Mental Omega: Almost Perfect Yuri's Revenge started off as a balance modification for Command & Conquer Red Alert 2 Yuri’s Revenge. After a few years, it had grown into an unofficial sequel with new campaigns for the Allies, Soviets, and Yuri. Now, Mentalmeisters hope to revive interest in this classic game with Mental Omega 3.0.

Enhanced with powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Red Alert 2 Yuri’s Revenge while maintaining a strong sense of gameplay balance.

Mental Omega APYR mod will continue where the first Red Alert left off and branch out into an expanded universe with brand new missions for all three factions.

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20 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 197 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 30 comments

New ingame music for Mental Omega 3.0, optional download.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 29 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (10 - 20 of 2,004)
Blood-Evangelion Jul 25 2014, 8:08am says:

If you are get frustration about this game because of Al are so difficult to fight from skirmish it's even easy.

1. You should build more tower defenses instead of infantry because they're easily die and just waste of money unlike the sentry gun for example. It's tough and strong against infantry can kill 5.

2. Try to train more ore miner and they should nearby from ore refinery while they mining to have a chance to build tower defenses to protect them.

3. The build step should be power plant-ore refinery-barracks-radar instead war factory because if you build a radar, some tower defenses are unlock like prism tower, railgun tower or tesla coil that strong against tanks and infantry also if they're 2 or more.
Don't forget to build some anti aircraft defenses before you do the tips from #3 when you have build barracks. Maybe rocketeers or harrier are attack your base at first.

4. If you want more money, you are simply choose 50000 credits if you want.

I hope they are help to you.
(I'm not sure if all of you are understand my english because i'm filipino and try to speak it immediately.)

+3 votes     reply to comment
Blood-Evangelion Jul 25 2014, 10:07am replied:

Don't forget when you want to easily defeat the opponent, you must destroy the important structure first like power plants (it somehow unless there defenses are low power or use spy, saboteur or infiltrator to power sabotage) barracks, war factory, submarine pen and mostly the construction yard. In short, the computer have no option to defeat against you so they're sell all of their structure in short game so they lose and you win.

You can do by using more aircraft units like thor gunship, warhawk, kirov and basilisk with irkalla.

If doesn't work to you, you have no choice for that instead you should being faster and known the hotkeys or keep practice from the skirmish unless you know their patterns.

That's all people. ;)

+3 votes     reply to comment
Damfoos Jul 26 2014, 11:58am replied: Online

Wolfhound spam is good defense too. But I still can't relax playing MO (because of AI RUSHING, RUSHING, RUSHING 24/7), so I almost not play it.

+2 votes     reply to comment
Blood-Evangelion Jul 26 2014, 12:21pm replied:

Hahaha. Chill out man :)
This is a part of being addict gamer if you experienced like that. ;)

Keep practice.
Practice makes perfect.

Yeah, wolfhound and vulture are the best protector from your base and mostly the ore miner because the enemy is often destroy your ore miner at first before your base.

+1 vote     reply to comment
BegunValkery Jul 24 2014, 5:46pm says:

I've posted the same message a couple of weeks ago, but no help...

The uninstaller for MO does not work. I can't even remove it from Remove Program Files. PLEASE, can someone help me get this problem solved. Nothing I use works when trying to get rid of the mod.

0 votes     reply to comment
Ahrimansiah Jul 25 2014, 2:23am replied:

what kind of moron down vote this comments? O.o

0 votes     reply to comment
Ahrimansiah Jul 24 2014, 9:18am says:

Hi hi, awesome mod as i said before,
can you please upload INI files so i can do personal edits for my self? or can you tell me in which files they are located and how to unpack them? thanks

0 votes     reply to comment
Guest Jul 23 2014, 2:11pm replied:

Death metal? OMF WTG? Tell me that Klepacki is a drummer for Morbid Angel too ;)

+2 votes     reply to comment
ApolloRS Jul 23 2014, 1:34pm replied:

Mods generally are harder since basic games are usually this age considered too easy (unlike 80s and some 90s titles) and is useful for learning the basics. MO caters more to hardcore fans that know how to play the game and want a challenge than push over like original game is. If you truly do bad in every C&C mod out there, you need to go back practicing on original games where AI is generally brain dead waiting you to make your slow moves. Sadly such slow pace and easy games do not really teach quick countering tactics or economic control too well unlike online games would.
Besides, you could always take AI allys for yourself or play sandbox by not choosing any opponents, just don't go 1 vs 1 with an AI if your that much of a rookie until have basics covered.

+3 votes     reply to comment
Speeder Jul 23 2014, 12:56pm replied:

Easy AI will be toned down. You are mistaken, Frank Klepacki's Soviet soundtrack is not of death metal genre. In regards to your review, each side has ways to repair units in a more effective way than by using a Service Depot and we can't change how the game handles support power display. Thank you and have a nice day.

+1 vote     reply to comment
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C&C: Yuri's Revenge Icon
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Released Sep 8, 2008
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539 votes submitted.

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Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (29 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
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