The film takes places in a surreal, technocratic future. Humanity has lost it's connection to the soil and lives in 'Skycities' high above the ground. They are supported by a network of bridges and their foundation is build on the cities below, which became over flooded and polluted in the past. One state has won the total war and dominates all others, turning humans into mere cogs in a machine. The remnants of that state's army are returning home after fighting a long and victorious battle. They get attacked by their own corporation's, next generation of advanced war machinery: Mechs.

The greater part of the human army is erased, but the few hundred survivors forge a plan how to take vengeance on their rulers and re-install order in the homeland. While millions of people have died, hundreds of thousands of robots were built and now humanity faces another fight, this time against its own creation and by another means than open war. What caused the post war trauma - the decay of human civilization and the rise of the robots - has yet to be uncovered.
Our hero doesn't want to be the hero, he doesn't even know he is one. His vendetta is of a personal kind, yet many will consider him the savior of humanity.

The story is a dedication to the great work of Isaac Asimov and Philip K. Dick in particular.
We need support to make this great film become reality. Please contact me and find out, if you can help!

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4 comments by SinKing on Jan 8th, 2009 digg this super bookmark


Hello Everyone, I know it has been terribly quiet about MechOverride in the past three months.

There are many good reasons for that, because the project had to be entirely re-structured. We finally, and with great regret, took leave of the Rotoscope Filter for Unreal 3. Our project will no longer be a mod based on a game, but is "just" a normal CGI production now; all our scenes will be pre-rendered and post-produced (finalizing, color grading, effects...)
The reason, why we chose this way is because it is impossible to gather enough modders to complete this project. Another reason is that I am not into modding deep enough to lead a team on all regards. I can much better organise a film-team, as I still have contacts and knowledge about making films.

So with great relief we announce the rebirth of Mech-Override as an Episodical Shortfilm Feature, with episodes of 4 minutes duration, each. The one we start working on, starting January 20th, is the prolog, which will introduce you to the great city of Talon. All Episodes are connected, even though they are not in chronological order. It's a most challenging screenplay, which evolved from our original screenplay "MechOverride", which you can read in Moddb's Writer's Club, now!

Our team is smaller, now. I put everyone I thought fit in other mod teams, so I didn't desert anyone, who didn't deserve it. We are now eight people, have a great new concept artist and Motion-Capture proved to work flawlessly and will make it a piece of cake to create new scenes, once all the assets are done. Even though we are not a mod any more, I'd like to keep our place on Moddb, for we still feel like being part of this community.

Thanks for your patience with us. Go, read the old script and you'll surely find some quality in its story. Expect the same for each of our episodes and don't underestimate the effects of non-chronological writing. It's my very own speciality and it ill vow you over, once you start undestanding the complexity.
See you soon, stay true to us. As a small teaser, I'll post a small update of our revamped soldier model, including a near-finished exoskeleton. That's all for now, thanks for reading!

Comments  (20 - 30 of 40)
SinKing
SinKing Jul 12 2008, 3:44am says:

In fact we are working just like any movie-studio, which produces CGI-films. The only difference is we use a realtime-engine (Unreal3) and then dump the film into 60 frames a second. From the dumped bitmaps lossless video will be compiled, which will then be edited and voiced using professional editing software.
The only difference to e.g. "Finding Nemo" is really that we don't have to wait for our scenes to be rendered. We have the benefit of being able to correct and adjust everything, without having to wait for anything to be rendered. Much more comfortable than traditional CGI and much quicker!
So yes, you will be able to download or stream it - and playing it as a cutscene inside the engine may only be an alpha feature, because it won't have sound.

+1 vote     reply to comment
Assaultman67
Assaultman67 Jul 9 2008, 1:22pm says:

Is this going to be a machinima you are involved (like a walkthrough movie kinda like the HL2 cutscenes) in? or is it just going to be a movie? ...

because i don't have UT3 but i wanna see this when its done ...

+1 vote     reply to comment
SinKing
SinKing Jun 17 2008, 1:03am says:

Hey, thanks for commenting!

Maybe I shouldn't have put up these Rotoscope images... They are not a representation of our look, but proof the shader works. There are many areas for improvement and we did realize the problems (which is part of why we ran the test).
Next are our model(s)in-game with different shader settings. You can help us decide upon, which style you like the best!

Thanks for watching us!

P.S.: BunnyKinx - I hope you will find some satisfaction in our storyline, because while the setting is somewhat generic, the plot isn't.

+1 vote     reply to comment
BunnyKinx
BunnyKinx Jun 16 2008, 4:16pm says:

his is different but deferentially not new or orignal.

infact the style that they are going for looks like something of the saga megadrive cd... cause of the limit on 256 colours back then. also since then many games have gone for variations on this kinda shader model. Cassern and 300 are just tiny examples.

personally i find the story idea bland and over used. but good luck all the more. try and prove me and the other haters wrong.

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Jun 16 2008, 2:11pm says:

I noticed website on the outline of the plot you say men. But to be politically correct wouldn't you have women included in this as well? so it should be men and women? Nitpicking I know I'm just saying is all.....

+1 vote     reply to comment
Hanzie
Hanzie Apr 30 2008, 2:45am says:

Nice work SinKing and co!
The shader looks nice, but TKAzA has a point.
Still looks great on models that are not optimized for it.
Keep up the great work!

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Jun 16 2008, 2:09pm replied:

Indeed great stuff it will be used alot I'm betting.

+1 vote     reply to comment
TKAzA
TKAzA Apr 29 2008, 10:14pm says:

Shader removes to much light try to tweak some more or you wont be able to see anything :P

BTW posting a vid of the shader ingame and use would be cool.

+1 vote     reply to comment
Assaultman67
Assaultman67 May 7 2008, 12:18am replied:

i kinda disagree ... if this machinima uses bright color textures and well lit scenes it will look pretty damn good with the rotoscope shader ...

UT3's maps are naturally dark :o

(thats what you are going for, right ... the "A Scanner, Darkly" look :/

+1 vote     reply to comment
Assaultman67
Assaultman67 May 7 2008, 12:25am replied:

or at least higher levels of contrast ...

+1 vote     reply to comment
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