Painkeep v2 - Smash your opponents with all the Pain you can dish out. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Codename - Cataboligne - programmer and proud shovel owner.

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Showcase 3.0 Super Gravity Bomb Showcase 3.0 tombs Showcase 3.0 beartraps

How has "the Archons" progressed since the beta 1.1 release last year?

Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration:

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.


fig 2. bots give 100% testing new features

zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos

fig 5. Occlument Augury

Programming / Creating

Programming / Creating

2 years ago News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

Painkeep v2.0 beta release!

Painkeep v2.0 beta release!

5 years ago News 0 comments

EXTRA EXTRA EXTRA! The beta release of Painkeep v2.0 is available for quake players and the moddb community. Get it while its hot.

Painkeep [X] v2.0

Painkeep [X] v2.0

6 years ago News 3 comments

NEWSFLASH! I have decided to continue work on a more advanced version of Painkeep. This new tasty gibblet flavor (X for extreme?) will have many features...

Painkeep source update version 1.2.1

Painkeep source update version 1.2.1

7 years ago News 0 comments

Is a Quake engine installed on your system? Was Painkeep one of your favorite deathmatch mods? Why not try out the painkeep source code update now in...

Painkeep v2 - Smash your opponents with all the Pain you can dish out. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Codename - Cataboligne - programmer and proud shovel...
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the Castle

the Castle

2 years ago Multiplayer Map 5 comments

Ariochs Castle. Where the gods of Chaos live and play. A clan map project that finally sees the glorious light of release it deserves.

Visage Nightclub

Visage Nightclub

4 years ago Multiplayer Map 6 comments

"I'm the seed in your head...if you're good then you'll dream. If you're good...if you're bad. K...K...K...K...Killer" As always - check your guns at...

Chaos Heaven (release 2)

Chaos Heaven (release 2)

4 years ago Multiplayer Map 1 comment

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons...

Painkeep v2.2 update

Painkeep v2.2 update

4 years ago Patch 3 comments

Painkeep 2.x - bug fix two. Fixes bugs dealing with bots, hub, & bot voting as detailed in readme.txt. The main install (painkeep v2.0 beta) must...

Painkeep v2.0 update

Painkeep v2.0 update

5 years ago Patch 1 comment

Painkeep 2.0 - bug fix one. Single player made play-able with painkeep items / weapons. Minor bug fixes detailed in readme.txt. You need the main install...

Painkeep v2.0 beta

Painkeep v2.0 beta

5 years ago Full Version 6 comments

Overview - Painkeep 2.0 - major upgrade. Visible weapons - 2 bot flavors - Easy bot match - Custom glquake source code - Painkeep plus (artefacts) - Quake...

Post comment Comments  (10 - 20 of 41)
numbersix Creator
numbersix Dec 21 2012 says:

How close is a release of an update to Painkeep v3.0?
Gave this some thought. Maybe after Archon goes beta.

What will v3.0 feature?

Mostly more cvar that control server options.
Painkeep item time limits, stats (Auto sentry has a big update.)
Some other features (probably include the basic rune server)
Possibly some new(ish) maps.

+1 vote   reply to comment
numbersix Creator
numbersix Nov 6 2012 says:

History lesson - (mostly release schedule for all versions)
Read it here:

+1 vote   reply to comment
numbersix Creator
numbersix Oct 21 2012 says:

Checking out a web page links section for the Archon release & I cant find the convenience pack. If further searches reveal nothing, I might release a repack.
(Though there is not much point as all the important stuff is in pk 2.x)

+1 vote   reply to comment
numbersix Creator
numbersix Oct 17 2012 says:

Just put up some showcase images...gotta keep this mod alive.
I've noticed some painkeep websites out there. Going to make an attempt to turn them on to linking here.

+1 vote   reply to comment
numbersix Creator
numbersix Oct 5 2012 says:

The big question:
Will the painkeep v3.0 code in the Chaos Archon code base be back ported here?
Concentrate and ask again

+1 vote   reply to comment
numbersix Creator
numbersix Sep 7 2011 says:

Trying to track down a bug in the 3.0 code set with the weapon that gets stuffed in the back pack that gets thrown in DM when you die. PK3 has the option to throw all the weapons you carry scattered around your death point.

I tracked this all the way back to the earliest source I could find:

item.pk_items = 0;

So, if you are holding a Chain Thunderbolt, Air cannon, or Harpoon and you die - the pack does not contain the weapon. Trying to find the original pk1.1 to verify this, but my install has gotten muddy.
More on this later.

+1 vote   reply to comment
numbersix Creator
numbersix Aug 23 2011 says:

Just to let followers of the mod know - there is a new update in the works.
This will be a backport from the generations 3.0 alpha code - link:
The painkeep parts are not alpha status (far as I know) so this will be Painkeep 3.0!
Look for a feature set soonish...
Expect: painkeep extreme mode

+1 vote   reply to comment
numbersix Creator
numbersix Apr 8 2011 says:

After nearly a year all the bug fixes added to the pk 2.x codebase via the generations mod are ported back into pk 2.x, tested and RELEASED!
Whew. Available here:

Up next, generations alpha code.

+1 vote   reply to comment
numbersix Creator
numbersix Feb 2 2011 says:

Back in the saddle...working on the final bug fix update to pk 2.x. after a bit of testing (and waiting for feedback) this will likely become the final release.
these are all the bugs that have been fixed in the newer (and incompatible) code base tentatively titled chaos mod mk II. so it involves lots of perusing code bases with meld.
did I say saddle? I meant code base.
and thnx for all the comments. keep it coming.
if you have a specific request that will improve the mod, I will try to implement it somewhere and somehow.

+1 vote   reply to comment
Magitek Sep 1 2010 says:

Pretty awesome update of a professional mod. Loved the old painkeep, but it always taunted me because back then I had no real way to play multiplayer thanks to quakes terrible netcode.

It feels a bit .. featureless compared to most stuff these days, but it's a solid deathmatch you can't get anywhere else :)

+1 vote     reply to comment
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Released 2010
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Painkeep v2.2
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9 months ago
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