The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Done by our new 3d guy, MTindle. Posting on his behalf since his permissions don't seem to work yet, heh.
Simply wonderful, don't know about that handguard though, is that standard?
Seems like standard for all Stalker weapons, but it doesn't bother me at all
If you google this gun (maybe wikipedia), you'll see almost no difference. Don't know what your problem is...
My only problem is my lack of knowledge on Saigas.
your face! god damn it!
Stop it, I can't take any more awesomeness!
Oh my goooooooooooooooooood
That's wonderful.
Is there a version with a full-length barrel and handguard as well?
Nope.
Very good looking shotgun.
very good
Very nice. I wonder...did he learn any tricks from you, Millenia?
In any case, if this is generally representative of the work he can do, I want him to tackle as many of the NATO weapons as possible. Why, you may be wondering? This weapon looks very sleek and modern besides being highly detailed. From what I've seen, you work better on making weapons look a bit more worn and rustic, Millenia; and I would like the NATO weapons to look more fresh since they would likely be getting brought in relatively new by the Mercs, Sid and Bandit black market operator(s). Though if you have made any sweetly sleek looking tactical weapons, feel free to post links to pics, Mil.
On the topic of weapons...I think we lost weapons in the transition from 1.05 to 1.1; will we be losing more weapons from 1.1 to 1.2, gaining some, or staying roughly the same (but perhaps with different specific weapons)? Or is it too early in development to tell (as in, you're just going to do as many weapons as your team can stand before/while you finish up everything else for launch)?
Yeah I've been teaching him 3d for the past 8 months or so?
We'll see about the amount of weapons but I'm trying to maintain quality over quantity and would rather leave a few things out if they did stick out negatively.
Awesome!
WOW, I was waiting for this, beautiful work
Cool, my favorite shotgun. If I could offer one small critique it would be to say that the scratch marks on the receiver look a bit too "planned" and not so much naturally occurring from normal wear and tear.