Also don't forget to visit our:
Dev forums
YouTube Channel

We hope you'll enjoy playing it as much as we enjoyed making it!



  


Image RSS Feed Latest Screens
Moria Hall Screenshot Moria Sneak Peek MERP 0.2.6 Preview
Blog RSS Feed Report abuse Latest News: MERP status

100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"
"Jnor"
"Noirdesir"
"Captain"
"Maegfaer"
"JustB"
"Alasdairhurst"
"Valyndimir"

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MERP 0.2.65 Patch

MERP 0.2.65 Patch

Mar 5, 2012 Patch 13 comments

Final Patch for MERP 0.2.6, and the last content for Oblivion.

MERP 0.2.6 beta for Oblivion

MERP 0.2.6 beta for Oblivion

Feb 6, 2012 Full Version 53 comments

The archived installer for the last MERP release for Oblivion. Click 'Read More' for installation instructions:

Post comment Comments  (0 - 10 of 3,710)
asztalilampa
asztalilampa Aug 4 2014, 1:54pm says:

So i gave it another try. Downloaded, installed as in the description, patched with the 4GB patch. When i run it it gets through the MERP team logo, but at the loading screen it loads for like 7 minutes and at the 1/3 of the loading it crashes. It also shows vanilla oblivion loading screens, not sure if that's normal.

+1 vote     reply to comment
saint_george
saint_george Jul 5 2014, 12:15am says:

If anyone's seeing this. I'm having a problem with the download it gets to 2.1 then stops every time. I have the space for it, could anyone out of the goodness of their heart help a noob out? I

+1 vote     reply to comment
valeriusxiii
valeriusxiii Dec 29 2013, 11:29pm says:

Too bad nobody is going back and continuing working on the Oblivion version that was started. Good luck with the new Skyrim project though.

+1 vote     reply to comment
Iron1
Iron1 Jan 11 2014, 7:32pm replied:

They couldn't continue cuz of the legal issues

+3 votes     reply to comment
assumadre
assumadre Dec 22 2013, 2:05pm says:

Hey, when I start the mod, i get the loading screen. Then, 15 minutes later the game crash! I have deleted the oblivion.ini file already, still crash :s Sorry for my bad english

+1 vote     reply to comment
Guest
Guest Dec 15 2013, 11:32am says:

This comment is currently awaiting admin approval, join now to view.

faulk
faulk Sep 7 2013, 5:37am says:

I take it the mod won't be continued?

Time to tie up the loose ends. The mod still looks like it's being developed!

+1 vote     reply to comment
Guest
Guest Jul 20 2013, 2:15am says:

So the white ships sail to the west, finally.
I am sad to see this end, it is ironic that a major skyrim bug killed the project rather than the ongoing battle with the suits at WB.
I would just like to thank all the team for attempting to bring to life the imaginary world that tolkien created for us that resides in our imagination. A least it will still be there in its oblivion form.
Good luck to you all in your new choices of direction. Discovery1

+2 votes     reply to comment
Omegajawa
Omegajawa Jun 28 2013, 8:54pm says:

This mod broke my oblivion.

+1 vote     reply to comment
Guest
Guest Jun 21 2013, 10:26am says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Oblivion Icon
Platform
Windows
Game
Oblivion
Developer
MERP Team
Contact
Send Message
Release Date
Released Feb 5, 2012
Mod Watch
Track this mod
Share
Community Rating

Average

9.6

68 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

I have downloaded and explored every release and with the news of the skyrim engine switch, well simply put.

ONE MOD TO RULE THEM ALL

Apr 6 2012, 10:05am by IAspYrI

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Embed Buttons

Promote MERP | Middle-Earth Roleplaying Project on your homepage or blog by selecting a button and using the HTML code provided (more).

MERP | Middle-Earth Roleplaying Project MERP | Middle-Earth Roleplaying Project
MERP | Middle-Earth Roleplaying Project
Statistics
Rank
550 of 22,146
Last Update
1 year ago
Watchers
1,643 members
Files
2
News
31
Features
2
Reviews
6