This game is not related to the story of the Half-life2.
Something goes mad because the human race failed in the
experiment, and it connects with another world.
The resident in the another world is crazy due to the mistake.
We should restore the situation.

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As for this game, almost all are made only from the basic function of HL2.
Having fiddled with the code for the chapter unlock is the only exception.
You will learn the degree of freedom of the expression of HL2 is very high.

K.S.(Koumei satou)

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I released the test patch ver.2 for the CUtlLinkedList Overflow error.

Please try this file, when a problem has not improved, even if it tried "Test patch 1 for CUtlLinkedList Overflow" .
If you are not confronted with this error, the patch need not be used.

:Attention:
To our regret, there is no guarantee that the problem solves by this
patch.
Refer to readme for details.

patch for the CUtlLinkedList Overflow error

patch for the CUtlLinkedList Overflow error

News 0 comments

I released the test patch for the CUtlLinkedList Overflow error. After all, I was not able to specify a detailed cause. But, I have decreased entity...

Version 1.0c released

Version 1.0c released

News 0 comments

I released the patch. As a result, the version becomes 1.0c. I fixed some stucked parts, and fixed the game balance. Please download the ks_mop_v1b-v1c_update.zip...

Thank you!

Thank you!

News 0 comments

Thanks for your voting MOP for Mods of 2005! I'm planning to release a patch which will address a few glitches while tweaking some scenes. "Thank...

Screenshots update

Screenshots update

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Four new Screenshots were added.

RSS feed Downloads
Mistake Of Pythagoras Patch - Source SDK 2013

Mistake Of Pythagoras Patch - Source SDK 2013

Patch 3 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

Test patch 2 for CUtlLinkedList Overflow

Test patch 2 for CUtlLinkedList Overflow

Patch 0 comments

:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...

Test patch 1 for CUtlLinkedList Overflow

Test patch 1 for CUtlLinkedList Overflow

Patch 0 comments

:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please tell it to me if the problem still happens. Refer to readme...

Mistake Of Pythagoras v1.0c

Full Version 13 comments

Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. (Please make it in SteamApps if there is no SourceMods folder. ...

MOP update patch 1.0b - 1.0c

Patch 0 comments

The version becomes v1.0c. I fixed some stucked parts, and fixed the game balance. Please download the ks_mop_v1b-v1c_update.zip file if you have already...

Mistake Of Pythagoras 1.0b

Full Version 0 comments

Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. re-start Steam. It is a success if "Mistake Of Pythagoras&quot...

Post comment Comments  (230 - 233 of 233)
TOPGUN(ner)
TOPGUN(ner)

i realy like like this mod its have a good gameplay,storyline en graphics

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Patriarch
Patriarch

Great mod, interesting use of the engine to create puzzles (I especially like the invisible platform puzzle).

Ok, tips for those who need help:

- At the start, when you get to street level, simply explore everywhere and you will find the way. This includes (hint hint) going to the end of long roads.
- The line of sight telekinetic powers are not meant to be bound to the mouse or keyboard, or at least I don't think they're supposed to be. The ability is always on once you get it.
- When fighting the giant triangle ship that spawns manhacks, look around at the walls and focus on different pieces for a while. You must manipulate one of these wall pieces to create a weapon.
- In the puzzle after this, think of Pythagoras. His theorem goes:

"In any right triangle, the area of the square whose side is the hypotenuse (the side of the triangle opposite the right angle) is equal to the sum of the areas of the squares of the other two sides."

Use this theorem (consider the word 'area') to solve the puzzle.

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Deathwish.qc
Deathwish.qc

in the chapter.. when space go mad.. right after the big triangle ship you have to destroy with the wall... the puzzle with the 3 squares... how do i get it done.. i only have enough blocks to do the 2 small (yellow) square... anyone could explain to me.. how to do it?

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