Kings and Conquerors: The Hellenistic Era is a total conversion mod for Rise of Nations: Thrones and Patriots that aims to bring the Hellenistic period to life.

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Walls!
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AlphaZulu
AlphaZulu Jan 14 2015, 3:17am says:

This is hella awesome!

+3 votes     reply to comment
Wintercross
Wintercross Jan 14 2015, 4:44am says:

Looks good!

+2 votes     reply to comment
Knez
Knez Jan 14 2015, 5:26am says:

Walls ?!!
YES
IT's only on scenario editor,but it doesn't matter.
We can make some epic battles,

+2 votes     reply to comment
azangara
azangara Jan 14 2015, 9:31am replied:

стены можно строить, есль добавить крестам эту функцию

+1 vote     reply to comment
Super7700 Author
Super7700 Jan 14 2015, 4:04pm replied:

That's just what I'm hoping for, I'd love to reenact some historical battles and wars!

+1 vote   reply to comment
Beelim
Beelim Jan 17 2015, 10:10pm replied:

We do have plans for a CtW. The walls would be ideal for epic scenarios, ie siege of Carthage, etc.

+1 vote     reply to comment
azangara
azangara Jan 14 2015, 9:30am says:

O YES!

+2 votes     reply to comment
Super7700 Author
Super7700 Jan 14 2015, 4:06pm replied:

Thanks, I hope these will be useful to you with the great scenarios you are designing!

+1 vote   reply to comment
almos_22
almos_22 Jan 14 2015, 12:30pm says:

OO Yes YES!!! :) This is outstanding!!!

+2 votes     reply to comment
knight133
knight133 Jan 14 2015, 12:34pm says:

will there be gatehouses to build with and, when available to have?

+1 vote     reply to comment
Super7700 Author
Super7700 Jan 14 2015, 4:00pm replied:

Yes I'll be adding gatehouses as well, though I might not be able to make them open and close (they'll just remain open). All of this will be in the next release, which is still a long way away.

+1 vote   reply to comment
knight133
knight133 Jan 15 2015, 2:33pm replied:

thank you!

+1 vote     reply to comment
JeluArg
JeluArg Jan 16 2015, 8:13pm says:

WOAH!!! is incredible i like it a lot

+2 votes     reply to comment
Beelim
Beelim Jan 17 2015, 8:25pm says:

Awesome work! I recognise those towers, though. Did you assimilate them from the Carthaginian city which I created in max?
Anyway, I noticed an issue which you might not have noticed: the segments are not flush with one another. Try to create your segments so that they resemble those in Age of Empires - they should be built in 2-doober squares, with the ends occupying the full doober, and the walls being flush with the square. Try and make 3 different parts - corner, n-s aligned segment, and e-w aligned segment. I can show you how it's done.

Will you be creating diagonal segments by any chance?

+2 votes     reply to comment
Super7700 Author
Super7700 Jan 18 2015, 2:30pm replied:

Thank you very much! The towers are actually a mix of two models imported from EU3. The wall models do occupy the full doober, the reason why they don't completely align is due to the varying elevation of the terrain, so unfortunately there's nothing that can really be done about that.

I don't see much of a need for diagonal segments, also I think there would be issues with the alignment. So for now it'll just be these pieces as well as gates.

+1 vote   reply to comment
Beelim
Beelim Jan 18 2015, 8:10pm replied:

You can create your own using elements from the Carthaginian wall model which I gave you. It should not be too difficult.

+1 vote     reply to comment
WartotalXD
WartotalXD Jan 19 2015, 6:34am says:

Looking good ;)

+2 votes     reply to comment
almos_22
almos_22 Mar 4 2015, 1:37pm says:

In wath faction are you guys working now!!? I would like to see some new fresh imagens in here :DD

+1 vote     reply to comment
Super7700 Author
Super7700 Mar 5 2015, 10:29pm replied:

Progress has really slowed down unfortunately now that I'm back at school, we're still focusing on the Seleucids but there isn't really much to preview at the moment. Beelim is making good progress on a Scythed Chariot unit though!

+2 votes   reply to comment
almos_22
almos_22 Mar 6 2015, 5:22am says:

Yeah I notice that in the wiki Beelim is doing well in it the Scythian chariot is looking amazing!

+1 vote     reply to comment
Tyranick
Tyranick Mar 18 2015, 1:43pm says:

Will walls/gates ever be buildable in quick battles? Even if the simplest was was to add them as just two structures, one is a "middle" part which makes up most of the wall, and the other is a "corner segment" or "tower segment" which thus makes up the towered bit's I see.

This and gates would be awesome...man, i wish this game shipped with walls and gates as turning them into like lazer grids or steel re-enforced concrete in later ages (say in a seperate mod) would be even more awesome. But hey, that's just me.

+1 vote     reply to comment
Super7700 Author
Super7700 Mar 19 2015, 12:54am replied:

Unfortunately there isn't really any way to get walls and gates working properly in quick battles. One problem is that the player would have to place each individual piece instead of having a click-drag system like in other games. Secondly and most importantly, the AI would have no idea how to use walls and gates properly and would most likely place a few random wall pieces in their cities rather than build an actual wall.

+1 vote   reply to comment
almos_22
almos_22 Mar 30 2015, 8:04am says:

Now I maybe pay extra more attention to the picture and I noticed that all the Illyrian troops that the Macedonians have are in it already, right!!? :)

+1 vote     reply to comment
Super7700 Author
Super7700 Apr 2 2015, 11:36pm replied:

Those are in fact Seleucid levies, we haven't got around to creating the Illyrian mercenaries yet.

+2 votes   reply to comment
almos_22
almos_22 Apr 3 2015, 10:05am says:

Seleucid units!!! How many times I watch them with great attention and even like that I think that I really wouldn´t guess!! Illyrians was my strongest bet really! :) :D

+1 vote     reply to comment
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Description

While there isn't any way to get walls working properly in quick battles, you will be able to place walls in the scenario editor, so you can have walled cities and fortresses! This should help to make scenarios more immersive and historical.

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Jan 14th, 2015
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