I'm an aspiring artist primarily, hoping to eventually get involved in the gaming industry once I refine my skills for a few years. I'm an avid gamer and approach them with an intellectual and creative mindset when it comes to conjuring up ideas for my own. I'm also heavily involved in le parkour, music, film-making, martial arts, stunts, and many other things. I'm currently involved in a few projects, most recently Vampire Slayer 2.0; a modification for Max Payne 2, which I am the conceptual artist & writer for. I'll be designing character poses, graphic novels, and have written the entire storyline for the mod. I may post up my progress depending on what the creators allow/prefer. I will not disclose information regarding the mod, so direct your queries to the rest of the VS team.

Image RSS Feed Latest Screens
Steel Samurai - Character Sheet (WIP) Dark Wizard - Character Sheet (WIP) Slayer  - Character Sheet (WIP)

Latest tweets from @navitasmc

A little something I did for uni. All about dat #ninja lyf T.co

Mar 30 2014, 4:56am

@remikolawole For real dude. One of the few things keeping me sane right now haha. Pretty rare for me to connect like that. Pleasure!

Mar 30 2014, 2:06am

T.co - Been bumpin this all weekend. @remikolawole this really got through to me man. You're an amazing dude :)

Mar 30 2014, 1:32am

T.co - New promo track for @mistressofc which I filmed and edited for. Boomshakalakasucka!

Mar 26 2014, 12:21am

T.co - New track using a beat from @Passion_HiFi . Lots of work ahead, but I'm putting the time in to improve myself.

Mar 17 2014, 11:30pm

@regularsteven Hey man, I was wondering if you'd be willing to allow some use of your Melb time lapse video with proper accreditation?

Mar 17 2014, 1:42am

@mistressofc @MichelleGHunder Ho mai gawd ewe so funni bic boi!

Mar 16 2014, 10:45pm

@MichelleGHunder I really appreciate the chat last night. I feel very thankful to have come across you and @mistressofc. Thanks so much! x

Mar 11 2014, 12:31am

@MichelleGHunder I still had uni till 5 you shamalamadingdong! But also shush :p

Mar 10 2014, 2:40am

@MichelleGHunder Totally running late. I blame society.

Mar 10 2014, 2:30am

Anti Stolen Content Association

Anti Stolen Content Association

Other group with 10 members, must apply to join

The Anti Stolen Content Association (ASCA) is dedicated to the protection of modding potential content in the far reaches of the internet. A modder may...

Concept Artists

Concept Artists

Arts & Literature group with 329 members, open to all members

This group was created for the purpose of gathering concept artists who love working with mods and those who look forward to joining one.

Developer Banter

Developer Banter

Official group with 352 members, open to all members

A show all about developers doing what they do best, making the Mods and Games that we all love to play. Laid back chat to provide entertainment and advice...



Arts & Literature group with 262 members, open to all members

Deviant Art is a place where people all around the world can share their artwork or literature and even photography together. And in the more recent years...

Iterative Games Testing

Iterative Games Testing

Educational group with 7 members, invitation only

Beta Tester Group for Iterative Games. Looking your feedback to make my games better. There will be cake, I promise.

Musicians at ModDB

Musicians at ModDB

Arts & Literature group with 309 members, open to all members

This group is for all the musicians at ModDB. I place to show off their work and to discuss music. You could also ask for help for a song or give suggestions...

The Escapist Magazine

The Escapist Magazine

Web & Community group with 57 members, open to all members

The Escapist Magazine is home to some of the best Game reviewers on the net, and I'm here to post it all here onto this Group.

VS Team

VS Team

Developer & Publisher with 3 members, invitation only

The team that works on Vampire Slayer 2.0 total conversion for Max Payne 2

Post comment Comments  (0 - 10 of 35)
labe.me Feb 10 2013, 3:21am says:

Hi Dan.

A while back you gave a note to Bloblocks: a strange introspection.

I still have mitigated comments about this little game, some people really love it and find it innovating (see the reviews on Kongregate if you doubt it) and others obviously don't.

I was thinking about this today, maybe I could improve the game this year but where should I start?
The problem is I don't get feedback from those who don't like the game.

That's why I would be really interested by your input about why, in your opinion, my game sucks and how it could be improved :)

I will be happy to give you the game for review on iPad or Android if you have a tablet (I am not found of the phone version but you can try it on it too).

Please drop me a mail at laurent@labe.me


+3 votes     reply to comment
CwnAnnwn Jan 8 2013, 2:41pm says:

Thanks for the watch fellow Aussie!

+3 votes     reply to comment
iQew Nov 6 2009, 4:24am says:

Just had a look at your gallery. Good ideas, but one thing I waned to mention:

"Slayer - Character Sheet (WIP)"

The character with the big 2 handed sword is not balanced enough. He has got this big *** sword which is pretty cool, but he needs something to balance it with. Give him some sort of cool design item or weapon/shield in his other hand (not his mainhand) and you will see that it's more balanced and therefor looking even cooler.

Just a litle trick, keep up the good work ;)


+3 votes     reply to comment
Myloman Nov 6 2009, 6:43am replied:

Yeahhh, you do realise I was working purely from a direct source. Therefore the output was dictated by 3D models, which have already been made. So it wasn't really up to me to alter such details..I appreciate the feedback of course. But if you check out the Vampire Slayer 2 mod on here, you'll see that the creators didn't intend for such a function. Thanks anyway man. My real gallery is on deviantart, not here.

+2 votes     reply to comment
jenkins_08 Oct 31 2009, 2:16am says:

Hah awesome another parkour buff and aussie too..

Haven't had a run is so bloody long, best i could do was like turn palms on cars and rails and just got the king kong down before i moved into the bush where there is nowhere to jump around :/

Sounds like we got a bit in common lol, i'm a composer/musician and have been for about 9 years or more now, been doing parkour since before i even knew what it was.. been a modder for about 3 years now and hope to one day get into the games industry lol

Btw awesome concepts mate :)

Peace, Jenkins

+3 votes     reply to comment
Myloman Nov 1 2009, 12:37pm replied:

Haha, excellent! Good to see there are actually other aussie traceurs on moddb :P. Yeah I've been a bit slack too bud, but recently made a short film and got a lot of parkour in it. But hey don't forget that rural parkour can be just as good to work with, I'm sure you can find some awesome rock formations and trees depending on where you are. Give it a shot eh?
Yeah definitely sounds like we do, and I would love to hear some of your compositions if you allow it. I think I really wanna try out modding, I haven't got the know-how but if I teach myself I could make something of substance I think. But so far I too would love to end up in the gaming industry as an artist.
Thanks so much! Really appreciate it, although I don't think those drawings demonstrate my skill very well, seeing as they're roughs.

Anyway, thanks for dropping a line and don't be a stranger :).


+2 votes     reply to comment
Maggot4ever Oct 8 2009, 7:30pm says:

thx for watching my blog mate.


+3 votes     reply to comment
Myloman Oct 9 2009, 8:23am replied:

Haha no worries man :P.

+2 votes     reply to comment
cW#Ravenblood Oct 3 2009, 3:47pm says:

No problem!

+3 votes     reply to comment
Sliderp Sep 9 2009, 11:27am says:

Cheers, mate. Just wanted to thank you for the nice comments.

+3 votes     reply to comment
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