MECH OVERRIDE has changed over time and though the core team was found on Moddb, new members came from all sorts of locations. We are no longer a mod project, but still glad to be on Moddb. After all it will be an interesting film for anyone to watch. Full CGI, pre-rendered animation it is, now! Music will be contributed by Nicholas Singer in our London based studio, where sound auditioning and recordings take place, too. Motion Capture sessions will take place in Zagreb, Croatia.
In order to make change happen, I decreased the team size and gave up on many aspects of the project, including the one about it being a mod. The process of making this film is a most challenging task, even with the powerful team we have now. I look forward to presenting you the final work somewhen this year, and I hope it'S alright for us to stay on Moddb with the project, anyway. If it's successful here, there might still be a game made, using the Film as basis to it.
Posted by SinKing on Jan 8th, 2009
Hello Everyone, I know it has been terribly quiet about MechOverride in the past three months.
There are many good reasons for that, because the project had to be entirely re-structured. We finally, and with great regret, took leave of the Rotoscope Filter for Unreal 3. Our project will no longer be a mod based on a game, but is "just" a normal CGI production now; all our scenes will be pre-rendered and post-produced (finalizing, color grading, effects...)
The reason, why we chose this way is because it is impossible to gather enough modders to complete this project. Another reason is that I am not into modding deep enough to lead a team on all regards. I can much better organise a film-team, as I still have contacts and knowledge about making films.
So with great relief we announce the rebirth of Mech-Override as an Episodical Shortfilm Feature, with episodes of 4 minutes duration, each. The one we start working on, starting January 20th, is the prolog, which will introduce you to the great city of Talon. All Episodes are connected, even though they are not in chronological order. It's a most challenging screenplay, which evolved from our original screenplay "MechOverride", which you can read in Moddb's Writer's Club, now!
Our team is smaller, now. I put everyone I thought fit in other mod teams, so I didn't desert anyone, who didn't deserve it. We are now eight people, have a great new concept artist and Motion-Capture proved to work flawlessly and will make it a piece of cake to create new scenes, once all the assets are done. Even though we are not a mod any more, I'd like to keep our place on Moddb, for we still feel like being part of this community.
Thanks for your patience with us. Go, read the old script and you'll surely find some quality in its story. Expect the same for each of our episodes and don't underestimate the effects of non-chronological writing. It's my very own speciality and it ill vow you over, once you start undestanding the complexity.
See you soon, stay true to us. As a small teaser, I'll post a small update of our revamped soldier model, including a near-finished exoskeleton. That's all for now, thanks for reading!