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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"
"Jnor"
"Noirdesir"
"Captain"
"Maegfaer"
"JustB"
"Alasdairhurst"
"Valyndimir"

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MERP 0.2.65 Patch

MERP 0.2.65 Patch

Mar 5, 2012 Patch 13 comments

Final Patch for MERP 0.2.6, and the last content for Oblivion.

MERP 0.2.6 beta for Oblivion

MERP 0.2.6 beta for Oblivion

Feb 6, 2012 Full Version 53 comments

The archived installer for the last MERP release for Oblivion. Click 'Read More' for installation instructions:

Post comment Comments  (30 - 40 of 3,712)
gjohnson540
gjohnson540 Dec 8 2012, 9:30am says:

Skip making it for skyrim!!! Continue making it for oblivion!!! Think about it. Making it for skyrim is just more time, more headaches and most people won't be able to play it anyway because the game will be so HUGE that it won't run. I'm with most people in the fact that I don't have a super computer (although it is WAY better than the average, custom modded and built myself.) The lag when you try to explore Minas Tirith is already HORRIBLE and this is in oblivion, so what would it be like in skyrim!!?? I've been waiting a VERY long time for this, but you know what? I'm giving up on this mod. And people taking the time out to make something ON THEIR OWN TIME, FROM A PRODUCT THAT THEY BOUGHT, WITHOUT INTENTION OF PROFIT doesn't seem like a problem to me. The warner brother cease and desist letter doesn't seem legal to me. EITHER HIRE THE MODDERS OR LEAVE THEM ALONE, and stop trying to steal their ideas so that you get there 1st for the sake of maximizing profits. FREE MIDDLE EARTH!!!

+3 votes     reply to comment
names_are_useless
names_are_useless Jan 16 2013, 10:33pm replied:

@gjohnson540: Actually, I would argue my computer can run Skyrim better then it can Oblivion (Oblivion never had a great reputation for running well). Also MERP for Skyrim has A LOT more potential then it ever had with Oblivion. Believe me, we discussed it in length long ago before we made the move.

Doesn't matter right now of course, since the C&D letter applies to us whichever game we'd move the mod to.

+1 vote     reply to comment
stalker21
stalker21 Dec 2 2012, 4:05am says:

Hey guys can i ask smth? This mod includes story from lotr or just weapons and armors?I mean, does it have lotr quests like helms deep?

0 votes     reply to comment
HolmstN
HolmstN Nov 21 2012, 7:54am says:

Encouraging: Gamespot.com

+1 vote     reply to comment
kalzim7878
kalzim7878 Nov 2 2012, 9:45pm says:

hurry up oblivion INSTALL !

+1 vote     reply to comment
Tyrantarmy6
Tyrantarmy6 Oct 20 2012, 5:00pm says:

Oh c'mon. Is Warner Bros so worried about the awesomeness of this mod that they do this? How could they shut down a mod? a MOD?!
People are allowed to make mods and all, but when warner bros thinks it's too popular they shut it down... how low can they sink...

+5 votes     reply to comment
skaylor
skaylor Dec 29 2012, 2:02am replied:

actualy they arent worried about oblivion merp
they worried about skyrim merp

+1 vote     reply to comment
Freke
Freke Oct 18 2012, 5:08pm says:

**** Warner Brothers. They do this to everything.

+5 votes     reply to comment
andy_douth
andy_douth Sep 12 2012, 11:58am says:

Hey guys.
mod look great. I just downloaded it and everywhere I go there's massive yellow triangles with blue !'s in them. is there any reason for this or have should I re download?

+1 vote     reply to comment
pandemia
pandemia Sep 5 2012, 6:17pm says:

Cannot start the game. Every time I try to run it from the launcher or just the MERP.exe it crashes immediately. If I run it from OBMM it atleast starts to run. But after it loads it goes to a black windowed screen with the menu music.

+1 vote     reply to comment
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Oblivion
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Released Feb 5, 2012
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Highest Rated (2 agree) 10/10

I have downloaded and explored every release and with the news of the skyrim engine switch, well simply put.

ONE MOD TO RULE THEM ALL

Apr 6 2012, 10:05am by IAspYrI

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