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MERP status

News 100 comments

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"
"Jnor"
"Noirdesir"
"Captain"
"Maegfaer"
"JustB"
"Alasdairhurst"
"Valyndimir"

MERP Campaign

MERP Campaign

News 73 comments

A news post containing a campaign letter to send to WB about the MERP C&D.

MERP January 2013 Update

MERP January 2013 Update

News 89 comments

January 2013 update for MERP covering the new year and the current legal situation.

MERP news letter

MERP news letter

News 171 comments

We are now starting to spread the news to the corners of the internet... please send this letter to everyone you think may be able to help.

MERP C&D

MERP C&D

News 120 comments

MERP TC has received a C&D letter from WB. Keep an eye out for news.

RSS feed Downloads
MERP 0.2.65 Patch

MERP 0.2.65 Patch

Patch 13 comments

Final Patch for MERP 0.2.6, and the last content for Oblivion.

MERP 0.2.6 beta for Oblivion

MERP 0.2.6 beta for Oblivion

Full Version 57 comments

The archived installer for the last MERP release for Oblivion. Click 'Read More' for installation instructions:

Post comment Comments  (10 - 20 of 3,717)
valeriusxiii
valeriusxiii

Too bad nobody is going back and continuing working on the Oblivion version that was started. Good luck with the new Skyrim project though.

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Iron1
Iron1

They couldn't continue cuz of the legal issues

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assumadre
assumadre

Hey, when I start the mod, i get the loading screen. Then, 15 minutes later the game crash! I have deleted the oblivion.ini file already, still crash :s Sorry for my bad english

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faulk
faulk

I take it the mod won't be continued?

Time to tie up the loose ends. The mod still looks like it's being developed!

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Guest
Guest

So the white ships sail to the west, finally.
I am sad to see this end, it is ironic that a major skyrim bug killed the project rather than the ongoing battle with the suits at WB.
I would just like to thank all the team for attempting to bring to life the imaginary world that tolkien created for us that resides in our imagination. A least it will still be there in its oblivion form.
Good luck to you all in your new choices of direction. Discovery1

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Omegajawa
Omegajawa

This mod broke my oblivion.

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Skitoo16
Skitoo16

there are NPCs or anybody in the game? sorry for my badenglish...

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Jellyy
Jellyy

MERP didn't work, and now Oblivion won't work either, when it was fine before. :c

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AstralRadish
AstralRadish

Check your oblivion ini for anything out of the ordinary, or just delete it and recreate it when you launch the game :)

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I have downloaded and explored every release and with the news of the skyrim engine switch, well simply put.

ONE MOD TO RULE THEM ALL

Apr 6 2012 by IAspYrI

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