Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy... Path to Victory is a multiplayer and skirmish mod for Homeworld 2 that adds new units to both Vaygr and Hiigaran Races as well as enabling the Keepers, Raiders and Kadeshi as playable races.

Report Path to Victory Alpha 6
Filename
PTV006.rar
Category
Full Version
Uploader
mololu
Date
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133.56mb (140,052,849 bytes)
Downloads
5,879 (1 today)
MD5 Hash
48efff14ff1bd2b332fb7c62742c3b2e
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0.0.6 release of Path to Victory. All details in download. Enjoy

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Path to Victory Alpha 6
Comments
ArielY
ArielY

AWESOME!

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Scarwing
Scarwing

ummm <_< the mod, doesn't launch, its a rare case, but the mod is complaining about something, or rather, it won't launch into game. can you check your .BIG or are you using some smexy shaders?

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mololu Author
mololu

No shaders, nothing else in it.

It works fine here (patch 1.1 + EN version)

Is there anything in the <hw2folder>\bin\release\hw2.log? Or rather, could you PM me the content?

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Scarwing
Scarwing

well it had nothing to say. i have 1.1

also the cpu out here sux. i`ll see later today

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QPsychosis
QPsychosis

Very nice, very nice! I must say this is one of my favorite Homeworld mods.

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Su[)az][mA
Su[)az][mA

it here! :D

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Se4one
Se4one

I realy like your mod but is a glitch or something The missailes that are fired have got those triangles and i think are very anoying couse in large battles all you can see is the damn green triangles maybe you could fix that :)

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mololu Author
mololu

Yeah, that's a little bit of a tricky one.

I'll have to look at both ways. Without the triangles missiles are impossible to see. With them, triangles fill up the screen. Dunno...

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[eXe]Septimus
[eXe]Septimus

You could use the "Mine" symbols? those dissapear when you zoom in

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Oigin222
Oigin222

DOESN'T WORK MULTILAYER!

PIECE OF ****!!!!!!

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mololu Author
mololu

Wish I could help you but I haven't had the chance or ability to test it in MP as I'm using vista and HW2 doesn't like IPv6.

However I've heard from people that they have been able to play it over VPNs.

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Vaktezraj
Vaktezraj

Any chance you could toss in some code to make it compatible with the Mac .big file reading system? It as of yet does not properly coordinate name files, and thus only presents the location code that would otherwise be automatically replaced by the proper text. The Mac version is oddly specific about where everything is within the .big; thus it refuses to compile all the information; could you make a version that worked for both?

On a side note... I LOVE THIS MOD BEYOND ALL PLAUSIBLE HUMAN COMPREHENSION.

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mololu Author
mololu

After I do the beta release I'll take a look into making a version that has hardcoded names for mac users. It will be a pain but whatthehell. Until then, I'm afraid you gotta live with the mucked up MAC name system :/

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Raygoza
Raygoza

Where do I post sudgestions and sush?

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mololu Author
mololu

either the forum here Moddb.com or the thread on relicnews

or PM them to me directly, whatever is preferrable

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DireFalls
DireFalls

I dunno.. it feels like this mod is pretty unbalanced.
I started against the keepers and they wiped me out within the first 10 minutes... no tech or resource build up or anything.. It's a nice idea though.

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mololu Author
mololu

It is unbalanced. There's a reason this is still an alpha stage. We're getting there.

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Sun7zu
Sun7zu

Wow.. you guys must've worked your butts off getting the Balcore Gate to work like it does in this mod. With .events and stuff I mean. Kudos, this mod is awesome!

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BigFoot1
BigFoot1

Great job!!

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