The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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AEK-971 texturing
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Predator_828 Mar 21 2013, 10:36am says:


Millenia, you are fcking good at this, these textures are beyond excellent. Thank you for putting in the hours to do these weapons properly so we can all enjoy a better stalker.

Keep up the fantastic work!!!

+25 votes     reply to comment
marsalandrei Mar 21 2013, 10:42am says:

Could be my next favorite weapon. In lurk 1.1 I my favorite is the VZ58

+5 votes     reply to comment
CzechDeath Mar 27 2013, 5:31pm replied:

Weapon all the way from czech republic

+1 vote     reply to comment
ShadowFear Mar 21 2013, 10:48am says:


+11 votes     reply to comment
lokStre Mar 21 2013, 11:12am says:

Wow, really cool, wasn't expecting this at all. Way to mix it up. Millenia, do you guys have a fixed list of weapons that are going into the mod or are you just picking and choosing as you go? If you do have a list, could we know roughly how many weapons will there be and are you replacing all vanilla weapons? Sorry if this has been asked before.

Also, are you planning to include the Rex that you put in FNV?

+2 votes     reply to comment
Millenia Author
Millenia Mar 21 2013, 11:28am replied:

Well, we have a soft list of weapons but if I come across good models I can use (like this one here) and it fits in, I'll probably throw it in as well.

As for the Rex, it needs animations, if KF can get it done then yes.

+4 votes   reply to comment
Woozle Mar 21 2013, 5:03pm replied:

Will the AK-5 get a makeover? That one was my favorite.

+1 vote     reply to comment
Millenia Author
Millenia Mar 21 2013, 7:54pm replied:

That'll prolly get axed, sorry.

+1 vote   reply to comment
Kaveli Mar 21 2013, 11:22am says:

Very nice.

+1 vote     reply to comment
[TZP]LoNer1 Mar 21 2013, 12:11pm says:

Dae, how will you get the sounds for this weapon!? It's not a very common gun right? I'm waiting...

Gotta say that I see some imperfections on it, but who am I to complain? Prolly because it's my all time fav. assault rifle and I worked my *** off in BF3 to get to it.

But ... the real question here is, will we get a med-kit *** well? ;p

+2 votes     reply to comment
alexeistukov87 Mar 21 2013, 12:57pm replied:

Actual AEK shooting:

I think the only way is to compare to AK-74 and modify the sound of AK if needed. AEK rifles are rare even in Russia not to mention that somebody could take sound samples.

+1 vote     reply to comment
[TZP]LoNer1 Mar 21 2013, 2:44pm replied:

True, kind of low quality but I hope it will soun nice and crisp. :)

+2 votes     reply to comment
Daemonion Creator
Daemonion Mar 21 2013, 3:25pm replied:

I most likely won't be able to get my hands on an AEK because, as you said, it isn't very common. I might be able to do some recording in Arizona at a facility that has one, though, in the future.

The most important thing will be the mechanical cycling noises to differentiate it from other AKs. I have plenty of AKs I can get my hands on, aside from the one I own, so that shouldn't be a problem.

I'll also have different audio based on whether the player is using the 5.45 or 7.62 chambering.

+3 votes   reply to comment
[TZP]LoNer1 Mar 21 2013, 3:29pm replied:

All the positives daem! All of them are heavily outweighing the negatives :)

I trust on you to deliver some kick-*** sounds for this gun, I am sure no one's going to get disappointed! :D

+1 vote     reply to comment
alexeistukov87 Mar 21 2013, 3:44pm replied:

You are lucky one if you have a possibility to shoot from different rare weapons in places like museum or shooting gallery. So lucky T_T

+2 votes     reply to comment
spetsnaz_stalker Mar 21 2013, 12:32pm says:

It looks almost better than the aek from bad company 2 or batleffield 3, and i am serious!!! Incredible job!! Moding FTW!!!

+2 votes     reply to comment
theSixtyEight Creator
theSixtyEight Mar 21 2013, 1:51pm replied:

tbh, bad company 2 weapons suck, those are just meshes without proper normal maps and some really quick textures.

+5 votes   reply to comment
MaxPlayer2009 Mar 21 2013, 2:40pm replied:

Well, BC2 have teh model of prototype AEK971 version, and bf3 and arby26's are modern AEK971 with foldable stock and new foregrip... still yeah, bc2's normal maps and textures are bad.

+2 votes     reply to comment
Millenia Author
Millenia Mar 21 2013, 2:30pm replied:

Looks way better than BF3, IMO.

And it's not even finished yet! :P

+6 votes   reply to comment
[TZP]LoNer1 Mar 21 2013, 2:45pm replied:

This i can agree on, BF3 is an AAA title people, and in contradiction to the title, it doesn't feature 8/11k poly weapon meshes like some mods for games like CSS do, because they have a budget to stay close to (as in performance not money wise).

+1 vote     reply to comment
Millenia Author
Millenia Mar 21 2013, 3:06pm replied:

It's not about the amount of triangles, it's just that it's poorly made art that would look much better if they had the right artists on the job.

+2 votes   reply to comment
lokStre Mar 21 2013, 3:13pm replied:

Ha ha, I was just about to say the same. Your texture blows that BF3 one out of the water, the model has very little to do with it. Slap the BF3 texture on the model being used here and it'll still look like crap.

0 votes     reply to comment
[TZP]LoNer1 Mar 21 2013, 3:28pm replied:

Really? I thought it was ALWAYS about the budget, but then again, i'm no game artist, only a modder. And IDK what FB2 can handle, but I know that's it's supposed to be +2 times that what stalker's xray can handle.

Funny, I really thought they'd have to take the "lower" end pc's into account with the creation of models etc.

0 votes     reply to comment
theSixtyEight Creator
theSixtyEight Mar 22 2013, 4:43am replied:

maybe they just didnt have time, artist themselves dont need to be necesarilly bad artist. In bf3 there are shitloads of weapons and IMO if they would make everything in high quality, it would take lots of time, or would be expensive since they would have to employ lots of artists

+1 vote   reply to comment
Kocayine Mar 25 2013, 9:19am replied:

Haha, what? Why are you trying to excuse the sloppy work of EA hired DICE? Think how many millions they're making off a game like this any you sit and talk about taking time or something being expensive? Come on... Think of the work we are watching Millenia do here, there's absolutely no excuse for the sloopy work of artists working on games like BF3.

+4 votes     reply to comment
Kocayine Mar 25 2013, 9:17am replied:

Almost better? It's tons better :-\ ...

+2 votes     reply to comment
Thesoldierintheswamp Mar 21 2013, 4:57pm says:

please put up texturing tutorials... lol

+1 vote     reply to comment
Kelevera Mar 22 2013, 6:12am replied:

I believe he has. Search Arenovalis on Youtube

+2 votes     reply to comment
vassili2016 Mar 22 2013, 12:00pm says:


+1 vote     reply to comment
Edo87 Mar 22 2013, 12:44pm says:

Oh my Gooooooooooooooooooooooooooooood

+1 vote     reply to comment
Altheniar Mar 26 2013, 9:41pm says:

Good work.

+1 vote     reply to comment
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