Painkeep v2 - Smash your opponents with all the Pain you can dish out. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Codename - Cataboligne - programmer and proud shovel owner.

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Read the article here:
Difficulties of [ volunteer ] open source project maintainers

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Here’s to all the maintainers out there. To all the people putting in tireless, thankless work behind-the-scenes to keep code alive, to write documentation, to cut releases, to register domain names, and everything else.

If you are releasing anything for quake 1 - you are one of us.
As I read this article more things brought that "oh wow, me too" feeling.

I'll just highlight a couple here.

The problem is that it takes a huge amount of work to keep any momentum.

This is a well made point I have tried to articulate before. Sometimes life gets busy. I have to set the [ ever increasing ] complex quake c aside to deal with things. Sometimes for months, or even *shudder* years. Have to face hard facts - this makes me $0...I've never even been close to having game development as a career. The closest I came: "IT banking service & communications." Yeah, I know EBCDIC and a slew of other comms protocols.

Then I get personal time. I want to finish a mod or qc project. I open up scite, my source editor of choice. Load the code. My mind goes nowhere. Zip. Not inspired, not motivated, zero momentum.
I go do something else.

Periodically I read the .plan file. I look around at stuff I released, and other great quake releases.
Try to get inspired. Maybe play a game or two. Then it finally happens, and I'm rolling again with my favorite code base. Like meeting up with a great friend who has been far away for a long time.
Sometimes I even get lucky.

I just released this monster: Quake Hack beta 1.4.3

That is one of the most complex quake mods I have done to date. Required to do what it does: completely new quake c, reliance on extensions I've never used, engine side mods to handle map things, new map editor specifications, and all that tightly intergrated. This is literally bolting new tech onto the darkplaces engine. A while ago I abandoned a glquake / tenebrae engine mod for darkplaces. I decided I didn't want to maintain an engine mod along with quake c mods.

I'm on the 3rd tech build. That means it didn't work the first two times and I rebuilt it. Not all from scratch, but close. When you don't have a lot of personal time, it is very difficult to throw out months of dev. and just start over. That dreaded moment when you realize what you have does not work.

he/she has all these cool ideas, but as each get released there is a growing amount of noise to distract from future ideas.

I have more ideas than I can ever use. A mass of text files and paper notes. They detail mod plans, map designs, game ideas, and the list goes on. I just hope that by the time I retire and can focus 100% on these dreams that I still have the drive, focus, and will power to release more.

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

News 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

Programming / Creating

Programming / Creating

News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

Painkeep v2.0 beta release!

Painkeep v2.0 beta release!

News 0 comments

EXTRA EXTRA EXTRA! The beta release of Painkeep v2.0 is available for quake players and the moddb community. Get it while its hot.

Painkeep [X] v2.0

Painkeep [X] v2.0

News 3 comments

NEWSFLASH! I have decided to continue work on a more advanced version of Painkeep. This new tasty gibblet flavor (X for extreme?) will have many features...

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the Castle

the Castle

Multiplayer Map 5 comments

Ariochs Castle. Where the gods of Chaos live and play. A clan map project that finally sees the glorious light of release it deserves.

Visage Nightclub

Visage Nightclub

Multiplayer Map 6 comments

"I'm the seed in your head...if you're good then you'll dream. If you're good...if you're bad. K...K...K...K...Killer" As always - check your guns at...

Chaos Heaven (release 2)

Chaos Heaven (release 2)

Multiplayer Map 1 comment

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons...

Painkeep v2.2 update

Painkeep v2.2 update

Patch 3 comments

Painkeep 2.x - bug fix two. Fixes bugs dealing with bots, hub, & bot voting as detailed in readme.txt. The main install (painkeep v2.0 beta) must...

Painkeep v2.0 update

Painkeep v2.0 update

Patch 1 comment

Painkeep 2.0 - bug fix one. Single player made play-able with painkeep items / weapons. Minor bug fixes detailed in readme.txt. You need the main install...

Painkeep v2.0 beta

Painkeep v2.0 beta

Full Version 6 comments

Overview - Painkeep 2.0 - major upgrade. Visible weapons - 2 bot flavors - Easy bot match - Custom glquake source code - Painkeep plus (artefacts) - Quake...

Post comment Comments  (20 - 30 of 41)
numbersix Creator
numbersix

I'll be on vacation for 10 days - don't expect posts, updates or replies, etc. Have fun and ta-ta.

Reply Good karma+1 vote
Mv.Antitribu
Mv.Antitribu

I love that Gravity Effect, the one that pulls everyone to itself and cuts them to bits.

I think im gonna dream abt it tonight :) . . . :0

Reply Good karma Bad karma+1 vote
numbersix Creator
numbersix

Heh heh...I dream about the code too. So matrix-y sometimes its almost scary.
What is real? Just electrical impulses interpreted by your brain...

I gave a (longish) reply to an old comment I've been giving some thought.
I have an idea for a commercial release and sadly I wont be able to include any of iD's proprietary materials, or even most of the cool quake 1 stuff from various mods - this stuff is all based off the artistic license iD made for creating quake 1 mods and it forbids commercial releases.

Unrelated to that - when the final release for painkeep 2.0 beta (2.2 now?) comes it will include a fix for single player - the original painkeep code causes stuff to respawn in single player and I just fixed that up.

Reply Good karma+1 vote
numbersix Creator
numbersix

Things go slowly now with 1 hand.
On the plus side there isnt a whole lot I can do so I can do lots of coding.

Figured out a long standing Qe-radiant bug where it couldnt load q2 map texs - they were indexed tga (made that way by wally from .wal files - which radiant doesnt see) and they need to be RGB tga. Fixed that with a tricky little convert script that piped them through 100 quality jpg and back to tga using colorspace RGB. Woo-Hoo.

This goes along way towards supporting the chaos mod which is supposed to run all quake maps up to q3 and converted doom / wolf maps.

Check the .plan for daily(s) - Moddb.com
And starts some threads in the discuss and bug tracker forums - Moddb.com

Reply Good karma+1 vote
numbersix Creator
numbersix

in a bizarre twist of fate my wrist is now broken.
things might slow down a bit.
not if can freaking help it.
I got myself to the hospital with a broken wrist.
I am now re-evaluating what is and is not possible.

Reply Good karma+1 vote
VampireVic
VampireVic

nice

Reply Good karma Bad karma+1 vote
Kommunist
Kommunist

+1
it's to epic !

Reply Good karma Bad karma+1 vote
Mv.Antitribu
Mv.Antitribu

KOOOL

Reply Good karma Bad karma+1 vote
numbersix Creator
numbersix

I have added a set of forums for: .plan file (no public posting, just the .plan and replies), discussion and update notices, and bug reports.

If you really want to see the somewhat daily nuts and bolts work, check the .plan file - Moddb.com .

Reply Good karma+1 vote
numbersix Creator
numbersix

Thanks everyone who's responded.
Put up some more video - I enhanced auto-sentry code a bit. More sv_* variables to control the changes. Might include some *.cfg files for different server options.
Maybe even add an admin menu option & some alias to load different configs.

I'll re-load the update download once I've tested the latest build's stability.

Reply Good karma+1 vote
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