Test patch 2 for CUtlLinkedList Overflow
Jul 06, 2006 Patch 0 comments:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
This game is not related to the story of the Half-life2.
Something goes mad because the human race failed in the
experiment, and it connects with another world.
The resident in the another world is crazy due to the mistake.
We should restore the situation.

As for this game, almost all are made only from the basic function of HL2.
Having fiddled with the code for the chapter unlock is the only exception.
You will learn the degree of freedom of the expression of HL2 is very high.
K.S.(Koumei satou)
0 comments by koumei_s on Jul 6th, 2006 digg this super bookmark
I released the test patch ver.2 for the CUtlLinkedList Overflow error.
Please try this file, when a problem has not improved, even if it tried "Test patch 1 for CUtlLinkedList Overflow" .
If you are not confronted with this error, the patch need not be used.
:Attention:
To our regret, there is no guarantee that the problem solves by this
patch.
Refer to readme for details.
:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please tell it to me if the problem still happens. Refer to readme...
Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. (Please make it in SteamApps if there is no SourceMods folder. ...
The version becomes v1.0c. I fixed some stucked parts, and fixed the game balance. Please download the ks_mop_v1b-v1c_update.zip file if you have already...
Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. re-start Steam. It is a success if "Mistake Of Pythagoras"...
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It tends to be a nice MOD not really fresh but nice. The atmosphere is SLOW with some passages of immense Action because of Enemy Waves. All this in parallel with a strong atmosphere of emptyness. So this might be something you dislike and if you don't know wether you should like this or not: You have to be patient to find the solutions to the puzzels because there are a lot of them and they ain't that easy as in HL2.
What's really cool is the Architecture in this Singleplayer Mod (checkout the Homepage for more Infos of some "strange" buildings in this map) even though some maps tend to crash your computer. I guess 2GB of RAM is needed to play this thing smoothly and the better the CPU the less it will crash. With my 1GB / P4 2,8 GHz it crashed many times (unrelated to the available patch) and I needed to load the next map via the console.
There's a hole underwater infront of the gate.
Wow ncie review Drachen.
Now ima dl this
ok, i must say i support koumei ever since i played his "peaces like us" for half-life. but why? twisted space has the most problems.. after going down the "steps", it leads me to a train and a region that is rotated. but when i reach near the wall at the rotated region, my game hangs, task manager shows 50% loads constantly?? the only way is to kill the process. wth?
inspiring
the gameplay is superb and the new stuff is amazing
10/10
could you tell us more about the story,that would be great to know alot more about it,and how it ties in with Pythagoras.Also where did u get the idea
Very nice mod,for sure one of my favs,thanks alot
I'm stuck on the level with the roman style house in it. I've killed everything, and pulled all the switches and there's nothing to do. Anyone know what i need to do?
I've been a fan of your work since your HL1 mods. This is now your best, though I still play your older mods from time to time. They all have a very artistic sense about them, I feel like I'm playing through a gallery. I appreciate that you went the extra effort and made some original music for the game, it fits perfectly , and particularly the swelling strings at the end, very touching. This mod in particular, I felt had a very renaissance feel to it. It took me a while to understand the battle between light and dark, but it kind of makes sense now.
I can't wait to see what you make next. I am now disturbingly obsessed with your work.
loved the map with the antlion house