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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"

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MERP 0.2.65 Patch

MERP 0.2.65 Patch

Mar 5, 2012 Patch 13 comments

Final Patch for MERP 0.2.6, and the last content for Oblivion.

MERP 0.2.6 beta for Oblivion

MERP 0.2.6 beta for Oblivion

Feb 6, 2012 Full Version 54 comments

The archived installer for the last MERP release for Oblivion. Click 'Read More' for installation instructions:

Post comment Comments  (50 - 60 of 3,715)
killer-101 Apr 25 2012, 8:00am says:

just got out of the sewers and checked the map nothing has changed?

+1 vote     reply to comment
Merong Apr 26 2012, 9:43am replied:

If you don't start the 0.2.6 beta from the provided Launcher it will not work without some modifications.

Have a look at the install instructions on the TESNexus for some more details:
(They are currently reconstructing the site, so I'm not sure whether the link stays the same)

+2 votes     reply to comment
killer-101 Apr 26 2012, 6:07pm replied:

Thats the thing i try to start it from the launcher and it crashes

+1 vote     reply to comment
killer-101 Apr 25 2012, 7:04am says:

I also cant seen to run it from the lurncher as it will crash

+1 vote     reply to comment
killer-101 Apr 25 2012, 6:47am says:

I dont no if its ment to be r not so here go's. My writing ingame is black in the menu and when reading books and so on, how do i fix this

+1 vote     reply to comment
rage_killerz Apr 22 2012, 9:48am says:

no ofence but I think you should forget skyrim and focas on just finishing this mod. ..its clear alot of work as been put into this .its been going for a long time now. why start all over again after so much work has been put in?if you continue with the skyrim project no doubt elderscrolls 6 will be around the corner and when that gets released youl just end up moving to that engine with an unfinished mod. I think you should just stick to Oblivion.

-3 votes     reply to comment
timmybus May 29 2012, 10:32am replied:

i agree with rage, everything about skyrim is simpler, like a child's first rpg, i hope that you can somehow make the mod on skyrim more in depth, like oblivion's leveling up system, not choose a perk that doesnt affect anything, and choose a class that doesn't even matter because everything is useless except magic, and mix up the enemies, not just draugr after draugr

+2 votes     reply to comment
iTroll Apr 24 2012, 10:48am replied:

Pfft. Not going to happen! Why screw up the hard work they've done in Skyrim simply because your computer can't handle its awesomeness! I CANT WAIT FOR SKYRIM I THOUGHT TO MYSELF WHY HASNT MERP DELETED THIS MOD?! AHHHHHHHHHHHH! D:

+1 vote     reply to comment
AstralRadish Apr 22 2012, 5:39pm replied:

We did point out our reasons for moving. Not just because it is a new game, but because there is a lot more functionality that we can make use of, and make it much closer to what we actually intended to do. Oblivion started off with a small group of inexperienced modders, and gradually got standards up enough near the ends, so has a lot of mixed levels of quality. With skyrim it is a fresh start with a larger and more realistic heightmap, and high detail from the start in a much more organised manner. (everything is properly planned unlike the oblivion release)
There is also MUCH better LOD and performance including NPC's so we can have bigger battles, not to mention proper flying units (they didn't work that well in oblivion at all)
We will be sticking with finishing this release even if an elder scrolls 6 is released ;)

+7 votes     reply to comment
goldfang Apr 18 2012, 1:51pm says:

yeah its not working for me.can i get a link or a list about the requirements

+1 vote     reply to comment
goldfang Apr 18 2012, 10:05am says:

oh god im so old

i didnt even realise it was finished. gonna play it right nao

+1 vote     reply to comment
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Released Feb 5, 2012
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Highest Rated (2 agree) 10/10

I have downloaded and explored every release and with the news of the skyrim engine switch, well simply put.


Apr 6 2012, 10:05am by IAspYrI

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