In science and philosophy, a paradigm /ˈpærədaɪm/ is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitutes legitimate contributions to a field. (Wikipedia)
As to my knowledge this is only mod or game that gives you ability to use firearms (from flintlock, blunderbus up to AK47) , bows, crosbows, magic wands and staves, laser blasters, side arms (swords, axes, polearms) and even lightsabers in a same, single play. (Let me know if I am wrong).
Lets imagine everything we know about Roman Empire. As a center of culture, military and administrative organization etc. Lets call it a Roman Empire paradigm.
Now try to recall everything we know about Star Wars. This is knowledge about fictional world, with other than our physics, political situation, etc. It comes from movies, books, comics. Never the less let's call it Star Wars paradigm.
In this game you will experience life with cultures that are created from most different culture, social, political paradigms.
I wonder, there are great "Tolkien" or "Star Wars" mods (for a lot of games, but Mount and Blade is an ideal example). But I have never seen mod that would combine all this worlds into a huge cosmogenic Babel tower.
So this is it. I hope that this mod, which I created to see what would happen if so different worlds would meet, is rather a terrarium with interesting ants, than a tower of biblical chaos.
In my opinion cultures such different are impossible to co-exist in one story only at first glance. Than after some time, you'll see (I hope) what I saw: alittle chaostic, but working mechanism created from very different parts.
PARADIGMS that are in the game:
WWII Nazi Germany military forces mixed with medieval chivalry
Steampunk mixed with Soviet Russia political hierarchy
Japan of samurais mixed with space aliens and Star Wars
Orc, uruks, and elves from Tolkien, but living the world in which Sauron won war for the ring
Some modern global paranoia mixed with some magic which can have resemblence to times of Prince of Persia or 1001 nights stories.
One of the most important improvement is DOOMSDAY CLOCK. This mechanic somehow balances game as you become more and more powerful the world is becoming more and more dangerous.
Paradigm worlds are on the verge of autodestruction. There is too much hate, evil, cruelty. This world is becoming hell on Earth. The kingdoms, countries are ruled by tyrans and dictators. This is how empires are falling, and everything with them. This is world in which you fight for struggle. Every dishonorable act: bribery, slave trading, cannibalism brings you closer to chaos and anarchy.
As game-mechanics, DOOMSDAY CLOCK is ticking all the time. Every day is a single click. A click to hell. With every click villain parties become stronger and better trained. Lords have bigger parties and use more advanced units.
Some exceptionally good deeds can click-back DOOMSDAY CLOCK. There is only one way to stop the world from falling apart. To prevent DOOSDAY CLOCK from advancing you have to build temple in every town. So you have to conquer all worlds to take all towns to free the world. What an ironny.
The second most important thing I wanted to do is to create the world when all real and futuristic and fantasy cultures would meet. There are Star-wars, Tolkien fans, fans of cyberpunk and so on. I wanted to create a place where they all could meet. Of course mixing such different worlds can bring chaos and destruction for cohesion of the whole world. It IS strange watching medieval cavalry charge at aliens from outer space. But I think that some kind of balance is possible. Best equipped with modern rifles units don't use any kind of real armor. Beside of tactical shields. Blasters can deadly, but they are slow and inaccurate. And what I cam say: I wanted to imagine who would win, predator or Darth Maul? Nazgul or modern commando? This is place where such an answers can be given. Or better you can take command of each side.
Every unit can be taken prisoner, or recruited other way. Every piece of equipment can be found or bought. There is only one expcetion of this rule, modern troopers, they would rather die, than be held captive. You can imprison undeads, recruit pirate hunters, liches, dark lords, alien samurais, sanitarium inquisitors and everybody else.
Every unit (except mercenaries) has its own culture and can become more advanced. Cannibals die and become skeletons which become viking ghost warriors or dark magus. Scavengers become techno slaves, than cybogs and thechno mages. This are few examples of very rich improvment tree.
Modmerged with PBOD and FREELANCER MOD. No Diplomacy mod (and there won't be for sure. I intend to keep mostly vannila diplomacy with my own modding.
Tons of new weapons, equipment. (1623 – item count for 16.01.2017)
Weapons – you'll find swords, axes, as well as firearms from flintlock rifles to winchesters. You can use magic wands, staffs, modern firearm, or even plasma launchers and energy blasters. There are lightsabers, living and gaining experience artifact, new kinds of thrown weapons like paralizing palantirs or devils' heads.
There are some new products to eat or trade. Some of them are needed to craft special weapons or other artifacts.
There is a lot of new buildings you can order to build i towns and castles. Castles are now bases for recruitment elite units, towns are rather centers for improving stats, like relations, renown and honour. Also there are building improving ways to earn gold.
Building give acces to elite units. Each building give each week more advanced units.
Town's architecture examples: courthouse, bank, local theatre, pirate hunter guild, etc.
Castle's architecture examples: blacksmith, armory, training grounds, etc.
You get special equipment for joining each faction (as a gift from a liege)
A few new companions, rest remodelled (but with old dialogs).
You can cannibalize (eat) prisoners
Slave trading – for trading slaves you lose honor, but earn great amounts of money.
A little something on the field of diplomacy: you can send money to kings to improve relations (it can however worsen relation with other kings). This feature is experimental, as I had some problems with coding. If you think, you can help me with that, I will gladly take it.
Each faction have two kinds of troops. Regulars can be recruited from villages, but they can advance to certain point. The elite troops can be recruited only after building additional structures like armory, training grounds etc. They are far more powerful than regulars.
This makes game more interesting, I think. It changes the pace of the game. It is no longer an easy task to become independent.
A lot of new units, from different factions, sub-factions
World map is crawling with different parties, so watch your every move
Lots of bandit parties: from Scoiataels, to Scavs, undeads, so on.
You can start from nothing, or choose A SPECIAL SCENARIO which varies from starting as Alien Pirate, Mercenary Musketeer to a point when you start a game as a leader of small duchy with a few castles and a town.
You can recruit classic troop related to culture, or significant more expensive Personal Guard (custom troops with their own advancement tree)) which has a wide range of weapons and armour to choose from. There is special tree for this custom troop, every with different equipment to choose from.
You can bribe lords (if you imprison them) to join your faction. (now this option is available only in CHEAT mode. This is because I have found that some strange things are happening. you can bribe lord if 1. you imprison him 2. talk when in cheat mode
Some items give bonuses to skills like books. For example Legendary Cyber Visor have +3 to "archery" and tactics skill.
New books with bonuses or special features, also primitive, but magic books.
Magical artifact (just one for now) which gains experience and levels. With every level it becomes more powerful, deadlier weapon. On the last level it even gains alternate weapon mode.
Some weapons have new alternate weapon modes.
New animals as mounts : wolves, wargs, camels, elephants, giant spiders.
You can choose any faction and some minor factions if you have enough Right to Rule, and special equipment (possible to buy from scribes – special merchant you can meet in taverns).
In cheat mode (activated from option menu) you can run Troop Tree from reports menu (quite buggy due to strange troo tree of this mod ie. Diversification to regular, elite troop, personal unit and so on). However it is always better than nothing. You can check most of the regular troops tree.
If you wanna know more about this mod, its factions, mechanics, please see articles section. Thanks.
First of all, I have bad news: there will be no new "big" factions. Unless I get help from some experienced with it modder (every help is welcome). I lost 3 weeks and ended in the start point. I was angry because I wasn't sure that I got a good idea for new factions. They were ok, but not great. So, someone, moved my attention, to existing factions eg Weimear Reich, which is not so intersting as it should be. And I can tell that I will work on it.
Moreover, generally I will try to make better one, existing thing, not adding more stuff, which is... well not great.
For now, good news! As you see, with a new map, full of water, comes sea travels, and sea battles! I've tested them, with some new options, and I think that they're something really interesting.
With new sea options, comes new skill - sailing, which improves speed of sea travels.
Another question - why someone should even use ships? Answer is gives by new strategic changes. For now all terrain have very different spped travel, forests are significantly slower, and sahara sands and snow is very hard terrain to travel. On the other hand sea travels are very, very fast. Over 15 points of speed on the world map!
With new travels, you will meet new enemies, for example - Corsairs! Corsair are (I know, this can be strange) dwarven. Yes, someone here asked me if I created elves, where are the dwarves. They create far more problems than elves which are just smaller humans. Dwarves are made - for now - in a very simple way, so I am not 100% proud of them, (well actually I am 85% happy) but they are fun to play, and fight againts.
All new units use new items, new weapons, new shields and armours.
Another great change is the look of the cities. I made them more like I imagined them - post-apo, so the mod look more like I wanted him at the beginning.
Now houses look like they are made from scraps of metal. Or some old parts of our world.
I think that I will be able to tell the right story: world which grown up on the pieces of our world. Mix of Mad Max, Fallout, and so on.
Of course, new world is weirder, stranger, sometimes harder to perceive. Well, I think overall it is more interesting.
I think that some of you would feel disappointed after info about lack of new factions. Well I have some very, very good news.
There will be ORDERS. If someone played Prohecy of Pendor, he would know what it is. To the other I explain: some of towns, castles will have some additional troops, highly leveled, super well equipped.
I wanted to create something fresh. I managed to create 6 new orders. All of them are equipped with interesting weapons and armors. Many weapons have alternate modes, also they have new fresh look.
Orders for now - created:
- Longbeards Engineers - Dwarven Warriors, good for sieges, new gun - Nailgun. Heavy armor, good short range onehanded - ideal for sieges. They will use explosives.
- Fallen Order - Heavy armored order - race: Vampires. Yes, there is also new race - Vampires. However they are more like animals, than human-vampires.
- Tao Dimension Order - mixed races. Unique weapons : throwing disc, called mandalas. Here are some pictures:
EVERY ORDER HAVE SOME COMMON THINGS:
Each order have four members:
- Order Sergeant
- Order Knight
- Order Paladin
- Order Beast (WIP)
Order Hero (diplomat) - he will be something between information / merchant agent. Probably he would lead some bigger parties. You will meet him at every court that has order.
Each order have unique look, have some common estheathics.
Most powerful, but also harder to recruit will be Order Beast, biggest, most dangerous math@#$ker ever existed in the world (except heroes). I have ideas, and I know what to do with them... There should be no problem.
(on the picture - group of Tao Paladins).
other ORDERS: Digital Legion - I know many people liked Techno-Mages, and Cyborgs, I hope you will like them. Here are some pictures:
I would say that this is my favourite order, but there is also Unknown Experiment Narvik - order of mutants.
And yes - there is new race : Mutants. I will show them in another article.
Player will have an option to 'invite' order to his town or caste, of course not for free.
So new version: (ALL IS DONE and working)
- new orders: 6
- new map
- new races: Vampire, Mutant, Beautiful Woman, Dwarf
- new strategic possibilities - different rules on different terrain
- sea: sea travel, sea battles
- a lot of new items
- new towns and cstles (3 new towns, 3 castles, few new villages)
- new enemies: Escaped Mutants, Angry Dwarves, Corsairs
- in the castles courts of towns you will meet new kind of heroes: priest-healers. For certain amount of money ( based on party numbers, and doomsdayclock) you will be able to heal party, or improve party's morale
I have to prepare just only one last thing: Order Beasts. Then I will go online with mod.
In new article about upcoming new version of mod - PARADIGM WORLDS, I told you about orders and new races. Here is a quick look at one of my favourite...
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