Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy... Path to Victory is a multiplayer and skirmish mod for Homeworld 2 that adds new units to both Vaygr and Hiigaran Races as well as enabling the Keepers, Raiders and Kadeshi as playable races.

Report abuse Path to Victory Alpha 6
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Aug 23rd, 2010
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0.0.6 release of Path to Victory. All details in download. Enjoy

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Path to Victory Alpha 6
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ArielY Aug 24 2010, 3:14pm says:


+2 votes     reply to comment
Scarwing Aug 24 2010, 4:07pm says:

ummm <_< the mod, doesn't launch, its a rare case, but the mod is complaining about something, or rather, it won't launch into game. can you check your .BIG or are you using some smexy shaders?

+1 vote     reply to comment
mololu Author
mololu Aug 24 2010, 4:16pm replied:

No shaders, nothing else in it.

It works fine here (patch 1.1 + EN version)

Is there anything in the <hw2folder>\bin\release\hw2.log? Or rather, could you PM me the content?

+1 vote   reply to comment
Scarwing Aug 27 2010, 3:14pm replied:

well it had nothing to say. i have 1.1

also the cpu out here sux. i`ll see later today

+1 vote     reply to comment
QPsychosis Aug 24 2010, 8:28pm says:

Very nice, very nice! I must say this is one of my favorite Homeworld mods.

+1 vote     reply to comment
Su[)az][mA Aug 26 2010, 12:53pm says:

it here! :D

+1 vote     reply to comment
Se4one Sep 19 2010, 9:51am says:

I realy like your mod but is a glitch or something The missailes that are fired have got those triangles and i think are very anoying couse in large battles all you can see is the damn green triangles maybe you could fix that :)

+1 vote     reply to comment
mololu Author
mololu Sep 24 2010, 2:15am replied:

Yeah, that's a little bit of a tricky one.

I'll have to look at both ways. Without the triangles missiles are impossible to see. With them, triangles fill up the screen. Dunno...

+1 vote   reply to comment
[eXe]Septimus Oct 9 2010, 10:16am replied:

You could use the "Mine" symbols? those dissapear when you zoom in

+2 votes     reply to comment
Oigin222 Oct 22 2010, 8:41pm says:


PIECE OF ****!!!!!!

-3 votes     reply to comment
mololu Author
mololu Oct 23 2010, 7:47pm replied:

Wish I could help you but I haven't had the chance or ability to test it in MP as I'm using vista and HW2 doesn't like IPv6.

However I've heard from people that they have been able to play it over VPNs.

+1 vote   reply to comment
Vaktezraj Nov 14 2010, 8:24pm says:

Any chance you could toss in some code to make it compatible with the Mac .big file reading system? It as of yet does not properly coordinate name files, and thus only presents the location code that would otherwise be automatically replaced by the proper text. The Mac version is oddly specific about where everything is within the .big; thus it refuses to compile all the information; could you make a version that worked for both?


+1 vote     reply to comment
mololu Author
mololu Nov 15 2010, 7:18am replied:

After I do the beta release I'll take a look into making a version that has hardcoded names for mac users. It will be a pain but whatthehell. Until then, I'm afraid you gotta live with the mucked up MAC name system :/

+1 vote   reply to comment
Raygoza Feb 1 2011, 3:48pm says:

Where do I post sudgestions and sush?

+1 vote     reply to comment
mololu Author
mololu Feb 3 2011, 2:04am replied:

either the forum here Moddb.com or the thread on relicnews

or PM them to me directly, whatever is preferrable

+1 vote   reply to comment
Dire Feb 9 2011, 3:48pm says:

I dunno.. it feels like this mod is pretty unbalanced.
I started against the keepers and they wiped me out within the first 10 minutes... no tech or resource build up or anything.. It's a nice idea though.

+1 vote     reply to comment
mololu Author
mololu Feb 10 2011, 6:33am replied:

It is unbalanced. There's a reason this is still an alpha stage. We're getting there.

+1 vote   reply to comment
Sun7zu Feb 18 2011, 7:19pm says:

Wow.. you guys must've worked your butts off getting the Balcore Gate to work like it does in this mod. With .events and stuff I mean. Kudos, this mod is awesome!

+1 vote     reply to comment
BigFoot1 Mar 26 2011, 5:41pm says:

Great job!!

+1 vote     reply to comment
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Released Apr 2010
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Path to Victory Development Team
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