The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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themesmith Dec 2 2012 says:

Lookin good

+5 votes     reply to comment
0rpheus Dec 2 2012 says:

Both the model and texture looks really nice! Awesome job!

+4 votes     reply to comment
d4v33edz Dec 2 2012 says:

Now that looks lethal!

+3 votes     reply to comment
Resev Dec 2 2012 says:

Do want! :)

+2 votes     reply to comment
Coon4Ever Dec 2 2012 says:

nice...for fallout too...great job

+2 votes     reply to comment
stolenrock Dec 2 2012 says:

That looks lovely

+1 vote     reply to comment
[TZP]LoNer1 Dec 2 2012 says:

Jesus mill... I feel so noobish. May I PM you? I'm working on my first weapon model and I'd love to get some tips from a pro like yourself.

(btw, did you get dDo?)

+1 vote     reply to comment
Guest Dec 2 2012 says:

I think that if some one can design a weapon that looks as good as these and make the different versions of them, like how it is going to be in 2.0 than they could be put in the game if they fit the stalker criteria and work within the game then they should be added. To the point where there doesn't become like borderlands but it would be nice to see more weapons, but not at the expense from the team making this mod for us to spend there time on such a thing but that way a variety of weapons could be introduced into the game.


+3 votes     reply to comment
VAFeuerstein Dec 2 2012 says:

love it, but I'm wondering where the fire selector is.

is this an M1A?

other than that nit-pick though, it looks wonderful!

0 votes     reply to comment
[TZP]LoNer1 Dec 2 2012 replied:

Title = m14

So I guess it's a m16a4 :P

+1 vote     reply to comment
VAFeuerstein Dec 2 2012 replied:

except the fire selector is the only visible component I can think of that differentiates the M14 from the M1A

+1 vote     reply to comment
DrStrangelov3 Dec 2 2012 says:

AWESOME, now add the final battle rifle, the glorious FAL, plz.

+2 votes     reply to comment
Daemonion Creator
Daemonion Dec 3 2012 says:

Guess I'll have to get my hands on an M14 for audio.

+3 votes   reply to comment
Mudhut Dec 11 2012 says:

That is so sexy

+1 vote     reply to comment
InternetExplorer6 Dec 18 2012 says:

Wow, awesome work!

+1 vote     reply to comment
Myloman Dec 20 2012 says:

Great work, the wooden finish is especially impressive.

+1 vote     reply to comment
Guest Jan 29 2013 says:

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Dec 2nd, 2012
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