The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Media RSS Feed Report media Testing with scope textures (view original)
Testing with scope textures
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Bluehawk Mar 24 2013, 9:42pm says:

Does the range finder match the bullet drop?

+6 votes     reply to comment
Millenia Author
Millenia Mar 24 2013, 9:44pm replied:

No frigging clue :P

+22 votes   reply to comment
Clear_strelok Mar 24 2013, 10:11pm says:

It seems strange that the scope seems to cast a shadow on the transparent part of the screen. But apart from that, that's pretty refreshing.

+1 vote     reply to comment
Millenia Author
Millenia Mar 24 2013, 10:14pm replied:

I went for an out of focus kinda effect.

+3 votes   reply to comment
Clear_strelok Mar 24 2013, 10:14pm says:

By the way, are you using a Render for this texture as Gnomus did for his own scopes, or is it 100% handmade ?

+1 vote     reply to comment
Millenia Author
Millenia Mar 24 2013, 10:15pm replied:

It's a render of the PSO-1 we use on all the models so it should be more than fitting, heh. No point in reinventing the wheel :P

+1 vote   reply to comment
[TZP]LoNer1 Mar 25 2013, 2:13am says:

Looking good, but there are some crits here and there.

The misery dev. group did something similar, but we went for the realistic approach and used 1:1 scope crosshairs from real life (and our bullet drop works) and this indeed is the PSO-1 scope's crosshair, but it's kinda "big" for the scope. As in, it has a 30 to 50px margin from the inner sides of the scope. Also, the green is really nice but it will blend in too much when used with NVG's, so you might try a lightish (dark will also blend with the purple nvg's) purple tint. Purple is near nowhere used in game and will really pop out of any background :)

PM me if you want some crosshairs to look at, i've got dozen different kinds of crosshairs, including 'animated' ones ;)


+8 votes     reply to comment
Daemonion Creator
Daemonion Mar 25 2013, 12:01pm replied:

Thanks for the feedback, Loner!

+3 votes   reply to comment
Stealth-Killer Mar 25 2013, 5:58am says:

Damn, if you could make the rangefinder work, i'll love you forever man!

+4 votes     reply to comment
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Whipped up a quickie for the PSO-1. Might still change it. Haven't really done anything like this before, heh.

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Mar 24th, 2013
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