Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.


  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units. 
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here: Moddb.com

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The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released!
Blog RSS Feed Report abuse Latest News: The Hellenistic Era 0.1 Released!

10 comments by Super7700 on Jul 13th, 2014

Today, we are proud to announce the very first release of Kings and Conquerors: The Hellenistic Era! This version comes with two playable factions, the Romans and Macedonians, as well as a range of new features.



Rise of Nations

The Hellenistic Era 0.1

Rise of Nations Extended Edition

The Hellenistic Era 0.1 (Extended Edition)



  • Two playable factions, the Macedonians (replacing the Romans) and the Romans (replacing the Turks).
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.
The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released!
The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released!


  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. I've also created a forum where you can post your thoughts: Moddb.com

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The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Jul 12, 2014 Full Version 2 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Jul 12, 2014 Full Version 21 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Post comment Comments  (50 - 60 of 336)
Edward_x
Edward_x Feb 12 2014, 10:54am says:

hello,I am a chinese game player,I like your mod so mush.could you tell where I can download it,and could you tell me how to open the bh3 file. thank you.

+1 vote     reply to comment
Super7700
Super7700 Feb 12 2014, 12:57pm replied:

Hi, thank you for your kind words. The mod hasn't been released yet so there is no download, but we are getting close. Also, you cannot open bh3 files.

+1 vote     reply to comment
Beelim
Beelim Dec 30 2013, 10:02pm says:

Hello,

I would like to try my hand at developing a faction for Kings & Conquerors. Would you like to give me a faction and a tileset to do? if you approve, please place a roster at Kings & Conquerors Wiki for me to work on.

+1 vote     reply to comment
Super7700
Super7700 Dec 31 2013, 12:13am replied:

If you want to help out, I would rather that you worked on the siege weapons and ships, since that is something I won't be able to handle on my own. There's a list of the Roman siege weapons and ships in one of your PMs, and there are a number of Macedonian siege weapons that need to be done as well.

+1 vote     reply to comment
Beelim
Beelim Dec 31 2013, 9:39pm replied:

Alright, thanks for the mesh. I won't just be producing the model, I will also be animating it for you even though I don't really know how it might turn out.

+2 votes     reply to comment
Super7700
Super7700 Jan 1 2014, 2:28am replied:

Well good luck, and thank you for offering to do this.

+1 vote     reply to comment
Beelim
Beelim Jan 1 2014, 10:16am replied:

In addition to the draft ballista mesh, I have also given you the Serb spearman from Rise of Kings. When you begin working on the Celtic or Germanic factions of K&C I believe you will find it useful.

As you hve also uploaded skins to DropBox, I will also be reworking it to accommodate the Rorarii so that we also can have combat engineers operating the macroballista (from the image you sent, it seems that the siege machine you want is quite huge and is clearly meant to be heavy artillery).

+1 vote     reply to comment
Beelim
Beelim Dec 31 2013, 4:16am replied:

I will be creating a ballista for Rise of Kings, for South European factions. I will try my best to follow your specifications although I admit it might not be possible to follow it wholly, although I realised that with my new rigs ANYTHING is possible!

+1 vote     reply to comment
Beelim
Beelim Dec 31 2013, 4:09am replied:

Got it. I had been thinking of the Roman ballista, but I am hitherto not too certain how to do it, although I may have ideas. The breathing animations of my infantry are quite interesting, and I was surprised that they do work, so it implies that it might be possible to create a ballista that could work.

+1 vote     reply to comment
Super7700
Super7700 Dec 16 2013, 4:58am replied:

Hi, the mod hasn't been released yet, but I'm hoping to release the first version early next year.

+1 vote     reply to comment
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