Painkeep v2 - Smash your opponents with all the Pain you can dish out. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Codename - Cataboligne - programmer and proud shovel owner.

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Blog RSS Feed Report abuse Latest News: Chaos mod mark (II) - "the Archons"

3 comments by numbersix on Dec 10th, 2014

How has "the Archons" progressed since the beta 1.1 release last year?


Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration: Moddb.com

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total win...is not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.

Showcase:


fig 2. bots give 100% testing new features


zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos


fig 5. Occlument Augury

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Post comment Comments  (10 - 20 of 39)
numbersix Creator
numbersix Oct 21 2012, 1:02am says:

Checking out a web page links section for the Archon release & I cant find the convenience pack. If further searches reveal nothing, I might release a repack.
(Though there is not much point as all the important stuff is in pk 2.x)

+1 vote   reply to comment
numbersix Creator
numbersix Oct 17 2012, 1:26pm says:

Just put up some showcase images...gotta keep this mod alive.
I've noticed some painkeep websites out there. Going to make an attempt to turn them on to linking here.

+1 vote   reply to comment
numbersix Creator
numbersix Oct 5 2012, 10:21pm says:

The big question:
Will the painkeep v3.0 code in the Chaos Archon code base be back ported here?
Answer:
Concentrate and ask again

+1 vote   reply to comment
numbersix Creator
numbersix Sep 7 2011, 12:58am says:

Trying to track down a bug in the 3.0 code set with the weapon that gets stuffed in the back pack that gets thrown in DM when you die. PK3 has the option to throw all the weapons you carry scattered around your death point.

I tracked this all the way back to the earliest source I could find:
// PAINKEEP_START

item.pk_items = 0;

// PAINKEEP_END
So, if you are holding a Chain Thunderbolt, Air cannon, or Harpoon and you die - the pack does not contain the weapon. Trying to find the original pk1.1 to verify this, but my install has gotten muddy.
More on this later.

+1 vote   reply to comment
numbersix Creator
numbersix Aug 23 2011, 1:04pm says:

Just to let followers of the mod know - there is a new update in the works.
This will be a backport from the generations 3.0 alpha code - link: Moddb.com
The painkeep parts are not alpha status (far as I know) so this will be Painkeep 3.0!
Look for a feature set soonish...
Expect: painkeep extreme mode

+1 vote   reply to comment
numbersix Creator
numbersix Apr 8 2011, 3:57am says:

After nearly a year all the bug fixes added to the pk 2.x codebase via the generations mod are ported back into pk 2.x, tested and RELEASED!
Whew. Available here: Moddb.com

Up next, generations alpha code.

+1 vote   reply to comment
numbersix Creator
numbersix Feb 2 2011, 4:10am says:

Back in the saddle...working on the final bug fix update to pk 2.x. after a bit of testing (and waiting for feedback) this will likely become the final release.
these are all the bugs that have been fixed in the newer (and incompatible) code base tentatively titled chaos mod mk II. so it involves lots of perusing code bases with meld.
did I say saddle? I meant code base.
and thnx for all the comments. keep it coming.
if you have a specific request that will improve the mod, I will try to implement it somewhere and somehow.

+1 vote   reply to comment
Magitek
Magitek Sep 1 2010, 12:41pm says:

Pretty awesome update of a professional mod. Loved the old painkeep, but it always taunted me because back then I had no real way to play multiplayer thanks to quakes terrible netcode.

It feels a bit .. featureless compared to most stuff these days, but it's a solid deathmatch you can't get anywhere else :)

+1 vote     reply to comment
numbersix Creator
numbersix Jul 30 2010, 4:36am says:

I'll be on vacation for 10 days - don't expect posts, updates or replies, etc. Have fun and ta-ta.

+1 vote   reply to comment
Mv.c9
Mv.c9 Jun 23 2010, 2:47pm says:

I love that Gravity Effect, the one that pulls everyone to itself and cuts them to bits.

I think im gonna dream abt it tonight :) . . . :0

+1 vote     reply to comment
numbersix Creator
numbersix Jul 21 2010, 12:48pm replied:

Heh heh...I dream about the code too. So matrix-y sometimes its almost scary.
What is real? Just electrical impulses interpreted by your brain...

I gave a (longish) reply to an old comment I've been giving some thought.
I have an idea for a commercial release and sadly I wont be able to include any of iD's proprietary materials, or even most of the cool quake 1 stuff from various mods - this stuff is all based off the artistic license iD made for creating quake 1 mods and it forbids commercial releases.

Unrelated to that - when the final release for painkeep 2.0 beta (2.2 now?) comes it will include a fix for single player - the original painkeep code causes stuff to respawn in single player and I just fixed that up.

+1 vote   reply to comment
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