"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

Image RSS Feed Latest Screens
Pink Volkov New skirmish loading screens - PsiCorps New skirmish loading screens - China
Blog RSS Feed Report abuse Latest News: Mental Omega 3.0 Released!

22 comments by Speeder on Nov 29th, 2013

User Posted Image

Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

User Posted Image
Follow Mental Omega APYR:

User Posted Image
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 202 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 14 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (50 - 60 of 2,035)
Pre-Zenith Jul 23 2014, 10:29am says:

I don't understand why EVERY single C&C mod that is ever made, that is the least bit decent, HAS TO HAVE an overpowered AI. Seriously I don't get it (O.o) What the hell is wrong with having an easy AI? Like one that can actually be defeated without having to rebuild your f**** base in the first 5minutes. I don't like it, I wanna like this mod I really do, but your AI opponents are messed up. They desperately need to take a chill pill.
When I download a mod I expect to at least be able to build every building and unit just to see what they are capable of, but EVERY mod of a C&C game does the exact same thing. It's no fun when you have to do everything lightning fast without a mistake, keep the exact same pattern or else you'll be defeated.
I've played games like that, usually means that the AI doesn't work so they do this little trick.
Sorry thumbs down, especially for that god awfull soviet soundtrack, death metal? WTF!!

-3 votes     reply to comment
Speeder Jul 23 2014, 12:56pm replied:

Easy AI will be toned down. You are mistaken, Frank Klepacki's Soviet soundtrack is not of death metal genre. In regards to your review, each side has ways to repair units in a more effective way than by using a Service Depot and we can't change how the game handles support power display. Thank you and have a nice day.

+1 vote     reply to comment
keithktam Jul 22 2014, 12:30pm says:

does it support ingame save/load now??

+1 vote     reply to comment
Fox2503 Jul 22 2014, 8:28pm replied:

Not yet

+1 vote     reply to comment
enforcerblk Jul 18 2014, 7:34am says:

excuse me but,I saw this on changelog yesterday:

- the updated launcher will always rename gamemo.exe to gamemd.exe on launcher

Is this mean we can use trainer?(Because we couldn't use it because the main EXECUTEABLE WASN'T gamemd.exe)

-3 votes     reply to comment
tjarek129 Jul 17 2014, 5:31am says:

Will the map editor be released along with BR2? If not, take your time! :)

+1 vote     reply to comment
Meyerm Jul 16 2014, 4:48pm replied:

The website's updated to the most recent public version. I think it would be a waste to keep updating based on internal builds.

+1 vote     reply to comment
enforcerblk Jul 17 2014, 4:06pm replied:

of course not. everyone enjoy more data

+3 votes     reply to comment
Meyerm Jul 18 2014, 5:55am replied:

It's a waste of time for them. It's pointless to post new information that's not yet finalized and up for changes. No one cares to see Beta Revision 2 internal build #

0 votes     reply to comment
Pcmaster Jul 18 2014, 7:29pm replied:

That depends on the data, but every "little" change, yeah. Now, if "internal news" included updates on "upcoming changes in progress", that might be a decent idea.

Then again, what do I know? I don't develop or manage groups of people who develop, :|

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C: Yuri's Revenge Icon
Developed By
Send Message
Official Page
Release Date
Released Sep 8, 2008
Mod Watch
Track this mod
Community Rating



543 votes submitted.

You Say


Ratings closed.

Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (30 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
Single, Multiplayer & Co-Op

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Mental Omega APYR on your homepage or blog by selecting a button and using the HTML code provided (more).

Mental Omega APYR Mental Omega APYR
Mental Omega APYR
115 of 22,307
Last Update
4 days ago
1,183 members