Test patch 2 for CUtlLinkedList Overflow
Jul 06, 2006 Patch 0 comments:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
This game is not related to the story of the Half-life2.
Something goes mad because the human race failed in the
experiment, and it connects with another world.
The resident in the another world is crazy due to the mistake.
We should restore the situation.

As for this game, almost all are made only from the basic function of HL2.
Having fiddled with the code for the chapter unlock is the only exception.
You will learn the degree of freedom of the expression of HL2 is very high.
K.S.(Koumei satou)
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
0 comments by koumei_s on Jul 6th, 2006 digg this super bookmark
I released the test patch ver.2 for the CUtlLinkedList Overflow error.
Please try this file, when a problem has not improved, even if it tried "Test patch 1 for CUtlLinkedList Overflow" .
If you are not confronted with this error, the patch need not be used.
:Attention:
To our regret, there is no guarantee that the problem solves by this
patch.
Refer to readme for details.
:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please tell it to me if the problem still happens. Refer to readme...
Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. (Please make it in SteamApps if there is no SourceMods folder. ...
The version becomes v1.0c. I fixed some stucked parts, and fixed the game balance. Please download the ks_mop_v1b-v1c_update.zip file if you have already...
Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. re-start Steam. It is a success if "Mistake Of Pythagoras"...
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Wow! great mod, not of the best but it wa awesome, the puzzles and the telekinesis thing an original idea but im still wondering in the end... but im still thinking if the striders where like...
Downloading it now. I can't wait to play it. Although I have not played it yet, the concept itself seems like something worth checking out.
THIS MOD ROX!!!!! i played thru 1st chapter but encountered a problem in chapter 2 Unknown Enemies i opened a portal that let barney and a few elites thru went up to them Barney said well is he here? then said Goron come on so i went up to him all he did was back away and now i'm stuck on the 2nd chapter plz help ASAP
i bought the source online package thing that has CS:S, DOD:S, and HL2:Deathmatch and i installed MoP in sourcemods where i also have the hidden:source installed, but even after restarting Steam MoP isn't appearing in My Games list so i'm wondering if i need to have HL2 to play MoP
i gotta agree with the others here. i've only now d/loaded and played this mod and it's brilliant ... excellent work .... hope u make some more for HL2
This is by far one of the best and most innovative mods I have EVER played! The telekinetic ability towards the end was very impressive. I would like to see that implemented in more mods. an absolute 10 out of 10!
Really, really good mod. It was interesting how you managed to put the voices together to create a fully understandable story. Good work on the different dimensions too, it was really fun to finally play on the same side as both Alyx and the combines. The only thing I missed was a little more details i.e. the houses.
I was very delighted of the idea of this mod and found the gameplay to very enjoyable. Telekinesis part was awesome, as well as the final puzzle -- very Pythagorean ;)
This could have been an 8 even a 9. The imagination, great visuals and artistry music are something to behold.
Unfortunately there are some pretty major design flaws, not in terms of visible errors but more like badly balanced play. Instances I can remember off the top of my head include sections with vast numbers of enemy but no ammo, a boss who's not ony frustratingly hard but you can't actually tell if you're hurting and a couple of trigger issues (stuff not happening when it should) which I wasn't sure (because of the obtuse nature of the puzzles in general) was my fault or the game's for a long time.
Highlight of the game is the telekenisis though, which *my god* has some serious play in it. Someone should *take this idea and run with it*, because the feeling of gliding through the level and (with a disdainful glance) literaly carving a path through enemies and obstacles with your barely-controlled power is nipple hardening stuff. When I got into the train yard I actually wet myself a little.
So good game with nice clever concept but a couple of frustrations that will spoil it slightly.
While the story is more hilarious then serious, the story is presented very well in this mod. Many fun things happens that will but you in interesting situations and parts of the game is made very well and looks good. The last boss fight was great fun, the end was excellent and strange :D