Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy.

Path to Victory aims at enhancing Homeworld 2 gameplay by adding new races, factions for the existing races and a bunch of new ships.

The gameplay focuses around factions, choices and fast paced combat. Each race plays its own way and each faction has its advantages and disadvantages. Play to their strenghs and you'll surely win. Fail to do so and you will not succeed. As the old saying goes:

So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.

- From: The Art of War

Features:

- 5 Races
- Different factions for every race
- New ships for the existing races
- Reworked combat and physics system
- Every ship has a purpose
- A new Capital Ship Class: Cruiser

Races & Factions:

- Hiigaran
  Kiith Soban
  Kiith Manaan

  Support Kiithid:
  - Kiith Naabal
  - Kiith S'jet
  - Kiith Somtaaw

- Vaygr
  Warlord Doctrine: Focuses on hit & run tactics. Gains bounty from kills.
  Invasion Doctrine: Focuses on mass produced fleets of cheap ships and strong offensive firepower

- Keeper
  Extermination Runtimes: Focuses on heavy damage but weak defense
  Pacifier Runtimes: Extremely strong defense but weaker assault force

- Kadeshi
  Three Faith Trees can be combined:
  - Garden Faith: Fighters & Pods
  - Kadesh Faith: Capships & Frigates
  - Sajuuk Faith: Hybrid ships & firepower

- Turanic Raiders
No Faction selection. Available ships determined by what you can capture.

Team

Path to Victory Development Team

Credits

•    IPS for his wonderful help on all accounts and incredible patience with my mood swings.
•    Barnoess for the Compex Destroyer and Pride of Hiigara models
•    Sinigr for doing the map and sound editing
•    Ryuseimaru for translating the game files into german and a bunch of overall ideas I tend to underevaluate (sorry)
•    Pegman for your wonderful campaign script, playing sounding board and being overall tolerant do my somewhat haphazard style
•    Everyone in the testing team for testing and providing feedback. By name that is: Sudazima, LordGrantus, Railgunner2160, 23-down, radar33 (who I think is ajl on RN but I may be mistaken – sorry man).
•    arielyssou for the two raider badges (sorry, had to replace the skull with a slightly more fitting skull)
•    Relic for their Homeworld 2 game and quite a few nifty tools (even if they do crash *cough fxtool cough*)
•    Pouk for his reworked Turanic Ion Array Frigate and minor kadeshi fixes

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16 comments by mololu on Jun 7th, 2012

The Price

Warriors of the Vaygr war fleets flock to battle in the thousands, rivaled only by the fanatical millions of the Kadeshi Swarm. Ancient Keeper AIs, dormant for centuries, return to life and make battle with the slithery beings which call themselves pirates - and any other foolish enough to stand in their way. Amidst the tumult, the proud men and women of the Hiigaran Empire stand strong against all.

What they do not speak of are those lost. Countless hulls ruptured, millions sucked into the dead of space. To the bomber pilot it is the flash of a mass driver, burning death he sees too late to evade. To the frigate captain it is the panicked cry of his sensors operator: "Torpedo inbound! Brace for impact!" And aboard the battle cruiser, all know the end has come when the damage report systems announce ruptures in all fusion chambers.

But what form the end comes in does not matter. Death is absolute. One might only pay the respect the fallen are due. Honor their sacrifice in pursuit of the ultimate goal, for there is always a price to pay for Victory.

Alpha 7.1 - our official good-bye


With Alpha 7.1 released, Path to Victory comes to an official end. We hope you'll remember this mod as fondly as those thousands of digital souls that died in your epic space battles. On second thought, we hope you'll have fonder memories. Everyone knows you don't care how many little digital souls you commit to death. The more the merrier, eh? 

Here's the link to the Download page

And, while we're remembering fond things...

- Turanic Raider Destroyer, which rests in peace along with many of our other concepts
- The Snailship, which looked so good it had to be cut

- The Kadeshi Drone, which never made it out of concept phase

-The Holy Kadeshi Mothership which was just to big to work ingame


- The Nabaal Factory... wait, we actually made concept art which ended up ingame? Oh, yeah. That would be this one.

Path to Victory was a fun time for all of us but, eventually, we come to...

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A Quick & Dirty Guide to Path to Victory

A Quick & Dirty Guide to Path to Victory

May 29, 2014 Guides 3 comments

This is about three years late in coming but I had the urge to play PTV this week and decided to write this up for anyone who wants to know more about...

Path To Victory Alpha 7.1

Path To Victory Alpha 7.1

Jun 6, 2012 Full Version 11 comments

Updated Alpha 7 release. On request of several members, a final update to the Path to Victory mod. This update fixes numerous errors with the Alpha 7...

Path to Victory Alpha 7

Path to Victory Alpha 7

Jun 3, 2011 Full Version 36 comments

Alpha 7 Release for Path to victory featuring greatly reworked gameplay and complete races.

Path to Victory Alpha 6

Path to Victory Alpha 6

Aug 23, 2010 Full Version 19 comments

0.0.6 release of Path to Victory. All details in download. Enjoy

Path to Victory 005

Path to Victory 005

Jul 1, 2010 Full Version 11 comments

Path to Victory's 0.0.5 Release which implements the Kadeshi as a playable race and fixes a large number of previous bugs. Installation Instructions in...

Post comment Comments  (40 - 50 of 952)
Drekes
Drekes Dec 29 2011, 1:37pm says:

Gotta say, I'm loving the new update, though how do you all deal with the super enemy ships? The Dark Omen is a PITA, the 4 million hp isn't so much the issue as that it seems like it never gets hit due to its hit box being so weirdly shaped. Also, would it be possible to get a list of the new units?

Cheers,
Drekes

+1 vote     reply to comment
Drekes
Drekes Dec 29 2011, 6:13pm replied:

Also what happened to the pirate destroyer? I'm thinking about the modular one that can equip different guns. The raiders need more firepower due to these new super ships. I was going up against a whole fleet of cruisers and couldn't do much due to their guns instantly mincing my capture ships with supporting fire. I am just getting a fleet of capture corvettes out and having no counter to these cruiser walls. Any help is appreciated.

+2 votes     reply to comment
Ryuseimaru
Ryuseimaru Feb 4 2012, 2:33pm replied:

Get the EMP shell upgrade fro the thiefs, it's highly effective.

Also there are the Mercenary Units, epensive but strong ships that are "built" very quickly.

+1 vote     reply to comment
Septimundo
Septimundo Jan 15 2012, 8:51am replied:

I like the turanic raiders, Alot of fun. Athough its a bit hard to capture ships, and get the pirate research aswell! I've resorted to the point where I build about 25 theifs and just send them in, its actually more effective than you'd think. Though eventually its not that effective.

+1 vote     reply to comment
GeneralKong
GeneralKong Dec 7 2011, 4:17pm says:

voted

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Dec 3 2011, 1:58pm says: Online

Voted MOTY

+3 votes     reply to comment
casojin
casojin Nov 27 2011, 11:04pm says:

Is there any plan to release a patch that fix current bugs in PtV007?

Bugs such as...
- Missing button for Siege Platform in Manaan + Nabaal combination
- Raider Assault Frigate parade formation
- Captured Raider Assault Frigate doesn't give Turanic any tech
(these are what I can think of)

+1 vote     reply to comment
mololu
mololu Dec 8 2011, 8:26am replied:

I have an updated version sitting around which fixes a lot of minor issues. I can put it up if you guys want, just can't guarantee much support or that it will work.

+1 vote     reply to comment
DarkSajuuk
DarkSajuuk Dec 25 2011, 2:54am replied:

I'm willing to try it as well.

+1 vote     reply to comment
casojin
casojin Dec 23 2011, 1:48pm replied:

We're willing to try it.

+1 vote     reply to comment
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Released Apr 11, 2010
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9.6

146 votes submitted.

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Highest Rated (4 agree) 10/10

This mod is an excellent configuration of Homeworld 2 engine code. Your custom race set-ups are magnificent, and it would be most appreciated if this could be made available to all platforms that can run Homeworld 2 in full (certain name types do not show up on Mac due to some luascripting differences between it and the PC version) but at this time; I feel that this mod deserves the right to be a unique game, beyond that of Aspyr's original. Anyone who can play HW2, please play this mod and give…

Nov 14 2010, 8:25pm by Vaktezraj

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