The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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RSS Report Makarov, texturing (view original)
Makarov, texturing
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Lоner
Lоner

You're getting to it! Much better indeed :) Love the directional wear on the magazine :) The lightning also made the model look buff, it lacked that yeah!

Also, will we see a version with suppressor attachached?

Really nice mill, I expected nothing less

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Millenia Author
Millenia

Yea, I'll whip up a suppressor for it after I'm done with the texture.

Reply Good karma+9 votes
mod115
mod115

thank you! love your work.... :*

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Daemonion CreatorSubscriber
Daemonion

Nice work on the model, Matt, and great texture, Mil.

I literally have a Makarov sitting in my shed. You guys will be getting 100% authentic audio for this one.

Reply Good karma+14 votes
Millenia Author
Millenia

Aww yis!

Reply Good karma+10 votes
[Tox(sic)]
[Tox(sic)]

Really?!? Nice!

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Daemonion CreatorSubscriber
Daemonion Reply Good karma+6 votes
[Tox(sic)]
[Tox(sic)]

It actually says "Made in Russia".
Genius.

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themesmith
themesmith

Hell yes, my favorite pistol.

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Lacedaemonius
Lacedaemonius

Will there be a Stetchkin as well?

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Millenia Author
Millenia

Prolly

Reply Good karma+3 votes
theSixtyEight Creator
theSixtyEight

Looks nice, will you add some reflections to bullets onto diffuse?

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Millenia Author
Millenia

Eh, I don't really like mixing dynamic and static lighting.

Reply Good karma+1 vote
Thesoldierintheswamp
Thesoldierintheswamp

You guys should add super complicated extra small realistic bumpmaps to all these guns.
There's a challenge eh? ;D

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Lоner
Lоner

>Increase bump map size by 4 (4096k res.)
>Render texture from diffuse
>Import in photoshop / crazybump
>Render final image
>Invert channels in photoshop
>Implant in game
>Dont notice difference from 1k
>????
>[ERROR] OUT OF MEMORY

True story, believe me. My LR300 texture is 4k x 4k with 8k bump maps. Yes, it looks amazing, but once you spawn a group of mercs... haha!

Also, crazy high bumps for pistols is never a smart thing. You most of the times wont even notice, at least, the average FPS player :/ guys like you and me, well yeah... we're 2 out of a few who actually appreciate the work artists put into their creations

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Millenia Author
Millenia

Yeah this is 2k already which is a bit overkill for a pistol :P

Reply Good karma+2 votes
Argoon
Argoon

Never but never go above 2k for anything but terrain if you want a good looking but playable game, is nice to see the small details on the 3D app but ingame very small details just become noise and the high rez texture just takes performance away.

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MSwartz
MSwartz

I sorta agree. For some of the bigger assault rifles and stuff maybe 2k, but for pistols 1k should be plenty.
Don't get me wrong: I love how stuff looks in higher-res but for some people it can cause performance issues. Maybe make optional lower-res versions of textures for people worried about that (not me, I have a really nice PC ;) )?

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Beac
Beac

Seeexxxyyyy

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hunter2k
hunter2k

How have you guys never been head hunted?

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Amez
Amez

That looks perfect!

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FrostyBlue
FrostyBlue

These models are very well done. I only wish theese were on another hand rig such as Wolf KoTTo's so you could have a lot more flexibility with the bone structure.

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MatuMan
MatuMan

I am already using this makarov, with new vegas. :)

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Description

Model by MTindle. Still work in progress.

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