MERP 0.2.65 Patch
Mar 5, 2012 Patch 7 commentsFinal Patch for MERP 0.2.6, and the last content for Oblivion.




9 comments by Alasdairhurst on Mar 5th, 2012
The final 0.2.65 update for Oblivion has been released!
Includes improved performance around Minas Tirith and Pelargir, and you can now see the Emyn Muil for afar! Also be prepared for what now lies within one of the halls of Moria!
There are also plenty of fixes included such as: Shelob's lair is now accessible and there are much less holes in the ground!
Just run the MERP launcher and search for updates to get it, or click the link below!

The 0.2.65 is the last version of MERP which will be on the Oblivion engine. We are working on Skyrim only from now on.
Check out the new page here: Moddb.com
Final Patch for MERP 0.2.6, and the last content for Oblivion.
The archived installer for the last MERP release for Oblivion. Click 'Read More' for installation instructions:
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Is the position for new audio effects still open? I just graduated and have a lot of free time.
We always need more skilled teammembers :)
Just post a application at our forum!
just got out of the sewers and checked the map nothing has changed?
If you don't start the 0.2.6 beta from the provided Launcher it will not work without some modifications.
Have a look at the install instructions on the TESNexus for some more details: Tesnexus.com
(They are currently reconstructing the site, so I'm not sure whether the link stays the same)
Thats the thing i try to start it from the launcher and it crashes
I also cant seen to run it from the lurncher as it will crash
I dont no if its ment to be r not so here go's. My writing ingame is black in the menu and when reading books and so on, how do i fix this
(buried)
no ofence but I think you should forget skyrim and focas on just finishing this mod. ..its clear alot of work as been put into this .its been going for a long time now. why start all over again after so much work has been put in?if you continue with the skyrim project no doubt elderscrolls 6 will be around the corner and when that gets released youl just end up moving to that engine with an unfinished mod. I think you should just stick to Oblivion.
Pfft. Not going to happen! Why screw up the hard work they've done in Skyrim simply because your computer can't handle its awesomeness! I CANT WAIT FOR SKYRIM I THOUGHT TO MYSELF WHY HASNT MERP DELETED THIS MOD?! AHHHHHHHHHHHH! D:
We did point out our reasons for moving. Not just because it is a new game, but because there is a lot more functionality that we can make use of, and make it much closer to what we actually intended to do. Oblivion started off with a small group of inexperienced modders, and gradually got standards up enough near the ends, so has a lot of mixed levels of quality. With skyrim it is a fresh start with a larger and more realistic heightmap, and high detail from the start in a much more organised manner. (everything is properly planned unlike the oblivion release)
There is also MUCH better LOD and performance including NPC's so we can have bigger battles, not to mention proper flying units (they didn't work that well in oblivion at all)
We will be sticking with finishing this release even if an elder scrolls 6 is released ;)