Painkeep v2 - Smash your opponents with all the Pain you can dish out. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Codename - Cataboligne - programmer and proud shovel owner.

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Read the article here:
Difficulties of [ volunteer ] open source project maintainers

Highlight:

Quote:

Here’s to all the maintainers out there. To all the people putting in tireless, thankless work behind-the-scenes to keep code alive, to write documentation, to cut releases, to register domain names, and everything else.

If you are releasing anything for quake 1 - you are one of us.
As I read this article more things brought that "oh wow, me too" feeling.

I'll just highlight a couple here.

Quote:

The problem is that it takes a huge amount of work to keep any momentum.

This is a well made point I have tried to articulate before. Sometimes life gets busy. I have to set the [ ever increasing ] complex quake c aside to deal with things. Sometimes for months, or even *shudder* years. Have to face hard facts - this makes me $0...I've never even been close to having game development as a career. The closest I came: "IT banking service & communications." Yeah, I know EBCDIC and a slew of other comms protocols.

Then I get personal time. I want to finish a mod or qc project. I open up scite, my source editor of choice. Load the code. My mind goes nowhere. Zip. Not inspired, not motivated, zero momentum.
I go do something else.

Periodically I read the .plan file. I look around at stuff I released, and other great quake releases.
Try to get inspired. Maybe play a game or two. Then it finally happens, and I'm rolling again with my favorite code base. Like meeting up with a great friend who has been far away for a long time.
Sometimes I even get lucky.

I just released this monster: Quake Hack beta 1.4.3

That is one of the most complex quake mods I have done to date. Required to do what it does: completely new quake c, reliance on extensions I've never used, engine side mods to handle map things, new map editor specifications, and all that tightly intergrated. This is literally bolting new tech onto the darkplaces engine. A while ago I abandoned a glquake / tenebrae engine mod for darkplaces. I decided I didn't want to maintain an engine mod along with quake c mods.

I'm on the 3rd tech build. That means it didn't work the first two times and I rebuilt it. Not all from scratch, but close. When you don't have a lot of personal time, it is very difficult to throw out months of dev. and just start over. That dreaded moment when you realize what you have does not work.

Quote:

he/she has all these cool ideas, but as each get released there is a growing amount of noise to distract from future ideas.

I have more ideas than I can ever use. A mass of text files and paper notes. They detail mod plans, map designs, game ideas, and the list goes on. I just hope that by the time I retire and can focus 100% on these dreams that I still have the drive, focus, and will power to release more.

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

News 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

Programming / Creating

Programming / Creating

News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

Painkeep v2.0 beta release!

Painkeep v2.0 beta release!

News 0 comments

EXTRA EXTRA EXTRA! The beta release of Painkeep v2.0 is available for quake players and the moddb community. Get it while its hot.

Painkeep [X] v2.0

Painkeep [X] v2.0

News 3 comments

NEWSFLASH! I have decided to continue work on a more advanced version of Painkeep. This new tasty gibblet flavor (X for extreme?) will have many features...

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the Castle

the Castle

Multiplayer Map 5 comments

Ariochs Castle. Where the gods of Chaos live and play. A clan map project that finally sees the glorious light of release it deserves.

Visage Nightclub

Visage Nightclub

Multiplayer Map 6 comments

"I'm the seed in your head...if you're good then you'll dream. If you're good...if you're bad. K...K...K...K...Killer" As always - check your guns at...

Chaos Heaven (release 2)

Chaos Heaven (release 2)

Multiplayer Map 1 comment

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons...

Painkeep v2.2 update

Painkeep v2.2 update

Patch 3 comments

Painkeep 2.x - bug fix two. Fixes bugs dealing with bots, hub, & bot voting as detailed in readme.txt. The main install (painkeep v2.0 beta) must...

Painkeep v2.0 update

Painkeep v2.0 update

Patch 1 comment

Painkeep 2.0 - bug fix one. Single player made play-able with painkeep items / weapons. Minor bug fixes detailed in readme.txt. You need the main install...

Painkeep v2.0 beta

Painkeep v2.0 beta

Full Version 6 comments

Overview - Painkeep 2.0 - major upgrade. Visible weapons - 2 bot flavors - Easy bot match - Custom glquake source code - Painkeep plus (artefacts) - Quake...

Post comment Comments  (10 - 20 of 41)
numbersix Creator
numbersix

How close is a release of an update to Painkeep v3.0?
Gave this some thought. Maybe after Archon goes beta.

What will v3.0 feature?

Mostly more cvar that control server options.
Painkeep item time limits, stats (Auto sentry has a big update.)
Some other features (probably include the basic rune server)
Possibly some new(ish) maps.

Reply Good karma+1 vote
numbersix Creator
numbersix

History lesson - (mostly release schedule for all versions)
Read it here: Moddb.com

Reply Good karma+1 vote
numbersix Creator
numbersix

Checking out a web page links section for the Archon release & I cant find the convenience pack. If further searches reveal nothing, I might release a repack.
(Though there is not much point as all the important stuff is in pk 2.x)

Reply Good karma+1 vote
numbersix Creator
numbersix

Just put up some showcase images...gotta keep this mod alive.
I've noticed some painkeep websites out there. Going to make an attempt to turn them on to linking here.

Reply Good karma+1 vote
numbersix Creator
numbersix

The big question:
Will the painkeep v3.0 code in the Chaos Archon code base be back ported here?
Answer:
Concentrate and ask again

Reply Good karma+1 vote
numbersix Creator
numbersix

Trying to track down a bug in the 3.0 code set with the weapon that gets stuffed in the back pack that gets thrown in DM when you die. PK3 has the option to throw all the weapons you carry scattered around your death point.

I tracked this all the way back to the earliest source I could find:
// PAINKEEP_START

item.pk_items = 0;

// PAINKEEP_END
So, if you are holding a Chain Thunderbolt, Air cannon, or Harpoon and you die - the pack does not contain the weapon. Trying to find the original pk1.1 to verify this, but my install has gotten muddy.
More on this later.

Reply Good karma+1 vote
numbersix Creator
numbersix

Just to let followers of the mod know - there is a new update in the works.
This will be a backport from the generations 3.0 alpha code - link: Moddb.com
The painkeep parts are not alpha status (far as I know) so this will be Painkeep 3.0!
Look for a feature set soonish...
Expect: painkeep extreme mode

Reply Good karma+1 vote
numbersix Creator
numbersix

After nearly a year all the bug fixes added to the pk 2.x codebase via the generations mod are ported back into pk 2.x, tested and RELEASED!
Whew. Available here: Moddb.com

Up next, generations alpha code.

Reply Good karma+1 vote
numbersix Creator
numbersix

Back in the saddle...working on the final bug fix update to pk 2.x. after a bit of testing (and waiting for feedback) this will likely become the final release.
these are all the bugs that have been fixed in the newer (and incompatible) code base tentatively titled chaos mod mk II. so it involves lots of perusing code bases with meld.
did I say saddle? I meant code base.
and thnx for all the comments. keep it coming.
if you have a specific request that will improve the mod, I will try to implement it somewhere and somehow.

Reply Good karma+1 vote
Magitek
Magitek

Pretty awesome update of a professional mod. Loved the old painkeep, but it always taunted me because back then I had no real way to play multiplayer thanks to quakes terrible netcode.

It feels a bit .. featureless compared to most stuff these days, but it's a solid deathmatch you can't get anywhere else :)

Reply Good karma Bad karma+1 vote
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