The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Model finished, just time to get the textures done
Axe? WTF?
That was the first thing I thought, then I realized the options of the use...THROWING IT AT MOTHERF***NG BANDITS lol
Throwing it. Hell to the yes. That would make my life.
Can somebody tell me who just went too this comment section and downvoted mine and LoNer's comments? Very annoying to do it without reason...
I should stop complaining.
Wow more melee for STALKER, People soup has a system of melee but it's very poor, i hope that this will be better.
Maybe it won't even be used for melee. Maybe to get through locked wood doors perhaps, which would be a cool mechanic.
And why can't it be used as melee weapon? One thing does not exclude the other :D
But it's a very nice idea, model looks fine so far!
What locked wood doors?
You know, doors which are locked.
Okay, trying to be helpful. There are some wood doors who can't be opened via "F", I can't give a good example now, but I guess that you tried to explore the zone, right?
Sure but they are already open-able otherwise they need a quest item or something to get opened. Making the doors breakdown-able with an axe seems like an insane amount of work. I dont think the engine supports something like that. Oh well, im being a buzzkill
Too much cocaine, right? Just joking, it would definitely be a cool feature, but I think it is impossible...Why do they implement an axe if there is nothing to destroy? *crying*
Well you can destroy your foes
So I'll do.
Nice!
Haha! Crazy mil, you probably drank too much rum eh? ;D
ALL HAIL AXE*holy spirit voice*
HERE'S STRELOK!
Taking ideas from New Vegas?, In any case this look kinf of ... weird, how much use can you give to this thing? Other than beign a crazy phsycopat seeking revenge of someone who you dont even know of and willing to slaughter any living thing in the Zone to find him
"hey, trying to mess with me vortex? Huh? HUH-"
wush.
BLOODSUCKERS?... NO PROBLEM!
"TODAY THE LURK MOD TEAM ANNOUNCED THAT A NEW GAME MODE CALLED BERSERKER MODE WILL BE A CHOICE WHEN STARTING A NEW GAME"
Huh? What? Where?
I feel like I arrived here from Dayz... Hmmm, an axe would be an interesting weapon...