Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.


  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units. 
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here: Moddb.com

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The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released!
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10 comments by Super7700 on Jul 13th, 2014

Today, we are proud to announce the very first release of Kings and Conquerors: The Hellenistic Era! This version comes with two playable factions, the Romans and Macedonians, as well as a range of new features.



Rise of Nations

The Hellenistic Era 0.1

Rise of Nations Extended Edition

The Hellenistic Era 0.1 (Extended Edition)



  • Two playable factions, the Macedonians (replacing the Romans) and the Romans (replacing the Turks).
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.
The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released!
The Hellenistic Era 0.1 Released! The Hellenistic Era 0.1 Released!


  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. I've also created a forum where you can post your thoughts: Moddb.com

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The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Jul 12, 2014 Full Version 2 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Jul 12, 2014 Full Version 21 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Post comment Comments  (70 - 80 of 336)
sebestyen
sebestyen Nov 27 2013, 9:03am says:

This mod is going well stratigos!

+2 votes     reply to comment
Super7700
Super7700 Nov 27 2013, 1:10pm replied:

Thank you!

+1 vote     reply to comment
wiio6
wiio6 Nov 25 2013, 6:03pm says:

I look forward to the release of this mod

My strategy:Despotism,Offensive Doctrine and Sparta as my faction...

+2 votes     reply to comment
Super7700
Super7700 Nov 25 2013, 9:13pm replied:

Thanks for sharing your strategy. My personal choice will probably end up as Despotism, Defensive Strategy and Populism, with the Seleucids as my faction. Just remember that Sparta won't be in the first release, though I'm looking forward to creating them.

+3 votes     reply to comment
Super7700
Super7700 Nov 14 2013, 2:24pm says:

I'm proud to announce that Kings and Conquerors: The Hellenistic Era has reached the 100 follower mark! I would like to say a very big thank you to everyone who is following this mod, and everyone who has given their support and encouragement. Every new follower and every new comment keeps me motivated, so thank you.

+4 votes     reply to comment
Beelim
Beelim Nov 14 2013, 12:13am says:

I have other suggestions:

- Etrurians: The Etrurians may have been a society on the age of destruction, but that doesn't mean that they should be excluded. From what I have read, however, the Etrurians and the Carthaginians were always on friendly terms. Give them the bonuses of the Spanish, since they were known for being a naval power. I suppose the Etrurians will have to be relegated to the status of a minor faction/minor nation like in A Wrong Turn or Age of Darkness ...
- Maghada: Your average Indian kingdom, with the usual list of chariots, war elephants and infantry spam. The armies of India of the K&C period were known for depending on the use of the chariot and the elephant. Damn, if it did me any good I'd replace the Hittites of Age of Empires with the Indians. You should add them in.
- Funan (Phnom): The first of the known southeast Asian kingdoms. I can conduct research at Muzium Negara for you if you need more information on them, but generally they should be a naval civ with a preponderence towards the use of elephants, archers and spearmen. Phnom is actually rather politically instable - the use of the Persian and the Mayan faction powers should suit them perfectly.

That leaves us with 3 more slots to go .....

Honourable mentions: Ordrysian Confederation, Illyrians (weren't these guys pirates who taught the Romans the joys of building liburniae?), Kucha, Tocharii (these are like part Indian, part Iranian, and part barbarian in a way), Massilia (Massilia should consist of a mix of Greek and Celtic units ;))

+2 votes     reply to comment
Super7700
Super7700 Nov 14 2013, 12:47am replied:

I don't have any more unit continent slots, so the Indian and Asian civs are out of the question. The Indians though will have some representation as Bactrian mercenaries. The Funan are simply too far away from any other faction to have any representation in this mod. The Etruscans didn't have enough significance during the mod's time frame to warrant a faction slot in my opinion, though I could possibly include some Etruscan native or mercenary soldiers.

The Thracians and Illyrians appear as mercenaries, though the Odrysian Kingdom could work as a full faction. The Massilians could possibly feature as a faction, or as mercenaries.

+1 vote     reply to comment
Beelim
Beelim Nov 14 2013, 12:57am replied:

If you are going to study and Age of Darkness is to be put on a furlough, can you email me a full list of references you have put up for other factions? also, if you have any digital materials, ie sketches, concept notes etc you can share them with me via DropBox - just put them into the folder "random garbage" and I will know what to do.

+1 vote     reply to comment
-SRB-Knez
-SRB-Knez Nov 13 2013, 3:24pm says:

Can you tell me what nations are in this mod?

+1 vote     reply to comment
Super7700
Super7700 Nov 13 2013, 4:53pm replied:

I haven't completely decided on all factions yet but currently I am planning to have the following:

- Romans (featuring in the first release)
- Macedonians (featuring in the first release)
- Seleucids
- Ptolemaic Empire
- Carthaginians
- Gauls
- Parthians
- Pontics
- Suebi
- Epirotes
- Bactrians
- Achaean League
- Iberians (probably focusing on the Lusitanians)
- Sarmatians
- Casse
- Getae
- Armenians
- Spartans (though they are going to very different from your typical '300' era Spartans)

Remember, this is not the final list so some of these factions might be removed while some new factions could be added.

+5 votes     reply to comment
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