No Hope: The Russians have found out that America's starwars program was bogus.
Russia has authorized the use of ICBMs. Will anyone survive?

Music by:
God Speed You Black Emperor, Crystal Method, and Atomix

NEW UNITS:

Heavy Squad- 1 Sniper, 4 AT troops, and 3
AA troops. Special ability- artillery
SADM Commando- This troop is deadly on his own. He's
armed with machine gun and a modified nade launcher that u can force fire onto
the ground. His best weapon is a small nuke charge that can be remote detonated.
T72 Tank- better
at dealing with other tanks than the T62 and has a fragmentation round for its
special ability that is good against infantry.
Challenger Tank- similar to the above unit,
but packs more of a punch to deal with the Russian Horde
Abrams Tank- split
into two variants, the M1, which is still a good heavy tank for its price and
the M1A1, which has an improved gun and sights, plus uses frag rounds for its
special ability.
Mini Squad US- 2 AT troops, one AA troop, and one medic.
These guys don't sprint but they jog at a decent pace, plus they can hit the
deck on command if they run into trouble out in the open. Laying on the ground
is their defensive ability. This works best when in a crater.
Command Vehicle-
This unit can take on any unit, but best at dealing with choppers. Special
ability radar scan. Can spot incoming enemy TA. Excellent visibility range. This
unit can also deploy smoke if in danger. Popping smoke also activates radar
jamming equipment, just stay in the cloud to remain invisible even to radar.
Available to all roles, but cheapest in the support role. (Credit: Gundug and
Briscoe)
Foxhole
Deployer
- deploys foxholes that can hold 8 troops. This troop can also
repair vehicles and dig trenches, just forcefire onto the ground.(Credit:
Gundug)
Bunker-
holds 8 troops and its armed with stingers, 3 AT missiles, and 3 50 Cal Machine
Guns. Can pop smoke for defensive ability. Popping smoke activates minor repairs
and radar jamming equipment as well.
Foxhole- holds 8 troops that can fire out. Armed with
standard 50 Cal, 1 AT missile, and a stinger for a special ability. Can pop
smoke for defensive ability.
Linebacker- armed with stingers instead of TOW.
BMP-3 AA- variant
armed with stingers.
Crocodile USSR- variant armed with 64 high explosive
rockets, 2 door gunners, and stinger missiles. Although these rockets can target
tanks, its imprortant to force fire them onto the ground for more accuracy and
bumbard a general area. This keeps it easy to keep track of your range and stay
out of the way of HAA and MAA. Cost:1800
Apache Longbow- Extreme visibility range, can spot enemy
TA, has autotargeting hellfires with exceptional range and firepower. Gunner
gains veterancy very quickly and is absolutely insane. Special ability: IR scan.
Cost: 3000.
Gazelle
TAS
(total air superiority)- Armed with autotargeting sidewinder missiles.
Special Ability: HOT missile. Cost 1800.
Nuke Launcher- This was Briscoe and Bob the build's
original idea, and u'll see it in Briscoe's mod. This unit has enough range to
hit anywhere on the map from any firing location. 150% bigger than the vanilla
nuke. Short Initial Load Time: Reload 300 seconds. Cost: 5000 (Its worth it).
scout chopper(troop
transport)
variant available without rockets, but it can carry a small squad
(Engineer or snipers) and cost half as much as the old scout.
NEW TA:
MIRV- launches multiple auto-taragetting nuke warheads.
This TA sets up a huge kill box, 1 km by 0.5km that targets only enemy units
within that area. To deploy it, use it like u would carpet bombing.
Precision Bombing-
B52 or Bear Bomber launches multiple homing cruise missiles.
Rain of Fire-
available only to the Americans; A dirty nuke detonates high in the atmosphere
and rains radioactive fallout over a large area.
Nuke Bomber- available only to the USSR.
Bear Bomber drops a small Nuke.
MOAB- available only to NATO (it really should be a US
TA, so I may swap this one with Rain of Fire later). 50% bigger than a Daisey
Cutter.
H-Bomb-
NATO-here's ur destroy everything on the map TA, huge mushroom cloud and
fireball. Bomb dropped out of c130.
Titan Missile- US- same as above except its missile
deployed
Satan
Warhead
- USSR- ditto.^^^
Napalm Bomber- drops along line of napalm. (Credit
Briscoe)
Bunker-
deploys a very tough bunker that can hold 8 troops.
Foxhole- deploys a very tough foxhole that
can hold 8 troops that can fire out. (Credit: Briscoe and Gundug for idea and
help on it)
Air
Support
- Like Heavy Air Support except its just one pass and its much
cheaper. Armed with 6 anti tank missiles.
Command Vehcile- deploys a command vehicle.
Cheap and effective way to get more AA firepower and spotting range.
Forward Observers-
deploys small airborne squad with good visibility range which can call in Air
Support and Heavy Artillery. These fat boys are loaded down with radio
equipment, so they can't sprint. If u lose the ability to Call in Air Support or
Heavy Artillery it means the squadleader was killed and the others are too
stupid to call in coordinates. Replenish ur squad! (Credit: Keeshondown ; )
ICBM- 4 times bigger
than the vanilla Tactical Nuke for NATO and US forces. The Russian ICBM is 6
times larger than the vanilla nuke (It will take out most of the map if u put it
in the middle). Load Time: 700 Cost: 180 TA points. These will light units on
fire, scorch trees, and then tip them over for added effect and realizm.
Laser Guided Bomb-
Unlike Bunker Busters this TA can hit moving targets click on the target and
forget about it. **known issue, it may not hit the original target u intended,
but will hit something as long as there's an enemy unit in the general area.


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0 comments by MadMonk777 on Aug 20th, 2008 digg this super bookmark


Its not fully complete and ready quality wise for this site, but u can test out the beta here:
Files.filefront.com

New Stuff:
Bomb Shelters: If u want to use a Thermo Nuke that destroys the whole map, but u want ur land units to survive, this is what u use. U must pull back ur units to ur Reinforcement deployment zone and purchase the bomb shelter on the armor role tab. Once it spawns use ur Special ability shooter to deploy the underground storage elevators(deploy it on top of or near the bomb shelter itself). To put the units in it u must drive them up close, then click on (activate) the elevator or bomb shelter, then right click on to the unit u want to put in it. It works for all land based vehicles; infantry and helos can't get in; however with infantry u could load them up in an APC then put them into the bomb shelter if u need to. Now Thermo Nuke the enemy- everything will die except ur bomb shelters holding ur units. Wait for the radiation to clear then unload ur units and be the first to reclaim those neutral flags.
Tunnel Complexes(US&NATO): Deploy the first one using ur defensive ability up to 800 game meters away. The next Tunnel Complex will be ready to deploy 90 seconds later, on ur offensive special ability ,up to 1600 meters away (most of the way across the map). U can let the Tunnel Complexes auto target and spawn Guerrillas or u can put them on hold fire and choose where u want them to deploy by force firing the Tunnel Complex onto the Ground.
Guerrillas(US&NATO)- Are very stealthy and can hide very well; U can often sneak up on unsuspecting units and ambush them. These guys are a mixture of Special Forces and Volunteers recruited from the countryside.
Control Tower(USSR)- Deploys Airborne Spetsnaz elite. Self explanatory(easy to use). Click and drop.
Spetsnaz Elite(USSR)- Russia's answer to Guerrilla freedom fighters.
Napalm Tanks- Awesome on the offensive at taking out bunkers and infantry. If enemy tanks get too close to these tanks then they'll be taken out pretty quickly as well.

*****When this version is finalized, I'll have an installer available for it for easy installation. Also the timers on the nukes will be bumped back up to normal. If u have any suggestions or comments to make before this is finalized, now is the time to do it.

Have fun with the beta and enjoy and thanks for ur support.

Downloads RSS Feed Latest Downloads
No Hope v1.2b

No Hope v1.2b

Jun 27, 2008 Full Version 21 comments

Here's a Mod with more realistic nukes among other things. Extract this file to Shared Documents/World In Conflict/Mods

Comments  (0 - 10 of 57)
WiC4ever
WiC4ever Aug 14 2008, 9:20pm says:

sweet a bomb shelter, could use one of those.

+1 vote     reply to comment
WiC4ever
WiC4ever Aug 8 2008, 1:01pm says:

the music when the big H-Bomb starts is not neccasary and makes me lag bad. like the music starts, and then it flickers on and off on and off. freezes. gets kinda annoying

+1 vote     reply to comment
MadMonk777
MadMonk777 Aug 13 2008, 11:14am replied:

Alright the update is almost done and I'm definitely going to make an installer for u guys since so many people are having problems installing the mod.

I've looked around in forums and it seems Vista users are having the hardest time installing these mods and its not really their fault. So, I'd be pissed too if I couldn't get this mod installed after fallowing instructions carefully.

On the next update:
***Single player will have the same units as multiplay. The TA's will be matched up too; however in singleplayer many TAs and units won't be available depending on what mission ur on.
***Bomb shelters- will be available in case u want to use one of the thermo nukes and u don't want ur own units to die.
***Underground Tunnel complexes- will turn the infantry role into an absolute menace. Guerrillas can spawn out of these things and ambush the enemy.
***Guerrillas- fast moving, well balanced, stealthy troops that can surprise the enemy with their speed and ability to hide.
***Patriot Missile Defense- Pretty much makes choppers useless. The Soviets will have a hard time keeping anything in the air against these things.

****Other changes- I'm rebalancing other units and changing bullet blasts and effects on both TAs and Units. I'm also changing the music line up on the Nukes, so u won't get tired of the same sound playing over and over.

***Other possibilities- I might make another version with no music because while I do like the songs I've put in there, even I get tired of them when heard over and over.

Thanks for all ur support!

+1 vote     reply to comment
MadMonk777
MadMonk777 Aug 8 2008, 3:06pm replied:

I'm not picking on u WIC4ever, but I'm talking to everyone; Gripe constructively and describe the problem thoroughly. If ur having technical problems visit Massgate.net and I'll be able to get back to u sooner.

+1 vote     reply to comment
MadMonk777
MadMonk777 Aug 8 2008, 2:35pm replied:

Its not the music that's causing u to lag. I'm changing some of the music around, so u won't get tired of it. If u don't want to lag look away from the nuke!!!!!!!!!!! Upgrade ur computer, get another stick of RAM, but please don't cry to me about it, folks. Don't run this game on the highest graphics settings and then bitch and whine somemore because it lags or it crashes. I had some asshole rate my mod a 3 out of 5 because his game crashed when he was playing it on highest settings. Another thing u should do, is shut down background processes that are runnin on ur computer.

Someone asked if this was for single player. I'm going to make it playable on singleplayer on the next update. U may not get all the sweet TAs on it(no nukes in campaign), but You'll still be able to play with the new units.

I'm idiot proofing the next update with an installer. Double clicking shouldn't be too hard.

If u see anyone having a problem installing the mod on this page please tell them how. I'm tired of babysitting and explaining how to install it 50 billion times.

Remember: I did this mod for u guys for free, so please be respectful to all modders and mappers. There's tons of critics out there rating good maps on wicbase a 2 out of 5, so be critical all u want just remove the corncob from ur ass first before u speak.

I'm not talking to anyone in particular here, but I've had some bad experiences with asshats elsewhere.

Thank You.

+1 vote     reply to comment
devinmoore97
devinmoore97 Aug 7 2008, 6:03pm says:

someone PLEASE!!!!!!tell meis this mod for singleplayer, or multiplayer or if it can be used for both amd if for singleplayer how do i get it to work.

+1 vote     reply to comment
HerrGeneral
HerrGeneral Aug 7 2008, 7:42pm replied:

It doesn't seem to work for single player...it's mainly for skirmish and LAN matches, I think.

+1 vote     reply to comment
HerrGeneral
HerrGeneral Aug 5 2008, 9:09pm says:

It'd be nice to make the mushroom clouds bigger to symbolize how much destruction the nuke causes.

+1 vote     reply to comment
devinmoore97
devinmoore97 Aug 4 2008, 4:55pm says:

hey madmonk (or anybody else who knows) is this multiplayer, singleplayer, or both PLEASE REPLY!!!!

+1 vote     reply to comment
MadMonk777
MadMonk777 Aug 2 2008, 1:57pm replied:

Sadly I'm having bug issues with the next update I'm trying to get ready for u and it might be some of the new units that's causing it so I don't want to tell u just yet and disappoint u if I have to take out one of those units. I'll let u know when I get the update debugged though.

+1 vote     reply to comment
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Platform
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Developed By
MadMonk777
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Release Date
Released Jun 27, 2008
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Style
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Real Time Strategy
Theme
War
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