The film takes places in a surreal, technocratic future. Humanity has lost it's connection to the soil and lives in 'Skycities' high above the ground. They are supported by a network of bridges and their foundation is build on the cities below, which became over flooded and polluted in the past. One state has won the total war and dominates all others, turning humans into mere cogs in a machine. The remnants of that state's army are returning home after fighting a long and victorious battle. They get attacked by their own corporation's, next generation of advanced war machinery: Mechs.
The greater part of the human army is erased, but the few hundred survivors forge a plan how to take vengeance on their rulers and re-install order in the homeland. While millions of people have died, hundreds of thousands of robots were built and now humanity faces another fight, this time against its own creation and by another means than open war. What caused the post war trauma - the decay of human civilization and the rise of the robots - has yet to be uncovered.
Our hero doesn't want to be the hero, he doesn't even know he is one. His vendetta is of a personal kind, yet many will consider him the savior of humanity.
The story is a dedication to the great work of Isaac Asimov and Philip K. Dick in particular.
We need support to make this great film become reality. Please contact me and find out, if you can help!
4 comments by SinKing on Jan 8th, 2009 digg this super bookmark
Hello Everyone, I know it has been terribly quiet about MechOverride in the past three months.
There are many good reasons for that, because the project had to be entirely re-structured. We finally, and with great regret, took leave of the Rotoscope Filter for Unreal 3. Our project will no longer be a mod based on a game, but is "just" a normal CGI production now; all our scenes will be pre-rendered and post-produced (finalizing, color grading, effects...)
The reason, why we chose this way is because it is impossible to gather enough modders to complete this project. Another reason is that I am not into modding deep enough to lead a team on all regards. I can much better organise a film-team, as I still have contacts and knowledge about making films.
So with great relief we announce the rebirth of Mech-Override as an Episodical Shortfilm Feature, with episodes of 4 minutes duration, each. The one we start working on, starting January 20th, is the prolog, which will introduce you to the great city of Talon. All Episodes are connected, even though they are not in chronological order. It's a most challenging screenplay, which evolved from our original screenplay "MechOverride", which you can read in Moddb's Writer's Club, now!
Our team is smaller, now. I put everyone I thought fit in other mod teams, so I didn't desert anyone, who didn't deserve it. We are now eight people, have a great new concept artist and Motion-Capture proved to work flawlessly and will make it a piece of cake to create new scenes, once all the assets are done. Even though we are not a mod any more, I'd like to keep our place on Moddb, for we still feel like being part of this community.
Thanks for your patience with us. Go, read the old script and you'll surely find some quality in its story. Expect the same for each of our episodes and don't underestimate the effects of non-chronological writing. It's my very own speciality and it ill vow you over, once you start undestanding the complexity.
See you soon, stay true to us. As a small teaser, I'll post a small update of our revamped soldier model, including a near-finished exoskeleton. That's all for now, thanks for reading!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
First map is almost finished. Female and Male character model have been imported and tested with the rotoscope shader. Images will be in our first official release, end of May.
Hopefully we'll be able to show some early wip with the shader in live action.
Progress is slow, as we are lacking environmental artists. We have setup the first team of environmental artists and they are working on the first scene we are creating.
The scene will feature a short encounter with one Mech and will most likely end up being in the trailer, too. So WIP work of that is sure to come, yet I can't exactly say, when.
You can join our forums on www.Gaiamedia.de and I'll keep you posted on updates. A first batch of concept art should be released before the map (and scene) in mid May.
any progress?
Well, the script is in its fourth and final draft now, so the plot has changed a little in time. The main events are still in it, but the script is taking up a whole lot of action lately, where it had lots of dialogue before.
I don't much like the comparison to the Matrix, although I see why so many are making it. Yet, the matrix was a universe split in a real and a forged world, while there is only one world in MechOverride and different ideas about how to maintain human life in the dawn of civilisation. Three philosophies clash with each other in struggle of leadership over humanity and MechOverride is the story of who wins this struggle and leads humanity into the future: artificial AI/robots, the military, or civil persons.
It's a story about power and about taking the power from somebody's hands. Each of the three fractions have different ways of preserving power. And the ones who are rather powerless at the start will have to fight by other means, than by using force. They are too weak for a direct attack, so they have to play the two other parties against each other.
In the Matrix, Neo would grow in powers. He learns and changes and becomes victorious of his own doubts, by becoming the "one". It's a completely different setup here. The hero of the story gets built while it is progressing - a robot of course. The human protagonist is weak compared to everyone around him, yet he wants to win the battle for himself. All parties have strong ideas about this final strike and they all believe they will be winning in the end. Yet only one person holds all the strings in his hands - in a remembrance of great pulp stories written by Paul Cain - and will be the Con-Man to the others. He will betray them all and win the war. For himself and for the future.
The Matrix story was a much simpler story, with characters being either good or bad. In my script there are characters, which can be both. All want the power, some want it for good, others for bad, others for what they believe is good, but isn't. I'm still wondering how I will put it all into a 30min reel. We'll see!
Stay tuned!
SinKing
not quite sure what the plot is ... it almost sounds like the terminator movie series and HL2 series mixed together ...
Sounds very much like the matrix story to me.
:)
Just like with Halo 2 Vista. A mod was in work waaaaay before it was ready. And with results.
#Yeah Myles - all on Unreal 3 now, since they finally announced the release date.
UT3??
Interesting back ground story. I'm really looking forward to this!
Best of luck!