Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.


  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units. 
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here: Moddb.com

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Fortress Guards Fortress Assault The Hellenistic Era 0.1 Released!
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11 comments by Super7700 on Jul 13th, 2014

Today, we are proud to announce the very first release of Kings and Conquerors: The Hellenistic Era! This version comes with two playable factions, the Romans and Macedonians, as well as a range of new features.



Rise of Nations

The Hellenistic Era 0.1

Rise of Nations Extended Edition

The Hellenistic Era 0.1 (Extended Edition)



  • Two playable factions, the Macedonians (replacing the Romans) and the Romans (replacing the Turks).
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.
The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released!
The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released!


  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. I've also created a forum where you can post your thoughts: Moddb.com

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The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Jul 12, 2014 Full Version 4 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Jul 12, 2014 Full Version 21 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Post comment Comments  (50 - 60 of 347)
Vasili1097
Vasili1097 Feb 27 2014, 12:50pm says:

This mod looks great so far, I'm curious though, how far are you planning to expand the map? Will this be mainly Mediterranean-centered? Or will there be Britons and Gauls as well?

If there won't be I understand, that would shift the focus off the Greeks and more onto the Romans, given their later expansion.

+3 votes     reply to comment
Starvoider
Starvoider Feb 22 2014, 8:27pm says:

@Super7700 does this work with torrented versions? i've lost my game :(

+2 votes     reply to comment
Super7700
Super7700 Feb 22 2014, 11:09pm replied:

I don't know sorry.

+2 votes     reply to comment
azangara
azangara Feb 22 2014, 2:12am says:

Hello I'm back
with a new idea and new graphics)))
go to my page and see the new design
Terrain flora and fauna

+2 votes     reply to comment
Super7700
Super7700 Feb 22 2014, 4:05am replied:

That is excellent news! The new desert terrains look very good.

+1 vote     reply to comment
Beelim
Beelim Feb 19 2014, 10:11pm says:

Work on Domini et Imperi, the Italian language version of Kings & Conquerors Wiki, is underway:

Front page: Surrectumetdeclinatum.wikia.com
Atlas (Italian): Surrectumetdeclinatum.wikia.com

I have been trying to get the peeps at Wikia to convert the language of my wiki to Italia, but thus far we have met with little success.

+2 votes     reply to comment
Super7700
Super7700 Feb 19 2014, 10:42pm replied:

Thanks you for working on an Italian version of the wiki, but try to translate the complete pages such as the factions and units first. There's not much point on making an Italian page for the Atlas while it's incomplete.

+1 vote     reply to comment
Beelim
Beelim Feb 20 2014, 2:43am replied:

I can't work on those unless the units are finalised. If you can share stuff like sketches or notes it might be well and it would not just help in creating Domini et Imperii but can also be used to discuss ideas with other people using the K&C Wiki. At present the K&C wiki can only be best described as a chalkboard for stakeholders in our project.

+1 vote     reply to comment
Super7700
Super7700 Feb 20 2014, 2:55am replied:

I was referring to completed unit pages that already exist on the wiki. However, given that there will likely be stat changes and there aren't many pages on the wiki anyway, there isn't really much point in creating a translation until after a few releases when more things have been finalised.

+1 vote     reply to comment
Super7700
Super7700 Feb 12 2014, 10:41pm replied:

It would be best to wait until I have started work on these factions, so we can put our full focus on them. At the moment I am more interested in finishing what will appear in the first release.

+1 vote     reply to comment
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