Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.


  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here: Moddb.com

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RSS feed Articles

The Hellenistic 0.11 has now been released! This version features several small additions and fixes to make the Roman and Macedonian factions more complete.



Rise of Nations

The Hellenistic Era 0.11

Rise of Nations: Extended Edition

The Hellenistic Era 0.11 is now available on the Steam Workshop! You can subscribe to the mod here.

IMPORTANT: This mod will crash if it's priority is set below certain mods, notably the Terrain 5 Extended mod. To fix this, go to Tools and Extras => Steam Workshop, select the Terrain 5 Extended mod from the list and move it to the bottom by pressing "priority down". Then, just to be safe, move The Hellenistic Era to the top of the list by pressing "priority up".


  • New units: Kestrosphendonetai and Hiera Ile for the Macedonians, Vigiles for the Romans.
  • A number of textures and models have been improved
  • Thanks to The_Fulcrum, heavily-damaged forts can now be captured if you have more soldiers nearby than its owner. With the Informer ability you can also capture undamaged forts.
  • The Peasant Dwellings, Noble Residence, Sporting Centre and Cultural Centre now produce resource trickles.
  • Several bugs and balancing issues have been fixed.


  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. There's also a forum where you can post your thoughts: Moddb.com

The Hellenistic Era 0.1 Released!

The Hellenistic Era 0.1 Released!

News 10 comments

We are proud to announce the release of Kings and Conquerors: The Hellenistic Era 0.1! This release comes with two playable factions and a range of features...

Kings and Conquerors for RoN: Extended Edition

Kings and Conquerors for RoN: Extended Edition

News 5 comments

Kings and Conquerors: The Hellenistic Era will be compatible with the Extended Edition as well as the original Rise of Nations.

Faction Preview: The Macedonians (Part 2)

Faction Preview: The Macedonians (Part 2)

News 8 comments

The second part of a preview covering The Hellenistic Era's Macedonian faction.

Faction Preview: The Macedonians (Part 1)

Faction Preview: The Macedonians (Part 1)

News 16 comments

The first part of a preview covering The Hellenistic Era's Macedonian faction.

RSS feed Downloads
The Hellenistic Era 0.11

The Hellenistic Era 0.11

Full Version 9 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition). Make sure that you read the readme (included...

The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Full Version 5 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Full Version 21 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Post comment Comments  (10 - 20 of 382)
arcot8
arcot8

Hello! I really love your mod. I was just wondering what could be the way to use the mod's units and buildings in scenario editor? I have read your previous comment saying you will be releasing a new version for it and the current process is long. But I really want to use the custom materials to build scenarios. Can you explain the process for now until you release the version?

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Super7700 Creator
Super7700

Okay here's the process you have to go through. If you've only got the Steam workshop version of this mod, you'll first have to download the non-workshop version of the mod (http://www.moddb.com/mods/kings-and-conquerors/downloads/the-hellenistic-era-01-extended-edition) and follow the process below but using the Extended Edition directory (C:\\program files\steam\steamapps\common\rise of nations). Also, as long as you have this mod in the scenario editor you won't be able to play normal unmodded RoN.

To replace the core files with the mod's ones, first of all make sure that you backup the "data", "mapstyles" and "tribes" folders in the Thrones and Patriots directory (C:\\program files\microsoft games\rise of nations\thrones and patriots). Then find The Hellenistic Era in the "mods" folder (this is in the main RoN directory, not the T&P one), and copy and paste the contents of the mod's "data", "mapstyles" and "tribes" folders into their respective T&P folders. Lastly, go into that backup data folder you made and find the files that were added by the mod (these will have been last edited in 2013-2014). Copy these back into the T&P data folder. If you want to play normal RoN again, just copy all the contents of the backup folders back into their respective RoN folders.

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arcot8
arcot8

thanks! That really worked. But I wanted to use walls. You said we can use walls and other models in scenario editor. I am not disappointed but I would be glad to be able to use them too. Appreciate your work! (y)

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Super7700 Creator
Super7700

Ah yes I should have mentioned that the walls aren't actually available in the mod yet, but after the next update you will be able to use them in the scenario editor.

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drldhnsn
drldhnsn

Is it possible to make cities like the one shown in the 'new videos' box? IE cities with houses and such? I tried using the scenario editor but none of the modded stuff is available. Thanks.

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Super7700 Creator
Super7700

At the moment the only way to get the mod to work in the scenario editor is with a rather long process. Also a lot of the decorations shown in that video haven't been added to the mod yet. So for the next release, I'm planning to upload two versions - one version for quick battle and one version that can also be used in the scenario editor.

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drldhnsn
drldhnsn

Very nice. Thanks, glad to see you guys are still working on it, it's an awesome mod.

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bedfir
bedfir

why download isnt working ?

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Super7700 Creator
Super7700

Could you please explain what error you are getting? It may be an issue with Mod Db.

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ESmod
ESmod

When will you add new factions ?

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Super7700 Creator
Super7700

Yes, there's plenty more factions planned! I've started work on the Seleucids, though it will be some time before I'm able to release them.

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ESmod
ESmod

Can you give a list of Factions you plan to add ?

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Super7700 Creator
Super7700

There's a full list of planned factions here: Kingsandconquerors.wikia.com

However it is hard to say whether I will ever get through to completing all, or even most of the factions given how long it will take, and also I'm getting busier with real life matters.

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ESmod
ESmod

I wanna ask where is Carthage in your plans

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Super7700 Creator
Super7700

Check the list again, the Carthaginians are right there near the top.

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ESmod
ESmod

I mean when will you add them in the game

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Beelim
Beelim

I can confirm that work has started on a few units on my part, especially the African war elephant. We should be able to get something out on that by Christimas.

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Super7700 Creator
Super7700

I'll probably start working on the Carthaginians after I've completed the Seleucids and Ptolemaic Egyptians. I'm not sure how long it will take to add them though.

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