The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Makarov, texturing
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[TZP]LoNer1 Apr 8 2013, 5:26pm says:

You're getting to it! Much better indeed :) Love the directional wear on the magazine :) The lightning also made the model look buff, it lacked that yeah!

Also, will we see a version with suppressor attachached?

Really nice mill, I expected nothing less

+15 votes     reply to comment
Millenia Author
Millenia Apr 8 2013, 5:37pm replied:

Yea, I'll whip up a suppressor for it after I'm done with the texture.

+9 votes   reply to comment
mod115 Apr 8 2013, 5:50pm says:

thank you! love your work.... :*

+2 votes     reply to comment
Daemonion Creator
Daemonion Apr 8 2013, 6:27pm says:

Nice work on the model, Matt, and great texture, Mil.

I literally have a Makarov sitting in my shed. You guys will be getting 100% authentic audio for this one.

+14 votes   reply to comment
Millenia Author
Millenia Apr 8 2013, 6:37pm replied:

Aww yis!

+10 votes   reply to comment
[Tox(sic)] Apr 8 2013, 7:57pm replied:

Really?!? Nice!

+5 votes     reply to comment
Daemonion Creator
Daemonion Apr 9 2013, 1:54am replied: +6 votes   reply to comment
[Tox(sic)] Apr 9 2013, 10:16am replied:

It actually says "Made in Russia".

+2 votes     reply to comment
themesmith Apr 8 2013, 6:49pm says:

Hell yes, my favorite pistol.

+2 votes     reply to comment
Lacedaemonius Apr 8 2013, 10:54pm says:

Will there be a Stetchkin as well?

+2 votes     reply to comment
Millenia Author
Millenia Apr 9 2013, 2:29am replied:


+3 votes   reply to comment
theSixtyEight Creator
theSixtyEight Apr 9 2013, 4:30am says:

Looks nice, will you add some reflections to bullets onto diffuse?

+2 votes   reply to comment
Millenia Author
Millenia Apr 9 2013, 5:24am replied:

Eh, I don't really like mixing dynamic and static lighting.

+1 vote   reply to comment
hrqa Apr 9 2013, 4:39am says:

can you make a makarov PMM (12 round mag)

+2 votes     reply to comment
Millenia Author
Millenia Apr 9 2013, 5:25am replied:

Probably not at least now, *maybe* later. I've got a ton of way more important things to redo first :P

+2 votes   reply to comment
Thesoldierintheswamp Apr 9 2013, 8:20am says:

You guys should add super complicated extra small realistic bumpmaps to all these guns.
There's a challenge eh? ;D

+2 votes     reply to comment
[TZP]LoNer1 Apr 9 2013, 10:42am replied:

>Increase bump map size by 4 (4096k res.)
>Render texture from diffuse
>Import in photoshop / crazybump
>Render final image
>Invert channels in photoshop
>Implant in game
>Dont notice difference from 1k

True story, believe me. My LR300 texture is 4k x 4k with 8k bump maps. Yes, it looks amazing, but once you spawn a group of mercs... haha!

Also, crazy high bumps for pistols is never a smart thing. You most of the times wont even notice, at least, the average FPS player :/ guys like you and me, well yeah... we're 2 out of a few who actually appreciate the work artists put into their creations

+2 votes     reply to comment
Millenia Author
Millenia Apr 9 2013, 10:55am replied:

Yeah this is 2k already which is a bit overkill for a pistol :P

+2 votes   reply to comment
Argoon Apr 9 2013, 11:03am replied:

Never but never go above 2k for anything but terrain if you want a good looking but playable game, is nice to see the small details on the 3D app but ingame very small details just become noise and the high rez texture just takes performance away.

+3 votes     reply to comment
jketiynu Apr 9 2013, 1:52pm replied:

I sorta agree. For some of the bigger assault rifles and stuff maybe 2k, but for pistols 1k should be plenty.
Don't get me wrong: I love how stuff looks in higher-res but for some people it can cause performance issues. Maybe make optional lower-res versions of textures for people worried about that (not me, I have a really nice PC ;) )?

+3 votes     reply to comment
Beac Apr 9 2013, 12:07pm says:


+1 vote     reply to comment
hunter2k Apr 9 2013, 3:20pm says:

How have you guys never been head hunted?

+1 vote     reply to comment
Amez Apr 10 2013, 12:20pm says:

That looks perfect!

+1 vote     reply to comment
FrostyBlue Apr 11 2013, 8:06pm says:

These models are very well done. I only wish theese were on another hand rig such as Wolf KoTTo's so you could have a lot more flexibility with the bone structure.

+1 vote     reply to comment
MatuMan Apr 28 2013, 8:12am says:

I am already using this makarov, with new vegas. :)

+1 vote     reply to comment
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Model by MTindle. Still work in progress.

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Apr 8th, 2013
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