The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Daemonion Author
Daemonion - - 529 comments

"What have we here?"

Reply Good karma+11 votes
ClearVall
ClearVall - - 470 comments

"...
What is this ****?"

Reply Good karma Bad karma+14 votes
Daemonion Author
Daemonion - - 529 comments

"Now that's the way to go!"

Reply Good karma+10 votes
dragonowner09
dragonowner09 - - 34 comments

"Good hunting s.t.a.l.k.e.r"

Reply Good karma Bad karma+9 votes
SlayerX3
SlayerX3 - - 2,448 comments

"MARKED ONE? WHAT THE HELL?"

Reply Good karma Bad karma+7 votes
Kelevera
Kelevera - - 87 comments

"I think... for this one I can give you-"

Reply Good karma Bad karma+4 votes
DoctorSpanky
DoctorSpanky - - 1,733 comments

It's alive :)

Reply Good karma Bad karma+9 votes
N3uR0m4nT3
N3uR0m4nT3 - - 408 comments

Looks good, even though I much prefer him with hair. :(

Reply Good karma Bad karma+2 votes
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Description

Every map is now Level-Editor ready, which means we have complete control over dynamic light sources, spawn object placement, etc.