No Hope v1.67
Apr 17, 2009 Full Version 42 commentsOn this updated version balancing changes were made for more competitive online play.
No Hope: The Russians have found out that America's starwars program was bogus.
Russia has authorized the use of ICBMs. Will anyone survive?
Music by:
God Speed You Black Emperor, Crystal Method, and Atomix
NEW UNITS:
Heavy Squad- 1 Sniper, 4 AT troops, and 3
AA troops. Special ability- artillery
SADM Commando- This troop is deadly on his own. He's
armed with machine gun and a modified nade launcher that u can force fire onto
the ground. His best weapon is a small nuke charge that can be remote detonated.
T72 Tank- better
at dealing with other tanks than the T62 and has a fragmentation round for its
special ability that is good against infantry.
Challenger Tank- similar to the above unit,
but packs more of a punch to deal with the Russian Horde
Abrams Tank- split
into two variants, the M1, which is still a good heavy tank for its price and
the M1A1, which has an improved gun and sights, plus uses frag rounds for its
special ability.
Mini Squad US- 2 AT troops, one AA troop, and one medic.
These guys don't sprint but they jog at a decent pace, plus they can hit the
deck on command if they run into trouble out in the open. Laying on the ground
is their defensive ability. This works best when in a crater.
Command Vehicle-
This unit can take on any unit, but best at dealing with choppers. Special
ability radar scan. Can spot incoming enemy TA. Excellent visibility range. This
unit can also deploy smoke if in danger. Popping smoke also activates radar
jamming equipment, just stay in the cloud to remain invisible even to radar.
Available to all roles, but cheapest in the support role. (Credit: Gundug and
Briscoe)
Foxhole
Deployer- deploys foxholes that can hold 8 troops. This troop can also
repair vehicles and dig trenches, just forcefire onto the ground.(Credit:
Gundug)
Bunker-
holds 8 troops and its armed with stingers, 3 AT missiles, and 3 50 Cal Machine
Guns. Can pop smoke for defensive ability. Popping smoke activates minor repairs
and radar jamming equipment as well.
Foxhole- holds 8 troops that can fire out. Armed with
standard 50 Cal, 1 AT missile, and a stinger for a special ability. Can pop
smoke for defensive ability.
Linebacker- armed with stingers instead of TOW.
BMP-3 AA- variant
armed with stingers.
Crocodile USSR- variant armed with 64 high explosive
rockets, 2 door gunners, and stinger missiles. Although these rockets can target
tanks, its imprortant to force fire them onto the ground for more accuracy and
bumbard a general area. This keeps it easy to keep track of your range and stay
out of the way of HAA and MAA. Cost:1800
Apache Longbow- Extreme visibility range, can spot enemy
TA, has autotargeting hellfires with exceptional range and firepower. Gunner
gains veterancy very quickly and is absolutely insane. Special ability: IR scan.
Cost: 3000.
Gazelle
TAS (total air superiority)- Armed with autotargeting sidewinder missiles.
Special Ability: HOT missile. Cost 1800.
Nuke Launcher- This was Briscoe and Bob the build's
original idea, and u'll see it in Briscoe's mod. This unit has enough range to
hit anywhere on the map from any firing location. 150% bigger than the vanilla
nuke. Short Initial Load Time: Reload 300 seconds. Cost: 5000 (Its worth it).
scout chopper(troop
transport) variant available without rockets, but it can carry a small squad
(Engineer or snipers) and cost half as much as the old scout.
NEW TA:
MIRV- launches multiple auto-taragetting nuke warheads.
This TA sets up a huge kill box, 1 km by 0.5km that targets only enemy units
within that area. To deploy it, use it like u would carpet bombing.
Precision Bombing-
B52 or Bear Bomber launches multiple homing cruise missiles.
Rain of Fire-
available only to the Americans; A dirty nuke detonates high in the atmosphere
and rains radioactive fallout over a large area.
Nuke Bomber- available only to the USSR.
Bear Bomber drops a small Nuke.
MOAB- available only to NATO (it really should be a US
TA, so I may swap this one with Rain of Fire later). 50% bigger than a Daisey
Cutter.
H-Bomb-
NATO-here's ur destroy everything on the map TA, huge mushroom cloud and
fireball. Bomb dropped out of c130.
Titan Missile- US- same as above except its missile
deployed
Satan
Warhead- USSR- ditto.^^^
Napalm Bomber- drops along line of napalm. (Credit
Briscoe)
Bunker-
deploys a very tough bunker that can hold 8 troops.
Foxhole- deploys a very tough foxhole that
can hold 8 troops that can fire out. (Credit: Briscoe and Gundug for idea and
help on it)
Air
Support- Like Heavy Air Support except its just one pass and its much
cheaper. Armed with 6 anti tank missiles.
Command Vehcile- deploys a command vehicle.
Cheap and effective way to get more AA firepower and spotting range.
Forward Observers-
deploys small airborne squad with good visibility range which can call in Air
Support and Heavy Artillery. These fat boys are loaded down with radio
equipment, so they can't sprint. If u lose the ability to Call in Air Support or
Heavy Artillery it means the squadleader was killed and the others are too
stupid to call in coordinates. Replenish ur squad! (Credit: Keeshondown ; )
ICBM- 4 times bigger
than the vanilla Tactical Nuke for NATO and US forces. The Russian ICBM is 6
times larger than the vanilla nuke (It will take out most of the map if u put it
in the middle). Load Time: 700 Cost: 180 TA points. These will light units on
fire, scorch trees, and then tip them over for added effect and realizm.
Laser Guided Bomb-
Unlike Bunker Busters this TA can hit moving targets click on the target and
forget about it. **known issue, it may not hit the original target u intended,
but will hit something as long as there's an enemy unit in the general area.
3 comments by MadMonk777 on Apr 3rd, 2009 digg this super bookmark
Here's the mod: No_Hopev1.65
Here's some clips of the mod:
On this updated version balancing changes were made for more competitive online play.
The mod works with update 10 and Soviet Assault. Happy hunting.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
hi,
i downloaded the newest patch (1.010) and the newest No Hope v1.65 and the 1.67 and i instald it in: C:/documents and settings/All users/documents/World in conflict/Mods, then i start WiC and go to the options and select mod and it is not there, there stands no no_hope1.67 what did i do wrong?
Are you running Vista or XP? If you already said XP then that directory is correct and the mod should show up in the options section. If you have more problems go to www.massgate.net and post a question about this in the modding forum. I or someone else can get back to you quicker and provide assistance to you in a timely manner.
All you really should have had to done is simply double click the install package then follow the instructions until the mod was installed.
You don't have WIC installed on some other drive other than C or the one you have windows installed on do you?
Just double click the installer and it does the work for you. It sounds like ur plopping the RAR file into the directory, which is not what you want to do.
well, I did al the work go to the Installer, it asked where i would like to install it and i zet it to where it have to be instald, then when it was done i was going to check out if it working, i go to options, select mod and there was no no_hope 1.67
It should already be set to where it needs to go when the directory on the installer pops up.
well anyway.....when i opend the installer i clicked continue to the instal directory and i left it how it was and clicked install
do you have the steam version of the mod? i am also having problems :(
You do have update 10 installed?
yes I downloaded patch 1.010 and instaled it and i have no Soviet assault
When u were in the main menu screen, did you go to options and activate the mod?