MEHEM is a reinterpretation of the endings of Mass Effect 3, which allows Commander Shepard to survive the final mission, among many other changes. It features custom videos and slides, re-engineered gameflow, original as well as re-arranged voice acting, new music, etc.

What does MEHEM do in detail (obvious spoiler warning)?
- It removes the catalyst scene. No ifs, not buts. It's gone for good. (So is your choice, you will now destroy the reapers no matter what)
- It introduces a whole new scene showing how Joker disobeys orders and keeps the Normandy in the fight long enough for Shepard to be rescued (with the help of a certain Alliance captain :))
- The Normandy no longer crash-lands on the Weirdo Planet
- The Geth and EDI survive. EDI is now present during the memorial and new slides were added to the epilogue that will show the geth, if they are alive.
- The epilogue slides now show survivors on the Citadel, most prominently Aria and Cpt. Baley.
- You will see your Shepard reunited with his crew (and even some interaction unique to your LI if the LI is part of the Normandy crew). While they don't exactly have a party, now it is a real bitter-sweet ending with the emphasis on "sweet" rather than on "bitter"
- The musical score is changed quite extensively, including the credits song
- Since by the time of v0.3, quite a few people have contributed to this mod, I implemented some MEHEM credits in the stargazer scene.
- Since v0.2, Harbinger will say a few lines during the beam run

New features of MEHEM v0.4:
- MEHEM now features 2 very different endings. Which one you will see depends on you EMS score
- The high EMS ending has been improved with new custom made videos
- Upon installation of MEHEM v0.4, you can now choose between the old v0.3 soundtrack and an entirely new and original soundtrack, composed and provided by sH0tgUn jUliA
- The slides for Miranda and Jack will now show during the epilogue, with Miranda having a new slide
- Miranda's and Jack's final moment after the memorial scene has been remade
- You will now get a couple of additional emails throughout the game*, as well as an additional action the SPECTRE terminal on the Citadel
- Adjusted the credits to account for all the people who came in to help on the project
- There is one more secret addition. If you find something unexpected while playing, report it here or on the BSN forums. :)

MEHEM v0.3 changelog:
New features and improvements:
- Jack and Miranda now have individual farewell videos (this is still a bit buggy, will be fixed in v0.4)
- A couple of new and colour corrected scenes for the videos
- The game now detects automatically if you saved the geth or not and shows the appropriate slides. No more manual file changes are required
- Stargazer scene now features MEHEM credits
- Various bugfixes

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MEHEM v0.4 Installer

MEHEM v0.4 Installer

Oct 24, 2013 Full Version 67 comments

This is the installer for MEHEM v0.4, the current version of the Mass Effect (3) Happy Ending Mod. Simply download and extract the archive and run mehem04.exe...

MEHEM v0.3 Installer

MEHEM v0.3 Installer

Oct 16, 2013 Full Version 0 comments

An installer for MEHEM v0.3. The installer automatically creates a backup of all your files and is also packed with an uninstaller which will restore...

Post comment Comments  (0 - 10 of 68)
Darkola
Darkola Dec 4 2014, 1:25pm says:

Hi. Great mod. I was wondering whether your version of the mod implies you haven't finished it yet. Are you merely fixing bugs at this point until you get a bugless game 1.0, or are you adding more content?

Thanks!

+1 vote     reply to comment
Jon-skymap
Jon-skymap Sep 9 2014, 2:31pm says:

I love this mod just one problem Im having is when I finish the game and I want to restart with the same character that I just got done I don't have that option. I go the New game then import mass effect 3 then I don't have that character I just beat in there is there a way to import them Pls Help

+2 votes     reply to comment
TheFob Creator
TheFob Oct 22 2014, 9:48am replied:

Sorry for the late response. I am afraid this is a known bug in MEHEM v0.4 (will be fixed in the next version). If you go to the BioWare social Network, you can find a link to the temporary fix for it.

+2 votes   reply to comment
JGThorncross
JGThorncross Nov 28 2014, 5:05pm replied:

Could you post the link? I'm having trouble finding it on the BSN

+1 vote     reply to comment
Brca95
Brca95 Aug 30 2014, 12:09am says:

I just finished the game with your mod (finished all 3 games in a row, never played the series until now). It has some flaws in the scenes but I was quite satisfied with the ending.
Anyway, just wanted to say good work! :D

+2 votes     reply to comment
Guest
Guest Jul 30 2014, 6:23am says:

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daniell411
daniell411 Jul 7 2014, 3:29pm says:

nevermind, I just wanted that the creators of this mod whould clarify that you will need the highest EMS score to get the good endning as I said below the endning I got was anything but good, just becouse I didnĀ“t knew that I needed full EMS. :(

I just replayed everything and got it right :) this mod get 10/10

+1 vote     reply to comment
TheFob Creator
TheFob Oct 22 2014, 9:50am replied:

Sorry for the late reply. But this is strange. You should only need about 2500 EMS to get the good ending (I think it's even less than that). I do recommend that people do load save from before starting the Cerberus base mission since loading later saves can cause problems with proper EMS recognition.

+1 vote   reply to comment
daniell411
daniell411 Jul 3 2014, 1:17pm says:

This sucks, only about two inches left to get highest EMS score and I got the endning where shepard dies and normandy blowing up by overloading the reactor core. My shepard still havent got the end he deserves :(

This is just bhothering me I want to see the good endning the one this mod promises. Does I need full EMS? or have I missed a detail or something, someone please tell me.

+1 vote     reply to comment
ogshroom420
ogshroom420 Apr 10 2014, 10:29pm says:

i am having a HUGE issue...

I JUST, April10th, finished the mission where Cerberus attacks the council. and ONCE i finished the mission and walked out of Commander Baileys office i have encountered FREEZING.

The game immediately freezes upon entering the elevator in the embassies, i can walk passed the elevator and the game plays fine but once i get near it...

So i took these steps to dissect the problem
i use the MODS
ME3HEM
CitadelDLC epilogue
Tali FaceMod
CinemaMod

I changed my BIO folder with my Vanilla Back up.

Checked out my save file and it worked PERFECTLY. Duh its vanilla.

So i then switched the Vanilla Bio one with a modded BIO folder, the only MOD is the cinema mod.

My saved game loaded just fine and never froze at the elevator.

Then i decided to just keep that BIO fodler, with just the Cinema mod active, and take my character outside of the Embassies then took him and saved him near the presidium area and logged of to switched to a BIO with ME3HEM.

Once i changed back to ME3HEM BIO file i was able to load the save file just fine, to my liking. But once i walked past the girl who is cheating on her husband with an Asari the game freezes again, i did this three times to confirm. At that point i new it was the ME3HEM conflicting somehow... Also i was able to walk around the Citadel with the CitadelDLC epilogue and Tali face mod alone. The Tali face mod is just a few simple .pcc files, that were changed using MEExplorer so there is no way that is the problem.

Does anyone have any thoughts at to why this happened AFTER i completed the Mission where Cerberus attacks the council... I was playing the game just fine with the mod installed, until the end of that mission!

I feel really bummed out about this, please help me guys! I would really like to experience this, being a fan of the series since 2008...

+1 vote     reply to comment
ogshroom420
ogshroom420 Apr 11 2014, 3:36am replied:

UPDATE.

So i was not able to find a fix for the issue. BUT i did realize i was using V.3 and not V.4.

Used V.4 installer and game runs 100%.

Cannot wait to see you and your friends mod!
i will be sure to leave you my feedback.

+1 vote     reply to comment
ogshroom420
ogshroom420 Apr 17 2014, 1:55pm replied:

True feeling on the Mod.

Watching the extraction team was a bit rough, but thinking bout how you guys actually managed to get that onto the game was fantastic enough to let it slide.

But man you cant help but appreciate the fact that Shepard was VISUALLY seen alive. Thank goodness for that, because i dont know if i could take another one of the "GASP in the rubble". A fantastic job was done with the Memorial Scene! A+ on that.

The added music.
The first song, the fast paced song was not at all to my liking. It was FAR to fast paced and off beat for the type of "Escape" scene Mass Effect 3 had come up with. I truly cringed when the Crucible was activating Red, the music was FAR to fast paced for such a dramatic scene and the sounds did not fit with the action that was going on... Sorry to say, i am going to have to change the music back to normal version and replay it. BUT her song in the credits proved how talented the artist can be. She has a beautiful voice.

Overall i have to give it a B, im sure you and your friends would have loved to do more to this mod. But the changes from the original were too good to deny. Shepard being seen alive and embrace his "significant other" was worth the small, mildly painful, extraction scene and dampened visual quality.

Thank you VERY much for this MOD it made me VERY happy!
I just hope my assessment was not TOO critical... but i am sure it was.

+3 votes     reply to comment
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Platform
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Developed By
TheFob
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Release Date
Released Nov 3, 2012
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Highest Rated (6 agree) 10/10

Finaly a real end

Oct 24 2013, 9:37am by Gltron3000

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