"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

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Operation: Puppet Master New Mental Omega Maps Operation: Ghost Hunt
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4 comments by Speeder on Dec 15th, 2014

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Seeing this much interest in our little project and having entered the TOP100 of ModDB's 2014 Mod of the Year for the 5th time in a row in this annual contest rekindles my interest in continuing it. While we didn't make the update many were waiting to happen this year, we haven't been slacking off and I hope the new content we've been working on and the improvements to what you already have will make up for it next year. There is a big thing coming along with long overdue fixes and I think you'll like it.

Big thanks to everyone who voted for us this year, the second round is still on-going so if you'd like to vote for us again, head to the voting page with the TOP100 mods.

To celebrate that, we are revealing the next batch of new features for Mental Omega. Yuri restarts the Psychic Amplifier project and is keen on defeating the Allies hidden within the London Fortress without having his forces ever set foot on the British Islands.

Operation: Puppet Master

We also have previews for the latest batch of new skirmish maps from Toveena.

Visit Mentalomega.com for additional screenshots & videos from this News Bulletin.
Stay tuned!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 212 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 19 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

[Old Version] Mental Omega APYR 2.0psi + Patch 2

[Old Version] Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

[Old Version] Mental Omega APYR 1.2

[Old Version] Mental Omega APYR 1.2

Nov 18, 2010 Full Version 2 comments

Release Date: February 22, 2005

[Old Version] Mental Omega APYR 2.0c

[Old Version] Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 3 comments

Release Date: September 6, 2007

Post comment Comments  (70 - 80 of 2,198)
Meyerm Nov 17 2014, 3:45pm says:

Is ACT II a part of BR2 now? Been seeing a lot from it lately.

+1 vote     reply to comment
mevitar Nov 17 2014, 4:05pm replied:


+2 votes     reply to comment
Meyerm Nov 17 2014, 7:52pm replied:

Cool. I remember before you guys said ACT II wouldn't come under after BR2.

+1 vote     reply to comment
Alomalomynous Nov 17 2014, 8:05am says:

>According to the mental omega webpage. Warhawk has WHE rockets and according to it's image. It can fire a lot of missiles. Yet why it can only fire 2 missiles? And unlike the wolfhoud. It doesn't have AA capabilities. And only attacks with laser cannon on all ground targets. And will not use missiles to vehicles. How come?
>I think there's a bug in the unit promotion. Why is the firepower, speed and Hp improve? And Why only gain regenerative capabilities in Elite?
>When sending All Naval units to the shipyard for repairs. They stop around the shipyard and never moves to the repair crane. Should it just have a repair ring like the soviet repair crane?
>Can you create a separate vehicle facility wherein it does not add to the ground unit build queue for deployed air units?
>And Can you increase the field of vision of the scout raven?

+1 vote     reply to comment
mevitar Nov 19 2014, 9:25am replied:

Warhawk isn't supposed to have anti air, and won't have.

That's intentional, not a bug.

Naval Yards repair each ship one by one, and need money for that. If you won't have money, no ship will be repaired. If you will have, then once one ship is repaired, another one moves in to get repaired (as long as you ordered them to move to the Naval Yard). No clue if it will be changed or not.

There won't be separate factories for flying units. Even if it would be possible, there aren't enough air units to justify adding a separate factory for that (all but 1 subfaction have either 1 or 2 air vehicles in total).

Changelog already mentions Ravens getting a sight range increase. So yes, it will get changed.

+1 vote     reply to comment
Alomalomynous Nov 16 2014, 10:23am says:

I have a question thou. Which would you refer to play this game at to minimize blittercrash events that ruins the gameplay?
I've heard that you should purchase a $2000 gaming rig or an I7/AMD phenom or higher with 16gb of ram and 4 GB of Dedicated video memory.
Should I play this game on a normal or gaming PC? And what pc specs did you test your mod according to your youtube video???

+1 vote     reply to comment
Zenothist Nov 16 2014, 8:27pm replied:

The blittercrashes aren't related to the specs of your PC as far as I know. Most modern-day PC's are powerful enough to play Mental Omega since it only has slightly higher requirements than the original Yuri's Revenge.

+1 vote     reply to comment
Guest Nov 17 2014, 4:06am replied:

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Alomalomynous Nov 16 2014, 6:11am says:

Updates for MO3 and some recommendations:
>I manage to build atleast 50 Zephyr Artillery and when I targeted the beacon. It was instantly destroyed in 1 cluster salvo. Should be the beacon be invulnerable?
>Since norio is presented in pacific front. Won't there be like rocket angel in replace for rocketeers to present as the PF technology, except it doesn't have a cryo beam but missile salvos and gun attacks?
>Can each nation in the game had different voices of adjutant. Like european had british accent, pacific front have asian accent, also goes for the confederation, china, & psicorps, & scorpion cell have female accent or robotic accent?
>Can the allied airfield redesigned so that it can house 8 aircrafts? It's what I wanted to change since the original RA2, generals & zero hour, RA3 & Uprising follows the 4 unit limit which is a bummer.
>Can you create a heavy gunship to represent the america wherein it's armed with lasers and cannons?

+1 vote     reply to comment
Speeder Creator
Speeder Nov 16 2014, 7:14am replied:

> The more Zephyrs target a single Beacon, the faster it'll wear off.
> There won't be a Rocket Angel.
>If you mean EVA then no.
>Build more Runways.
>We won't be adding a heavy gunship for America.

+1 vote   reply to comment
Alomalomynous Nov 16 2014, 8:33am replied:


+1 vote     reply to comment
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C&C: Yuri's Revenge Icon
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Released Nov 29, 2013
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549 votes submitted.

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Ratings closed.

Highest Rated (47 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010, 8:36am by OmegaBolt

Lowest Rated (30 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
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