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In this Mental Omega News Bulletin, we'd like to show you some of Foehn infantry and a special power which connects them all - the Nanofiber Sync.

This support power, unique to Foehn, along with their support and major superweapons have also been showcased in this short video I've prepared which shows all of the superweapons of Mental Omega as they are right now.

We're also revealing the next unit from the revised stolen tech roster - the Allied Lionheart Bomber.



Visit MentalOmega.com to see MOre pictures and read about the latest additions to the arsenal.

Stay tuned for more updates!

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Mental Omega News Bulletin #21 & #22

Mental Omega News Bulletin #21 & #22

News 5 comments

Silent but not inactive, we've been working on new features for Mental Omega and have begun integration with the current version of CnCNet.

Mental Omega News Bulletin #20 & MOTY2015 Round 2

Mental Omega News Bulletin #20 & MOTY2015 Round 2

News 18 comments

"Yuri has invaded Hollywood by using his mind control technology. He has begun to use the media to spread subliminal propaganda. Here is a sample, with...

Mental Omega - MOTY2015 & Co-Op Playthrough

Mental Omega - MOTY2015 & Co-Op Playthrough

News 0 comments

It's that time of the year again! ‪‎Mental Omega has a chance to become a Mod of the Year in the annual ModDB competition!

Mental Omega News Bulletin #19

Mental Omega News Bulletin #19

News 15 comments

The Mental Omega Act One playthrough is over and it's finally time to post some news. While the recording of all 36 missions gave me a chance to once...

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Mental Omega APYR 3.0 Beta Revision 1

Mental Omega APYR 3.0 Beta Revision 1

Full Version 303 comments

Beta Revision 1 - Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Music 27 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

[Old Version] Mental Omega APYR 2.0psi + Patch 2

[Old Version] Mental Omega APYR 2.0psi + Patch 2

Full Version 36 comments

Release Date: November 19, 2010

[Old Version] Mental Omega APYR 1.2

[Old Version] Mental Omega APYR 1.2

Full Version 0 comments

Release Date: February 22, 2005

[Old Version] Mental Omega APYR 2.0c

[Old Version] Mental Omega APYR 2.0c

Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (50 - 60 of 2,765)
Syaz351
Syaz351

I have several glitches on MO 3.0 you should check it out:
Moddb.com
Moddb.com

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paradig124
paradig124

Alright after a long wait we've finally got a look-in and a serious consideration as to who the Foehn really are. The theory that backed up that they were the "Future Allies/Chinese" is starting to really take a grip. In the description for the Phantasm, the Foehn Stolen-Tech MLRS, there is reference to the loss of Mirage technology, suggesting that whoever were the precursors to Foehn had access to mirage technoloy, at the Battle of Antarctica. It then refers to the Clairvoyants (which I assume are the Foehn Drones) "finding" an Allied Tech Centre and being able to "Recover" the technology. This alone suggests that the Precursors to the Foehn were the Allies due to the fact that they once had access to this technology.

The Future Tank X-2 is another glimpse at possible elements of the Foehn's backstory referencing that following KI's decision to terminate the project, KI facilities were reactivated by another force, who, in this case "completed the X-2 prototype using their advanced technology.".

The references to the Battle of Antarctica as well give clues. The descriptions in the Phantasm's lore describe the "chaos" following the Battle of Antarctica suggesting that maybe the Allies/Soviets lost and Epsilon became the single most powerful force on the planet.

This leads me to assume that Foehn wage war against Epsilon in the future following Yuri's supposed final victory. Last Bastion would make sense if they are dug in and fighting off the attacks of Epsilon, whilst Wings of Coronia fight from the Air and Haihead are hidden from view.

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George.Gilbert
George.Gilbert

HI Speeder, i am a fan of your MOD, i have some suggestions, hope they'll be in considiration, i think it'll be a great MOD "Fourth"


1/ the main thing you need to make is Upgrading Vessels and Aircrafts with Spy as Vehicles and Infantry, it'll make your mod very spécial believe me.

2/ make repairing of Aircraft with spécial RObots or IFV, "as a fan of red alert, i play much with Aircraft"

3/ Pacific Front "Hail Storm" i think you need to make it more strong.

4/ what's about to take back "Tank Destroyer" & "sniper"

as a fan, i am sure the next version will be too much great, i hope you'll take these suggestions in considération, i'm already not a gamer anymore, but i still play only this mod. thanks a lot All Team, and good luck

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MustaphaTR
MustaphaTR

Sniper will back to skirmish as he stated on twitter.

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George.Gilbert
George.Gilbert

Sagol Kardasim

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Syaz351
Syaz351

Yeah Speeder I'm the MO player started in 2014 before I have an account but I lost everything I played on RA2 YR & MO 3.0.

I'm so disappointed but I'm still an MO player so I'll gonna do it!

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Metaltooth
Metaltooth

Question, when you release the next MO can we have both of them in the same installation without errors or will we have to uninstall one to play the other?

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Noobgamr
Noobgamr

Hey Speeder I'm a new MO player and I love everything about the game except for the fact that I'm too noob to complete a single missions. I know you and the team must be super busy right now tryna complete everything but I have afew suggestions in case you want to do some expanding in the future:
1) NEW SUBFACTIONS!
Soviets: Nation of India. Since Russia is tesla based and China is Nuclear based, I think India should be pyro based. Mabye their Hero can look like the Human Torch?

Allies:Israeli state. Okay for Israel, since they're kinda small, each Number of units they can build should be limited. But on the Flipside, mabye every unit built has rookie rank and probably even a training academy to increase their rank. As for vehicles I’m thinking 2-man IFV's with 2 adaptable weapons.

Epsilon : This im not sure since chem, biology and psy already been covered. Mabye...mysticism? Draw a huge-*** pentagram and Summon Azazael? That's my only idea for now

On a side note, could you please add an Italian unit for the Euro alliance? Rome was more enthusiastic about the Eurozone that Britain. This is my favourite game and I check the website everyday. Hope that I could mod like you one day. Lots of love, admiration and respect from Southeast Asia.

P.S. I would love if you guys in the comments would give your feedback.

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Speeder Creator
Speeder

We are not adding new subfactions because we are adding a new side with 3 of its own subfactions and I want to be done with the vanila sides in the near future. Thanks for sending in your ideas though. Perhaps we'll give one of EA units an Italian origin.

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MustaphaTR
MustaphaTR

16 is the limit of subfactions to work with no problem. So it would be good if we'll have 4 subfations. It may broke the missions tho if u used map specific houses. But we want BR2 asap. So i don't want you to add more thing to your ToDo list.

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Highest Rated (55 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

Lowest Rated (52 agree) 1/10

Most 1-point reviews are baseless troll reviews. Perhaps their MCV got stolen.

So is this one.
10/10

Nov 30 2013 by lovalmidas

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