"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

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22 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 202 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 13 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (70 - 80 of 2,021)
X1Destroy Jun 16 2014, 12:07pm replied: Online

You know what? The AI in 3.0 is much easier than it was in 2.0.

Mental AI can be defeated 1 on 1, with 10k credits at start easily.

You need to build more defenses.

+1 vote     reply to comment
Speeder Jun 5 2014, 3:51pm replied:

"Rushing in RTS games is like Camping in FPS games..."

You what, good sir.

The AI in Yuri's Revenge can't really be smart, it can only be challenging if it cheats a lot. Unless I magically fix stuff in later revisions, which I'm not sure I'm going to try yet.

+5 votes     reply to comment
AceWalker Jun 5 2014, 4:36pm replied:

Of course i'm not saying to fix the way of AI's multitasking, and i don't think that's really possible, what i'm trying to say is...
I don't think it's possible to win fairly an AI multitasking in microseconds, just like we humans can't beat a calculator in math.

Unless you really wanted to make us use some kind of cheat or trainer at Mental difficult.

I was just reading in the comments here about the problem that everyone was having with AI, just like me.
So i just suggested to at least make the "Easy" MO's difficulty similar to YR's Normal difficulty.

-2 votes     reply to comment
zlixine Jun 19 2014, 7:46am buried:


i played the mod and it was FU"'N AWESOME tanks from here tanks from their aircraft and missiles naval and virus it looked like i was in a real war but the old yuri's revenge i thought that the other side is too lazy to send a dog!!!

-6 votes     reply to comment
Speeder Jun 5 2014, 4:55pm replied:

Easy will be toned down.

+3 votes     reply to comment
Machine-Reaper Jun 14 2014, 1:46pm replied:

the first time I played MO I called ToO HARD!..but after a month its like Meh too easy!...the truth is PRACTICE...you know its hard and you gotta play it...now I'm trying to get me dibs with 2 AIs in meteor storm x3

+1 vote     reply to comment
Pcmaster Jun 25 2014, 1:36pm replied:

Yup, though I would argue that the learning curve is more frustrating in MO than Vanilla YR, to be frank. Not necessarily a bad thing, but it can be discouraging if your "practice" involves losing up to 10 times before you start feeling the average AI patterns. Just saying.

+1 vote     reply to comment
Machine-Reaper Jun 25 2014, 2:08pm replied:

well..i learn more quickly from being attacked rather then losing...Losing is a different thing and if I notice that my base is gonna go kaput I immediately give up and start over again and try a different approach seeing every time what are the results, This will be ten times easier if Save and Load functionality would be brought back xP

+1 vote     reply to comment
Pcmaster Jun 25 2014, 4:40pm replied:

Which, if I recall the comments correctly, is only absent due to problems with the Ares engine itself. Once that gets fixed, MO will have it returned, as well.

+1 vote     reply to comment
teslaptak Jun 11 2014, 5:00pm replied:

that's strange,because i have played some mod (i don't remember wchich one but most probably comp stomp in DTA multiplayer) and AI behaved smart, and was flanking and doing generally smart moves.

+1 vote     reply to comment
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C&C: Yuri's Revenge Icon
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Release Date
Released Sep 8, 2008
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541 votes submitted.

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Ratings closed.

Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (29 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
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