This game is not related to the story of the Half-Life 2. Something goes mad because the human race failed in the experiment, and it connects with another world. The resident in the another world is crazy due to the mistake. We should restore the situation. As for this game, almost all are made only from the basic function of HL2. Having fiddled with the code for the chapter unlock is the only exception. You will learn the degree of freedom of the expression of HL2 is very high. K.S.(Koumei satou)

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Mistake Of Pythagoras
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Hostile
Hostile May 15 2006, 10:55pm says:

I loved this segment. Aesthetically it was beautiful but I was too swamped with bad guys to properly enjoy it.

+2 votes     reply to comment
LordDz
LordDz Dec 28 2008, 10:45pm says:

I loved how they sent out the ''winged ones''.

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aqwerf
aqwerf Apr 14 2010, 7:30am says:

In terms of sound modes is also pretty average. New sounds almost no озвучка characters drawn from the phrases that the characters say the Half-Life 2. Music is a quite strange. Instead of what some unusual tracks in the style of American Mcgee's Alice (and the style suited to the gameplay mode, for "Alice" and "Error of Pythagoras" is very similar), the author invites us to listen to a mixture of ballet and classical music in the style of some of Beethoven. The game music is played rarely, and the gameplay totally inappropriate. What we have here ... It is extremely unusual and controversial fashion, with a good idea which was implemented only half.

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aqwerf
aqwerf Apr 14 2010, 7:31am says:

But the design, strangely enough, we got very average. And if the city level are made quite competently (and somewhere, even beautifully), the world of strangers is empty and cubic set of corridors and the field. Certainly a very good idea to make the structure in a parallel world. They are made in the Greek style and the outside looks pretty good, better than inside. Well, corridors, on which we will begat about half of fashion, look, to put it mildly, bad. Absolutely all the rooms and corridors can be described as follows: a rectangular room, painted in white (sometimes brown), where, at best, except the enemies you can find a few boxes and ammunition. Luckily the author has worked on the gameplay, and square rooms are not always pay attention.

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aqwerf
aqwerf Apr 14 2010, 7:35am says:

After the teleportation of a parallel world, the gameplay changes dramatically. The main enemies are the ant lions, transparent harvesters (!), Hedkraby and zombies. At the scene gradually begin to go old characters (Alyx, Barney, etc.) with which you have to fight side by side with the enemy. Also present are some interesting moments, like cleaning the house, along with Barney and razshvyrivanie combines right and left with a super power (need only bring sight to the enemy, he immediately flies to the ceiling). Of course you can easily scare off high complexity. The enemies often attack the huge piles, and beat them all without cheating will be problematic. However, the gameplay would not stand nothing, if not the bosses. The main boss will be all sorts of alien fighters and cruisers. And to conquer them "head" does not, it will strain the brain. Although this "napryaganiem brain by a little overdone. One of the last bosses - a huge cruiser chopper destroyed very long time, and to understand exactly how it should be eliminated you will need about twenty minutes of hard thinking brain. Another advantage of the local game play - puzzle. They are diverse and very unusual. Provide examples will not, because I can spoil your fun. Nevertheless, with puzzles, too, is linked original negative. In a fashion they are so numerous that in the end to sit over the next puzzle terribly annoying.

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aqwerf
aqwerf Apr 14 2010, 7:37am says:

The action will unfold in the city of fashion and in a parallel world, where only the 1st third of the game is dedicated to running the city, and the remaining two-thirds of the player will travel the world newcomers. Gameplay is rather interesting and diverse, and most importantly, each new map it's different. Well for example the beginning of the game (the city) is the most real "War of the Worlds" in miniature. Giant figures are falling from the sky and krushat all that they would fall, the forces of CG shot from manhekov and killed dozens, head over to sweep the fighters, and one of the only Strider, who is considered to be the machine of destruction, quickly settles to the ground as soon as the blade of triangular cruiser touch him. It is a pity that this moment lasts no more than a couple minutes.

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aqwerf
aqwerf Apr 14 2010, 7:39am says:

Сюжет разворачивается в неком мире, в котором Альянс и жители Земли дружат друг с другом, сотрудники ГО во всем помогают горожанам, а доктор Кляйнер каждый день играет с Брином в шахматы. И вот, в один прекрасный день, над городом открываются порталы, из которых на улицы мирного городка начинают валиться гигантские цифры (!). Затем город наводняют полупрозрачные манхэки, остроугольные истребители и гигантские треугольные крейсеры-мясорубки, которые сразу же начинают уничтожать мирных жителей, и добрых комбайнов. Фримену же это разумеется не понравилось, и он решил отправиться в параллельный мир этих пришельцев и уничтожить его изнутри.

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aqwerf
aqwerf Apr 14 2010, 7:41am says:

The plot unfolds in a certain world, where the Alliance and the inhabitants of Earth are friends with each other, the staff of CG in all the townspeople to help, and Dr. Kleiner every day playing with Brin chess. And then, one fine day, the city opened the portals of which the streets of the peace camp are beginning to topple the giant figures (!). Then the city flooded semi manheki, sharp-angled planes and the giant triangular cruisers-grinder, who immediately begin to kill civilians, and kind of combines. Freeman also is of course not like it, and he decided to go to the parallel world of aliens and destroy it from within.

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aqwerf
aqwerf Apr 14 2010, 7:42am says:

The Japanese - an ingenious people. They surpassed all other countries in absolutely everything. Their technology surpasses our head. Their electronics promoted throughout. In Japan, produced the best computer games and game consoles. And, finally, Japanese cuisine simply superb! And if anyone doubts the genius of this people, after reading the suggestions written above, then let him first cast a stone at me! Damn, it hurts the same!

Mistake of Pythagoras - a Japanese fashion modostroitelem, who has already marked with a good mod Peaces Like Us for the first Half-Life. If anyone remembers what it represents Peaces Like Us they are likely to understand what awaits them in the Mistake of Pythagoras, namely - madness. As the author of the mod is a Japanese fashion consists of a such a crazy mix that will soon begin to worry whether all the author's right head.

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aqwerf
aqwerf Apr 14 2010, 7:44am says:

Review reading from bottom to top.

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Dec 23rd, 2005
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