No Advanced Defenses build limit
May 20, 2009 Patch 0 commentsNo construction limitation for advanced base defenses.
<<< Red alert 2: Apocalypse by Master X.A.A. Overmind of Borg >>>
This mod adds 140 completly new units, structures, technologies and SuperWeapons to the original Red alert 2: Yuri's Revenge.
3 main SuperWeapons added: The Parabombs, the Translocation and the Airstrike.
2 sets of Parabombs are added.
5 sets of reinforcements also added.
2 Ultimate SuperWeapons are added: The Paradox and The Force.
3 Special units are also added: Chrono Yuri Prime (Yuri), Borg Tactical Cube (Soviets) and Chrono A-Bomb (Allies).
Section 0: Intro
Section 1: Infantry Units
Section 2: Naval Units
Section 3: Air Units
Section 4: Ground Units
Section 5: Structures
Section 6: Superweapons
Section 7: Crates
Section 8: Paradrop info
Section 9: Outro
<<< Section 0: Intro >>>
0) General info
Mod name: Apocalypse
Mod version: 3.2.000
Creator: Master X.A.A. Overmind of Borg
Web Site: Overmind.ro
Mail #01: darth_overmind@yahoo.com
Mail #02: alien_overmind@2die4.com
Things Added
Infantry : 27
Naval units : 14
Air units : 20
Ground units : 30
Structures : 39
SuperWeapons : 10
-----------------
Total added : 140
The mod can be enabled and disabled using Enable.bat and Disable.bat.
Requirement: Red alert 2: Yuri's Revenge 1.001 + 25 MB free space.
The rest of the descriptive sections you can find in the Readme.TxT file inside the mod.
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No construction limitation for advanced base defenses.
Latest version of the mod, in .zip format. Read the .txt file for more info.
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thank
hamsterboy,sorry for the long time. try to delete all the mod files and after you pass the mission put them back
um is this a mod for RA2?
It's for Yuri's Revenge.
Tnx for the fast reply, Roman_1995. i'm sorry, i didn't clarify the problem. the problem is the time machine won't go online. i captured all the power plants on the map but the time machine still doesn't start. do you know the solution to that? I tried to play with the mod disabled but still doesn't work. (it worked before without mod)
hamsterboy, I had the same problem. the solution is: you just click on the disable in the game directory, then you go to the game and playing the mission till the moment that you going back to the first soviet occupation, and after that you save the game and exit the game. now you click on the enable in the game directory, go to the game, load the save that you have don and play. the mod ''tech'' wont be available bot int mission 2 yes.
Borg.Overmind. Awesome mod. like it very much.
1 question: why doesn't the allied mission 1 end? I captured all the power plans but time machine still does not turn on. is that a bug?
Single player is not supported because SP maps overwrite my mod settings.
Borg.Overmind' can you [please] put a few pictures of the two supreme super wepons ? please !
and can you fix the thing that in the campains it can be possible to get the two supreme superwepons?
I can post pics of the two SW.
Campaign files overwrite my mod so I can't do anything to to mod to fix that.