Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy.

Path to Victory aims at enhancing Homeworld 2 gameplay by adding new races, factions for the existing races and a bunch of new ships.

The gameplay focuses around factions, choices and fast paced combat. Each race plays its own way and each faction has its advantages and disadvantages. Play to their strenghs and you'll surely win. Fail to do so and you will not succeed. As the old saying goes:

So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.

- From: The Art of War


- 5 Races
- Different factions for every race
- New ships for the existing races
- Reworked combat and physics system
- Every ship has a purpose
- A new Capital Ship Class: Cruiser

Races & Factions:

- Hiigaran
Kiith Soban
Kiith Manaan

Support Kiithid:
- Kiith Naabal
- Kiith S'jet
- Kiith Somtaaw

- Vaygr
Warlord Doctrine: Focuses on hit & run tactics. Gains bounty from kills.
Invasion Doctrine: Focuses on mass produced fleets of cheap ships and strong offensive firepower

- Keeper
Extermination Runtimes: Focuses on heavy damage but weak defense
Pacifier Runtimes: Extremely strong defense but weaker assault force

- Kadeshi
Three Faith Trees can be combined:
- Garden Faith: Fighters & Pods
- Kadesh Faith: Capships & Frigates
- Sajuuk Faith: Hybrid ships & firepower

- Turanic Raiders
No Faction selection. Available ships determined by what you can capture.


Path to Victory Development Team


• IPS for his wonderful help on all accounts and incredible patience with my mood swings.
• Barnoess for the Compex Destroyer and Pride of Hiigara models
• Sinigr for doing the map and sound editing
• Ryuseimaru for translating the game files into german and a bunch of overall ideas I tend to underevaluate (sorry)
• Pegman for your wonderful campaign script, playing sounding board and being overall tolerant do my somewhat haphazard style
• Everyone in the testing team for testing and providing feedback. By name that is: Sudazima, LordGrantus, Railgunner2160, 23-down, radar33 (who I think is ajl on RN but I may be mistaken – sorry man).
• arielyssou for the two raider badges (sorry, had to replace the skull with a slightly more fitting skull)
• Relic for their Homeworld 2 game and quite a few nifty tools (even if they do crash *cough fxtool cough*)
• Pouk for his reworked Turanic Ion Array Frigate and minor kadeshi fixes

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The Price

Warriors of the Vaygr war fleets flock to battle in the thousands, rivaled only by the fanatical millions of the Kadeshi Swarm. Ancient Keeper AIs, dormant for centuries, return to life and make battle with the slithery beings which call themselves pirates - and any other foolish enough to stand in their way. Amidst the tumult, the proud men and women of the Hiigaran Empire stand strong against all.

What they do not speak of are those lost. Countless hulls ruptured, millions sucked into the dead of space. To the bomber pilot it is the flash of a mass driver, burning death he sees too late to evade. To the frigate captain it is the panicked cry of his sensors operator: "Torpedo inbound! Brace for impact!" And aboard the battle cruiser, all know the end has come when the damage report systems announce ruptures in all fusion chambers.

But what form the end comes in does not matter. Death is absolute. One might only pay the respect the fallen are due. Honor their sacrifice in pursuit of the ultimate goal, for there is always a price to pay for Victory.

Alpha 7.1 - our official good-bye

With Alpha 7.1 released, Path to Victory comes to an official end. We hope you'll remember this mod as fondly as those thousands of digital souls that died in your epic space battles. On second thought, we hope you'll have fonder memories. Everyone knows you don't care how many little digital souls you commit to death. The more the merrier, eh?

Here's the link to the Download page

And, while we're remembering fond things...

- Turanic Raider Destroyer, which rests in peace along with many of our other concepts
- The Snailship, which looked so good it had to be cut

- The Kadeshi Drone, which never made it out of concept phase

-The Holy Kadeshi Mothership which was just to big to work ingame

- The Nabaal Factory... wait, we actually made concept art which ended up ingame? Oh, yeah. That would be this one.

Path to Victory was a fun time for all of us but, eventually, we come to...

Eternal Quest

Eternal Quest

4 years ago News 14 comments

The story of the notorious Pirate Lord Captain Morgan continues to all eternity and I talk a little about Path to Victory

Hiigaran Empire

Hiigaran Empire

4 years ago News 23 comments

Presenting the five Hiigaran Kiithid from both a backstroy and gameplay point of view as well as describing the history that led up to the forming of...

Breath of Life

Breath of Life

4 years ago News 7 comments

We're still here! Make no mistake, Path to Victory is not dead! And here's some stuff to show what's been going on behind the scenes.

Minor Setbacks

Minor Setbacks

5 years ago News 9 comments

The Greater Hiigaran Empire has suffered some minor setbacks leaving them more vulnerable than ever before...

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A Quick & Dirty Guide to Path to Victory

A Quick & Dirty Guide to Path to Victory

1 year ago Guides 3 comments

This is about three years late in coming but I had the urge to play PTV this week and decided to write this up for anyone who wants to know more about...

Path To Victory Alpha 7.1

Path To Victory Alpha 7.1

3 years ago Full Version 12 comments

Updated Alpha 7 release. On request of several members, a final update to the Path to Victory mod. This update fixes numerous errors with the Alpha 7...

Path to Victory Alpha 7

Path to Victory Alpha 7

4 years ago Full Version 36 comments

Alpha 7 Release for Path to victory featuring greatly reworked gameplay and complete races.

Path to Victory Alpha 6

Path to Victory Alpha 6

5 years ago Full Version 19 comments

0.0.6 release of Path to Victory. All details in download. Enjoy

Path to Victory 005

Path to Victory 005

5 years ago Full Version 11 comments

Path to Victory's 0.0.5 Release which implements the Kadeshi as a playable race and fixes a large number of previous bugs. Installation Instructions in...

Post comment Comments  (40 - 50 of 958)
TheBleachDoctor Jun 6 2012 says:

Rest in peace, Path to Victory.
Good models, best ideas.

+2 votes     reply to comment
Raygoza Online
Raygoza May 29 2012 says:

This mod is the best one out, how do I convince people that say they hate mods because all the mods they've tried are boring or not fun?
the Tunngle program is very useful for playing Homeworld 2 as well as mods, though I do not know how we create a room for Path to Victory?

+1 vote     reply to comment
yk123 May 11 2012 says:

This mod is the best mod among all mods

+4 votes     reply to comment
a110 Mar 30 2012 says:

what research gives the kadeshi more fleet supply? i got crushed by the vaygr cpu because i kept getting "cannot support more units"

very impressive mod by the way

+1 vote     reply to comment
TheBleachDoctor Mar 1 2012 says:

Is there a way to contact the makers of the Battlestar Galactica mod for HW2 and the guys who made the Halo mod for HW2?
I have an idea that will be the best HW2 mod ever.

0 votes     reply to comment
logic91 Feb 20 2012 says:

can anyone post a tracklist from this mod please ? :) but i'm really looking for that second track while playing keeper race :) thx

+1 vote     reply to comment
blu_magic101 Jan 27 2012 says:

what is the menu music?

+1 vote     reply to comment
mololu Creator
mololu Feb 10 2012 replied:

military storm

+1 vote   reply to comment
Drekes Dec 29 2011 says:

Gotta say, I'm loving the new update, though how do you all deal with the super enemy ships? The Dark Omen is a PITA, the 4 million hp isn't so much the issue as that it seems like it never gets hit due to its hit box being so weirdly shaped. Also, would it be possible to get a list of the new units?


+1 vote     reply to comment
Drekes Dec 29 2011 replied:

Also what happened to the pirate destroyer? I'm thinking about the modular one that can equip different guns. The raiders need more firepower due to these new super ships. I was going up against a whole fleet of cruisers and couldn't do much due to their guns instantly mincing my capture ships with supporting fire. I am just getting a fleet of capture corvettes out and having no counter to these cruiser walls. Any help is appreciated.

+2 votes     reply to comment
Ryuseimaru Feb 4 2012 replied:

Get the EMP shell upgrade fro the thiefs, it's highly effective.

Also there are the Mercenary Units, epensive but strong ships that are "built" very quickly.

+1 vote     reply to comment
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Homeworld 2
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Release date
Released 2010
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148 votes submitted.

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Highest Rated (4 agree) 10/10

This mod is an excellent configuration of Homeworld 2 engine code. Your custom race set-ups are magnificent, and it would be most appreciated if this could be made available to all platforms that can run Homeworld 2 in full (certain name types do not show up on Mac due to some luascripting differences between it and the PC version) but at this time; I feel that this mod deserves the right to be a unique game, beyond that of Aspyr's original. Anyone who can play HW2, please play this mod and give…

Nov 14 2010 by Vaktezraj

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Path To Victory
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