Test patch 2 for CUtlLinkedList Overflow
Jul 06, 2006 Patch 0 comments:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
Mistake Of PythagorasHalf-Life 2 mod | Released Jul 6, 2006This game is not related to the story of the Half-life2.
As for this game, almost all are made only from the basic function of HL2. K.S.(Koumei satou)
Latest News: CUtlLinkedList Overflow error patch ver.2
0 comments by koumei_s on Jul 6th, 2006 digg this super bookmark I released the test patch ver.2 for the CUtlLinkedList Overflow error. Please try this file, when a problem has not improved, even if it tried "Test patch 1 for CUtlLinkedList Overflow" . :Attention:
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Test patch 2 for CUtlLinkedList OverflowJul 06, 2006 Patch 0 comments:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
Test patch 1 for CUtlLinkedList OverflowMay 06, 2006 Patch 0 comments:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please tell it to me if the problem still happens. Refer to readme...
Mistake Of Pythagoras v1.0cFeb 05, 2006 Full Version 9 commentsPlease copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. (Please make it in SteamApps if there is no SourceMods folder. ...
MOP update patch 1.0b - 1.0cFeb 05, 2006 Patch 0 commentsThe version becomes v1.0c. I fixed some stucked parts, and fixed the game balance. Please download the ks_mop_v1b-v1c_update.zip file if you have already...
Mistake Of Pythagoras 1.0bDec 21, 2005 Full Version 0 commentsPlease copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. re-start Steam. It is a success if "Mistake Of Pythagoras"...
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I've reached the point where this big thing (dunno what you want to call it) keeps on making those creatures with neurotoxic venom... How do I clear that part ?
keep lauching rockets in that big creature, but inside him.
okay, thx :D
This mod is really interesting, I enjoy it alot, it was a new experience on my opinion, I've never seen something like this before, and it's very original, congratulations for this great mod, really cool. But, just one question... everything happened because that thing got his pieces split up?
Really interesting mod. I've never heard of Claude Nicolas Ledoux, but the geometry and architecture in MOP make me want to read up on him. I also really enjoyed the music (was it composed originally for this, or is it from somewhere else?).
I did run into a few bugs, and I felt that some of the areas were somewhat non-intuitive in terms of what to do next, but overall these didn't detract too much from the gameplay. I really wish that someone would use the LOS Telekinetics in another mod/game because, in terms of combat, that was easily the best part of the game.
Nice, 9/10. But I have a problem, where is the citizen in part 2 who calls me "Doc, are you there?". I couldn't find him yet. LoL.
Just finished, very interesting, worth a download
I've been looking for that kind of mod for ages! All the mods around there are all about shooting zombies and Combine soldiers in dark and spooky environments, it gets boring after a while. I just love how you used math and geometry for designing the enemies, and the voices were perfectly put together. And the gameplay is priceless, even though my graphics driver stopped responding at some point of the game... but I can only blame my crappy computer for that.
Can't give it less than 10/10.
i downloaded it and put the MOP folder in my sourcemods folder and it didnt show up on ym steam after i exit and re-open it up
nope sorry it did work after i downloaded the right 1 lol
Amazing i think with the limited scripts you puklled it together really well screw the othe mod this should be mod of the year