runtimes: Focuses on heavy damage but weak defense
  Pacifier Runtimes: Extremely strong defense but weaker assault force

- Kadeshi
  Three Faith Trees can be combined:
  - Garden Faith: Fighters & Pods
  - Kadesh Faith: Capships & Frigates
  - Sajuuk Faith: Hybrid ships & firepower

- Turanic Raiders
No Faction selection. Available ships determined by what you can capture.

Team

Path to Victory Development Team

Credits

•    IPS for his wonderful help on all accounts and incredible patience with my mood swings.
•    Barnoess for the Compex Destroyer and Pride of Hiigara models
•    Sinigr for doing the map and sound editing
•    Ryuseimaru for translating the game files into german and a bunch of overall ideas I tend to underevaluate (sorry)
•    Pegman for your wonderful campaign script, playing sounding board and being overall tolerant do my somewhat haphazard style
•    Everyone in the testing team for testing and providing feedback. By name that is: Sudazima, LordGrantus, Railgunner2160, 23-down, radar33 (who I think is ajl on RN but I may be mistaken – sorry man).
•    arielyssou for the two raider badges (sorry, had to replace the skull with a slightly more fitting skull)
•    Relic for their Homeworld 2 game and quite a few nifty tools (even if they do crash *cough fxtool cough*)
•    Pouk for his reworked Turanic Ion Array Frigate and minor kadeshi fixes

Image RSS Feed Latest Screens
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Blog RSS Feed Report abuse Latest News: Release Update - Alpha 7.1

16 comments by mololu on Jun 7th, 2012

The Price

Warriors of the Vaygr war fleets flock to battle in the thousands, rivaled only by the fanatical millions of the Kadeshi Swarm. Ancient Keeper AIs, dormant for centuries, return to life and make battle with the slithery beings which call themselves pirates - and any other foolish enough to stand in their way. Amidst the tumult, the proud men and women of the Hiigaran Empire stand strong against all.

What they do not speak of are those lost. Countless hulls ruptured, millions sucked into the dead of space. To the bomber pilot it is the flash of a mass driver, burning death he sees too late to evade. To the frigate captain it is the panicked cry of his sensors operator: "Torpedo inbound! Brace for impact!" And aboard the battle cruiser, all know the end has come when the damage report systems announce ruptures in all fusion chambers.

But what form the end comes in does not matter. Death is absolute. One might only pay the respect the fallen are due. Honor their sacrifice in pursuit of the ultimate goal, for there is always a price to pay for Victory.

Alpha 7.1 - our official good-bye


With Alpha 7.1 released, Path to Victory comes to an official end. We hope you'll remember this mod as fondly as those thousands of digital souls that died in your epic space battles. On second thought, we hope you'll have fonder memories. Everyone knows you don't care how many little digital souls you commit to death. The more the merrier, eh? 

Here's the link to the Download page

And, while we're remembering fond things...

- Turanic Raider Destroyer, which rests in peace along with many of our other concepts
- The Snailship, which looked so good it had to be cut

- The Kadeshi Drone, which never made it out of concept phase

-The Holy Kadeshi Mothership which was just to big to work ingame


- The Nabaal Factory... wait, we actually made concept art which ended up ingame? Oh, yeah. That would be this one.

Path to Victory was a fun time for all of us but, eventually, we come to...

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Path To Victory Alpha 7.1

Path To Victory Alpha 7.1

Jun 6, 2012 Full Version 11 comments

Updated Alpha 7 release. On request of several members, a final update to the Path to Victory mod. This update fixes numerous errors with the Alpha 7...

Path to Victory Alpha 7

Path to Victory Alpha 7

Jun 3, 2011 Full Version 36 comments

Alpha 7 Release for Path to victory featuring greatly reworked gameplay and complete races.

Path to Victory Alpha 6

Path to Victory Alpha 6

Aug 23, 2010 Full Version 19 comments

0.0.6 release of Path to Victory. All details in download. Enjoy

Path to Victory 006 Alpha Manual

Path to Victory 006 Alpha Manual

Aug 19, 2010 Guides 9 comments

Incomplete draft version for Path to Victory 0.0.6 which I am putting up due to the coming release of Version Alpha 6. I can only reccomend you read through...

Path to Victory 005

Path to Victory 005

Jul 1, 2010 Full Version 11 comments

Path to Victory's 0.0.5 Release which implements the Kadeshi as a playable race and fixes a large number of previous bugs. Installation Instructions in...

Post comment Comments  (60 - 70 of 952)
Hell_Diguner
Hell_Diguner Aug 26 2011, 2:18am says:

I've played v7, the world is safe again. Kadeshi research and build tree unlocks are glitchy. Progenitors could use a manual. Turanics don't play as I hoped. AI needs work all around.

All in all, lots of fun.

(Not So) Random Screenshot
Img844.imageshack.us
(Wish there weren't so many dark background with dark lighting, it would make picture taking easier)

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Aug 20 2011, 4:03am says:

Can you believe I still haven't played v7 yet? Shame on me.

...You really need to make a manual.

+1 vote     reply to comment
mololu
mololu Aug 24 2011, 8:35am replied:

I do. Pegman, who was making it, seems to have been overrun by other issues and I do not have the time. Sad, really.

+1 vote     reply to comment
HornetS
HornetS Aug 22 2011, 12:06pm replied:

I shall tie you to a post and feed you to the kadashi if you do not repent of this!!!

P.S. tell me, what it your fav of the races to play?

+1 vote     reply to comment
Aqpwod
Aqpwod Aug 18 2011, 4:35am says:

Some units, especially the frigates, move too fast. Or is it just me?

+1 vote     reply to comment
casojin
casojin Aug 23 2011, 3:35am replied:

It is designed to move real fast.

+1 vote     reply to comment
Dark-Sajuuk
Dark-Sajuuk Aug 18 2011, 2:38am says: Online

Awsome mod I just love it everything is so perfect best mod I've ever played great job!

+1 vote     reply to comment
Complex954
Complex954 Aug 17 2011, 5:10am says:

great mod love it

+1 vote     reply to comment
Jie
Jie Aug 6 2011, 12:58am says:

It is a wonderful mod. But I really don't know what is the function of sleep field and sleeper's special attact. anyone can explain?

+1 vote     reply to comment
mololu
mololu Aug 8 2011, 2:13am replied:

The sleep field makes everything nearby immune but virtually unable to move (can still HS) and the special attack EMPs one target for about 60 seconds.

+1 vote     reply to comment
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Release Date
Released Apr 11, 2010
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9.6

145 votes submitted.

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Highest Rated (4 agree) 10/10

This mod is an excellent configuration of Homeworld 2 engine code. Your custom race set-ups are magnificent, and it would be most appreciated if this could be made available to all platforms that can run Homeworld 2 in full (certain name types do not show up on Mac due to some luascripting differences between it and the PC version) but at this time; I feel that this mod deserves the right to be a unique game, beyond that of Aspyr's original. Anyone who can play HW2, please play this mod and give…

Nov 14 2010, 8:25pm by Vaktezraj

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