Mental Omega: Almost Perfect Yuri's Revenge started off as a balance modification for Command & Conquer Red Alert 2 Yuri’s Revenge. After a few years, it had grown into an unofficial sequel with new campaigns for the Allies, Soviets, and Yuri. Now, Mentalmeisters hope to revive interest in this classic game with Mental Omega 3.0.

Enhanced with powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Red Alert 2 Yuri’s Revenge while maintaining a strong sense of gameplay balance.

Mental Omega APYR mod will continue where the first Red Alert left off and branch out into an expanded universe with brand new missions for all three factions.

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20 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 191 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 30 comments

New ingame music for Mental Omega 3.0, optional download.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 28 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (70 - 80 of 1,975)
dosgamer000 Apr 29 2014, 2:43pm says:

I used to love this mod but the absurd difficulty level makes it unplayable for me (and a bunch of other casual C&C fans.) Easy is now Brutal+ and it's just very stupid and it seems like the game's difficulty is scaled to suit hardcore competitive players while leaving people who just want to play for fun (you know, build a pretty base without getting rushed 24/7) in the dust. It totally alienates a playerbase and I hate it. And the the missions were WAAAYYY to hard for a single-player campaign. I can only assume a small fraction of YR players view them as acceptable in terms of difficulty and have no problems with them. You can only benefit by making an easier gameplay experience and if the hardcore micro-guys complain that it's "dumbed down", they can have Hard difficulty. In short, a real good mod but is way too hard for no good reason.

+8 votes     reply to comment
Meyerm Apr 29 2014, 7:21pm replied:

I agree entirely. The hardcore, competitive gamers never play on easy anyways, so why not just increase the gap between difficulty? Make easy more casual, keep mental the way it is, and make normal somewhere in between.

+5 votes     reply to comment
Slashkiller877 Apr 28 2014, 4:23am says:

Why don't we have an right-click order? :(

+1 vote     reply to comment
Speeder May 4 2014, 9:47am replied:

It was never available in Red Alert 2.

+2 votes     reply to comment
Meyerm Apr 28 2014, 1:11am says:

The models for the RA1 structures are very good. Even better than the ones from ICFRA, honestly. They should use them. XD

+2 votes     reply to comment
MacioTheKilla Apr 26 2014, 7:02am says:

For me MOD is too hard, even on easy difficulty, i makes tanks, computer makes tanks soldiers and many of rest its imposible win on hard in skrimish. This who made this mod must be insane :/

+2 votes     reply to comment
Meyerm Apr 26 2014, 10:27pm replied:

I know. Vinalla brutal AI is the new easy AI. The older AI was a joke, but I think it would be good have have something in between the old and new.

+2 votes     reply to comment
Guest Apr 26 2014, 10:28am replied:

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andromeda2010 Apr 21 2014, 12:41pm says:

I installed the mod fine and i can play but the problem is there is no background music while playing? help
edit: i see that it is an optional download anyway thanks

+1 vote     reply to comment
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C&C: Yuri's Revenge Icon
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Released Sep 8, 2008
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538 votes submitted.

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Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (29 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
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