In science and philosophy, a paradigm /ˈpærədaɪm/ is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitutes legitimate contributions to a field. (Wikipedia)
PEOPLE'S DEMOCRATIC REPUBLIC OF MORLOK – totalitary system in victorian era
NECROCORP SYNDICATE – undeads with future tech corporate syndicates
ALIEN SHOGUNATE – space aliens in Japan's shogunate opaque
FANTASY MAGIOUCRACY – elves, orcs and djiniis in Tolkien's setting
UNITED STATES OF RENAISSANCE – historical human faction
SANITARIUM CONSPIRACY – far east setting with matrix conspiracy
Justice League (Pirate Hunters, Vampire Hunters)
Scoiatael Commando (Elven Rebels)
Weimear Rebels (Medieval Knights)
Scav Mutated Morloks (Radiated and sick Morloks)
Undeads (Skeletons, Skeletal Mages, Liches, Draugrs, Vampire Thralls, Assassins)
Doomsday Cultists (Evil Ketele Cultist)
Alien Pirates (Space Pirates with blasters)
Star Gate Expedition (SG human soldiers)
Techno Mages (Ghostly cyber techno plasma weapon users)
Old Gods Crusaders (Classical Medieval Chivalry)
Lost Legion (Roman Empire Legionists)
Crazy Pikts (Rotten demoralized elves)
Desert Abominations (Desrt skeletons)
Angry Dwarves (Rebel miner, chaos dwarves)
Corsairs (Sea dwarven pirates)
Escaped Mutants (deformed mutants)
Cannibals -> Undeads
Longbeard Engineeers (dwarven specialists)
Fallen Legion (vampires, nosveratu)
Tao Dimension Order (unique disc throwers)
Digital Legion (high-tech predators)
Crimson Brothers (sea aliens)
Unknown Experiment Narvik (mutant order)
275 one-handers (swords, maces, axes, wands, katanas, lightsabers, etc.)
106 two-handers (greatswords, nodachis, hammers, etc.)
129 polearms (halberds, staves, glaives, hafted blades, etc.)
26 bows (elven, orcish, uruks, magic, etc.)
26 types of arrows (poisoned, barbed, energy, magic, explosive, etc)
56 thrown weapons (knives, shurikens, grenades, javelins, pilums, jarids, palantirs, heads (yes!), daggers, harpoons, spears, magic missiles, etc.)
24 handguns (flintlock, wheelock, revolvers, pistols, nailguns)
53 firearms (arquebus, blunderbus, shotguns, rifles, sniper rifles, carbines, machine guns, SMGs,)
36 crossbows&energy weapons (blasters, launchers, panzerfaust, laser and plasma weapons, wands, magic staves, kinetic rifles, unique launchers, etc.)
18 kinds of ammo (cartridges, shock, explosive, dum-dum bullets, silvered bullets, buckshots, nails, etc.)
31 kinds of energy ammo (plasma, laser, flying skulls, red, blue, green, yellow energy, missiles, bio-hazard bullets, bolts, viral missiles, etc.)
73 books & goods (cheese, pyre powder, gunpowder, fisstech, elfskin, mushrooms, human flesh, elven skin, coffee, corn, watermelon, skill-books, crystals, antiques, etc.)
460 armours (plates, mails, mithril, kevlar, teflon, trench, combat suits, uniforms, panzer, energy, ghostly, etc.)
159 parts of different armour sets (gloves, gauntlets, tatoos, boots, greaves, magic, futre tech, modern, military, elven, orcish etc.)
158 shields (magic ritual shield, tech-shield, anti-hack shield; power field, pavise, scutum, kite, board)
over 90 different types of mounts and vehicles
animals (horses, camels, elephants, deers, pegazes, bears, spiders, ponys, goats, wargs, wolves, stallions, chargers, hunter, etc.)
vehicles (hovercraft, techno-brooms, bionic spiders, etc.)
elite, artifacts, legendary items with special abilities
specially crafted launchers, weapons (paralizing palantirs, energy lances, etc.)
huge, detailed map
modified map AI
different scenarios at game start
cannibalizing, slave trading
autofire (smg, machine guns)
explosions, magic effects
new towns, people
new scenes, settings
dynamic, demanding campaign (Doomsday Clock, see details below)
you can establish, banish orders, hire their troops
detailed strategy options given to patrol, mercenaries parties
new merchants with unique items
a lot of new buildings for towns, castles and villages
hundreds of new troops from different worlds
movement depending on terrain
changing to factions/sub-factions
new icons, icon unlocker for the player
party healing, morale raising
new tactics and strategy due to new weaponry and troops
fantasy, sci-fi setting
new options to honour and relations (you have a lot options for being 'bad')
regular, elite, special units
30 interesting, unique companions
nearly absolute freedom
un-balanced factions (you can choose easy or hard way)
improved options for being a faction leader (lords bribing, capture kings to force peace, etc.
crafting (create unique artifacts and eqip companions with them)
listening to players
players are also creators (suggestions, demands are implemented asap)
articles with lore, background
articles describing tactics, races, options
new features are being prepared as we speak
polishing, bug-fixing (asap)
save-compactible (as much as possible)
always looking for new options, features
As to my knowledge this is only mod or game that gives you ability to use firearms (from flintlock, blunderbus up to AK47) , bows, crosbows, magic wands and staves, laser blasters, side arms (swords, axes, polearms) and even lightsabers in a same, single play. (Let me know if I am wrong).
Lets imagine everything we know about Roman Empire. As a center of culture, military and administrative organization etc. Lets call it a Roman Empire paradigm.
Now try to recall everything we know about Star Wars. This is knowledge about fictional world, with other than our physics, political situation, etc. It comes from movies, books, comics. Never the less let's call it Star Wars paradigm.
In this game you will experience life with cultures that are created from most different culture, social, political paradigms.
I wonder, there are great "Tolkien" or "Star Wars" mods (for a lot of games, but Mount and Blade is an ideal example). But I have never seen mod that would combine all this worlds into a huge cosmogenic Babel tower.
So this is it. I hope that this mod, which I created to see what would happen if so different worlds would meet, is rather a terrarium with interesting ants, than a tower of biblical chaos.
In my opinion cultures such different are impossible to co-exist in one story only at first glance. Than after some time, you'll see (I hope) what I saw: alittle chaostic, but working mechanism created from very different parts.
PARADIGMS that are in the game:
WWII Nazi Germany military forces mixed with medieval chivalry
Steampunk mixed with Soviet Russia political hierarchy
Japan of samurais mixed with space aliens and Star Wars
Orc, uruks, and elves from Tolkien, but living the world in which Sauron won war for the ring
Some modern global paranoia mixed with some magic which can have resemblence to times of Prince of Persia or 1001 nights stories.
One of the most important improvement is DOOMSDAY CLOCK. This mechanic somehow balances game as you become more and more powerful the world is becoming more and more dangerous.
Paradigm worlds are on the verge of autodestruction. There is too much hate, evil, cruelty. This world is becoming hell on Earth. The kingdoms, countries are ruled by tyrans and dictators. This is how empires are falling, and everything with them. This is world in which you fight for struggle. Every dishonorable act: bribery, slave trading, cannibalism brings you closer to chaos and anarchy.
As game-mechanics, DOOMSDAY CLOCK is ticking all the time. Every day is a single click. A click to hell. With every click villain parties become stronger and better trained. Lords have bigger parties and use more advanced units.
Some exceptionally good deeds can click-back DOOMSDAY CLOCK. There is only one way to stop the world from falling apart. To prevent DOOSDAY CLOCK from advancing you have to build temple in every town. So you have to conquer all worlds to take all towns to free the world. What an ironny.
The second most important thing I wanted to do is to create the world when all real and futuristic and fantasy cultures would meet. There are Star-wars, Tolkien fans, fans of cyberpunk and so on. I wanted to create a place where they all could meet. Of course mixing such different worlds can bring chaos and destruction for cohesion of the whole world. It IS strange watching medieval cavalry charge at aliens from outer space. But I think that some kind of balance is possible. Best equipped with modern rifles units don't use any kind of real armor. Beside of tactical shields. Blasters can deadly, but they are slow and inaccurate. And what I cam say: I wanted to imagine who would win, predator or Darth Maul? Nazgul or modern commando? This is place where such an answers can be given. Or better you can take command of each side.
Every unit can be taken prisoner, or recruited other way. Every piece of equipment can be found or bought. There is only one expcetion of this rule, modern troopers, they would rather die, than be held captive. You can imprison undeads, recruit pirate hunters, liches, dark lords, alien samurais, sanitarium inquisitors and everybody else.
Every unit (except mercenaries) has its own culture and can become more advanced. Cannibals die and become skeletons which become viking ghost warriors or dark magus. Scavengers become techno slaves, than cybogs and thechno mages. This are few examples of very rich improvment tree.
Modmerged with PBOD and FREELANCER MOD. No Diplomacy mod (and there won't be for sure. I intend to keep mostly vannila diplomacy with my own modding.
Tons of new weapons, equipment. (1623 – item count for 16.01.2017)
Weapons – you'll find swords, axes, as well as firearms from flintlock rifles to winchesters. You can use magic wands, staffs, modern firearm, or even plasma launchers and energy blasters. There are lightsabers, living and gaining experience artifact, new kinds of thrown weapons like paralizing palantirs or devils' heads.
There are some new products to eat or trade. Some of them are needed to craft special weapons or other artifacts.
There is a lot of new buildings you can order to build i towns and castles. Castles are now bases for recruitment elite units, towns are rather centers for improving stats, like relations, renown and honour. Also there are building improving ways to earn gold.
Building give acces to elite units. Each building give each week more advanced units.
Town's architecture examples: courthouse, bank, local theatre, pirate hunter guild, etc.
Castle's architecture examples: blacksmith, armory, training grounds, etc.
You get special equipment for joining each faction (as a gift from a liege)
A few new companions, rest remodelled (but with old dialogs).
You can cannibalize (eat) prisoners
Slave trading – for trading slaves you lose honor, but earn great amounts of money.
A little something on the field of diplomacy: you can send money to kings to improve relations (it can however worsen relation with other kings). This feature is experimental, as I had some problems with coding. If you think, you can help me with that, I will gladly take it.
Each faction have two kinds of troops. Regulars can be recruited from villages, but they can advance to certain point. The elite troops can be recruited only after building additional structures like armory, training grounds etc. They are far more powerful than regulars.
This makes game more interesting, I think. It changes the pace of the game. It is no longer an easy task to become independent.
A lot of new units, from different factions, sub-factions
World map is crawling with different parties, so watch your every move
Lots of bandit parties: from Scoiataels, to Scavs, undeads, so on.
You can start from nothing, or choose A SPECIAL SCENARIO which varies from starting as Alien Pirate, Mercenary Musketeer to a point when you start a game as a leader of small duchy with a few castles and a town.
You can recruit classic troop related to culture, or significant more expensive Personal Guard (custom troops with their own advancement tree)) which has a wide range of weapons and armour to choose from. There is special tree for this custom troop, every with different equipment to choose from.
You can bribe lords (if you imprison them) to join your faction. (now this option is available only in CHEAT mode. This is because I have found that some strange things are happening. you can bribe lord if 1. you imprison him 2. talk when in cheat mode
Some items give bonuses to skills like books. For example Legendary Cyber Visor have +3 to "archery" and tactics skill.
New books with bonuses or special features, also primitive, but magic books.
Magical artifact (just one for now) which gains experience and levels. With every level it becomes more powerful, deadlier weapon. On the last level it even gains alternate weapon mode.
Some weapons have new alternate weapon modes.
New animals as mounts : wolves, wargs, camels, elephants, giant spiders.
You can choose any faction and some minor factions if you have enough Right to Rule, and special equipment (possible to buy from scribes – special merchant you can meet in taverns).
In cheat mode (activated from option menu) you can run Troop Tree from reports menu (quite buggy due to strange troo tree of this mod ie. Diversification to regular, elite troop, personal unit and so on). However it is always better than nothing. You can check most of the regular troops tree.
If you wanna know more about this mod, its factions, mechanics, please see articles section. Thanks.
Weimear was a classical medieval kingdom. Purity of tradition, good training and heavy armors - that were faction advantages .
At least this was an image everyone saw. Only greatest lords of Weimear knew real source of their faction power. For decades nobles of Weimear sold their soul to pagan rituals. Year after year once powerful faction descended into corruption and decadence.
Their bodies had still power, but their flesh were slowly mutating. This wasn't primitive mutation - sickness of all cannibals. Cannibals eat human, or elven flesh. Weimear lords sucked vital powers of those who couldn't oppose, their subjects, villagers, towns people.
After all, consequences were more severe - Weimear lords one after one became rotting twisted, evil creatures. Far more intelligent, without chains of morality they could become dominant in Paradigm World. But first, they had to take over rule power on their own kingdom.
Still, corrupted Weimears were minority amongst of all people. Open attack would bring defeat.
Corrupted Weimears in secret started preparing coup. First step was to acquire better, new equipment. To do that, they used knowledge which they gained from ancient, three thousand years old books. There were diagrams of strange items, mix of technology and magic. Technology based upon vital powers of living creatures.
Diagrams were useless without factories which could produce them. So next step of corrupted Weimears was setting-up a Company, of manufactures. On paper this was economic company which target was to produce and conduct trade, especially with Alien Shimizq.
If corrupted Weimears wanted to start manufacturing high-tech items, it was obvious, that they need knowledge far up-to-date than their own. Ordinary trade company wouldn't be able to acquire needed knowledge in short time. Simultaneosly Weimear Company, at those time called "Northern Maunfactures" developed more secret division of industrial espionage.
Even then years passed after Company was able to even start experiments on new weapons.
Someone could ask: how is it possible, that so long lasting actions weren't stopped by true Weimears? At those times Company provided great amounts of dinars to Weimear Reich. It was run by the nobles and quickly became state within a state. Simply put, it become to powerful, to be just shut down.
So, how Weimear Reich has fallen? Was it a war? Uprising? Years of revolt?
True Weimears become extinct. How? The secret is in most powerful, vicious, deceitful weapon ever created - Persuadraton. This item can make a puppet of every living creature. It works only for a short time, most powerful necros - corrupted Weimears - can overtake mind of a victim only for a few days.
Everyone hit by this item can be persuaded to do anything that "puppet-master" wants.
Most powerful people were persuaded to give away their belongings, wealth, political knowledge to the Company. Corruption, blackmail, espionage techniques - there were most common weapons of corrupted Weimears.
Not everyone has been persuaded to join or even like new order of things. But before rebels started to organize, company started a revolution.
First of all, they managed to paralyze true Weimears kingdom by persuading XIV Reichsfuhrer of Weimear - Darlauf Herknagtin to banish some of his best generals. Few actions like that created serious crisis in administration.
Other lords were persuaded to revolt against their liege. This created only more chaos. From outside it looked like Company is only power that could handle such problems.
But then it turned out, that there is no more Company, there is Necrocorp. New system, new power. Even then true Weimears numerous true Weimears tried to oppose new force.
Then Necrocorp shown its true power. Not the heavy knights, powerful cavalry. Fight in the open field is a finality. However Necropcorp is able to handle significant enemy forces.
At lowest level - cannon fodder. If a weak creature would be persuaded to much, it would descend to mindless creature, a zombie. First wave of Necrocorp soldiers are turned to zombies true Weimears.
They are controlled by puppet masters - Hauptmanns, or higher level soldiers.
Ancient technology mixed with knowledge stolen from aliens emerged as one of the most powerful ranged weapon - energy lance. It is generally very complicated energy condenser, similar to lightsabre, but weaker. On the other hand it is able to throw condensed plasma.
Necros developed their own 'cavalry' - raiders using machines - mix of magic and technology.
Last line of offence are best trained, genetically upgraded Necrocorp agents. They use most advanced weapons. But were energy, or bullets are not enough they can handle enemy by using hi-tech blades.
On the top of everything are Neuromancers. They use power of persuasion. They are able to turn - for a short while - lasting one battle - enemy into friend.
Necros are still minority, but most of true Weimears are mind-controlled puppets, mind slaves.
From this point of view Necrocorp - which from a simple company turned into giga Syndicate - can become most powerful faction of the Paradigm Worlds.
In new article about upcoming new version of mod - PARADIGM WORLDS, I told you about orders and new races. Here is a quick look at one of my favourite...
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