Mental Omega: Almost Perfect Yuri's Revenge started off as a balance modification for Command & Conquer Red Alert 2 Yuri’s Revenge. After a few years, it had grown into an unofficial sequel with new campaigns for the Allies, Soviets, and Yuri. Now, Mentalmeisters hope to revive interest in this classic game with Mental Omega 3.0.

Enhanced with powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Red Alert 2 Yuri’s Revenge while maintaining a strong sense of gameplay balance.

Mental Omega APYR mod will continue where the first Red Alert left off and branch out into an expanded universe with brand new missions for all three factions.

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20 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0


The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 192 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 30 comments

New ingame music for Mental Omega 3.0, optional download.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 29 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (10 - 20 of 1,997)
Pre-Zenith
Pre-Zenith Jul 23 2014, 10:29am says:

I don't understand why EVERY single C&C mod that is ever made, that is the least bit decent, HAS TO HAVE an overpowered AI. Seriously I don't get it (O.o) What the hell is wrong with having an easy AI? Like one that can actually be defeated without having to rebuild your f**** base in the first 5minutes. I don't like it, I wanna like this mod I really do, but your AI opponents are messed up. They desperately need to take a chill pill.
When I download a mod I expect to at least be able to build every building and unit just to see what they are capable of, but EVERY mod of a C&C game does the exact same thing. It's no fun when you have to do everything lightning fast without a mistake, keep the exact same pattern or else you'll be defeated.
I've played games like that, usually means that the AI doesn't work so they do this little trick.
Sorry thumbs down, especially for that god awfull soviet soundtrack, death metal? WTF!!

-2 votes     reply to comment
Guest
Guest Jul 23 2014, 2:11pm replied:

Death metal? OMF WTG? Tell me that Klepacki is a drummer for Morbid Angel too ;)

+2 votes     reply to comment
ApolloRS
ApolloRS Jul 23 2014, 1:34pm replied:

Mods generally are harder since basic games are usually this age considered too easy (unlike 80s and some 90s titles) and is useful for learning the basics. MO caters more to hardcore fans that know how to play the game and want a challenge than push over like original game is. If you truly do bad in every C&C mod out there, you need to go back practicing on original games where AI is generally brain dead waiting you to make your slow moves. Sadly such slow pace and easy games do not really teach quick countering tactics or economic control too well unlike online games would.
Besides, you could always take AI allys for yourself or play sandbox by not choosing any opponents, just don't go 1 vs 1 with an AI if your that much of a rookie until have basics covered.

+3 votes     reply to comment
Speeder
Speeder Jul 23 2014, 12:56pm replied:

Easy AI will be toned down. You are mistaken, Frank Klepacki's Soviet soundtrack is not of death metal genre. In regards to your review, each side has ways to repair units in a more effective way than by using a Service Depot and we can't change how the game handles support power display. Thank you and have a nice day.

+1 vote     reply to comment
keithktam
keithktam Jul 22 2014, 12:30pm says:

does it support ingame save/load now??

+1 vote     reply to comment
Fox2503
Fox2503 Jul 22 2014, 8:28pm replied:

Not yet

+1 vote     reply to comment
enforcerblk
enforcerblk Jul 18 2014, 7:34am says:

excuse me but,I saw this on changelog yesterday:

- the updated launcher will always rename gamemo.exe to gamemd.exe on launcher

Is this mean we can use trainer?(Because we couldn't use it because the main EXECUTEABLE WASN'T gamemd.exe)

-3 votes     reply to comment
tjarek129
tjarek129 Jul 17 2014, 5:31am says:

Will the map editor be released along with BR2? If not, take your time! :)

+1 vote     reply to comment
Meyerm
Meyerm Jul 18 2014, 5:55am replied:

It's a waste of time for them. It's pointless to post new information that's not yet finalized and up for changes. No one cares to see Beta Revision 2 internal build #3.0.2.74.6.

0 votes     reply to comment
Pcmaster
Pcmaster Jul 18 2014, 7:29pm replied:

That depends on the data, but every "little" change, yeah. Now, if "internal news" included updates on "upcoming changes in progress", that might be a decent idea.

Then again, what do I know? I don't develop or manage groups of people who develop, :|

+1 vote     reply to comment
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Icon
C&C: Yuri's Revenge Icon
Platform
Windows
Developed By
Speeder
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Official Page
Mentalomega.com
Release Date
Released Sep 8, 2008
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9.1

539 votes submitted.

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Highest Rated (45 agree) 8/10


Oct 26 2011, 2:06am by irvinAR

Lowest Rated (29 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
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