splash page gfx    
JOIN OUR STEAM COMMUNITY FOR PRIORITY IN THE
QUEUE WHEN CLOSED TESTING STAGES BEGIN - Steamcommunity.com 
IoV Wake Island WIP 
IoV Wake_Island

 next try ... SdKfz-222  
  
 
splash graphics   Leon's WIP pics - various vehicles and weapons Sd.Kfz 234/2 SdKfz222 WIP  Leon's WIP pics - various vehicles and weapons Leon's WIP pics - various vehicles and weapons  Cromwell MK IV 

This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.

MOD BASIC GAMEPLAY DESCRIPTION

The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine.

Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

We will start with the German and U.S. factions, then move toward Russian, British, Italian and Japanese factions depending on the map.
Iov_Chenonceau map WIP  
The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom music, sounds, textures and other content.

Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrator.

Our goal is to finish this mod with help from the community. We need dedicated mod team members.Train Station at Kursk  
JOBS ! ! ! (Hobbyists only, all postions are un-paid) - Serious enquires only
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Foliage Modeller - Moddb.com
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Weapon Modeller - Moddb.com
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Vehicle Modeller - Moddb.com

New Home page and forums - TBA

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller

FLAPJACKDAN: Mapper

rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD
isaakwells: Lead Voice Actor (North American English)
Lead Voice Actor (British English) - TBA
Lead Voice Actor (German/Deutsche) - TBA
Lead Voice Actor (Russian) - TBA
Lead Voice Actor (Japanese) - TBA
Lead Voice Actor (Italian) - TBA
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Kursk City Hall pics  
Webmaster General; TBA
Sound Technician (game sounds): uberkirsche and others TBA
Logo and Banner Artist: Limit and others TBA
Texture Artist: uberkirsche, LeonNet and others TBA
Lead Coder/Programmers: uberkirsche
Coder C++ - TBA
Character Modeller - TBA
Foliage Modeller - TBA
Vehicle Modeller - TBA

 


March of the Ancients audio - Infamy or Valour Mod for Half-Life 2 - Mod DB

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0 comments by uberkirsche on Nov 13th, 2012

Publish or Perish - Archive or Die

IoV Wake Island WIP 

Well so here we are again, wondering when this mod will ever take flight.

After much personal debate, I have decided not to archive the mod as I previously thought necessary, instead, I am merely going to shift gears, in the hope that I can move it forward. Unfortunately, we have lost more members than we have gained, this statement is a misnomer to be sure, but I am undaunted in my conviction to make a decent, playable, gorgeous and highly-optimized WW2 mod for those interested in playing it and for those whom do not yet know of it's existence.

I have been contacted by another mod team, they are making a WW2 mod centered on the Pacific theater. As multiple factions were a part of my plan from the beginning and as the Japanese faction was also a part of my notion, I have decided to collaborate with this other mod team to help them with their need for a quality mapper and also in the hope that we can 'share talent' to bring their's and my mod to fruition. The other mod team is ZeneTech, their ModDB page can be found here;

Moddb.com

The WW2 Pacific Theater modification they are making is called "Men of Oath", please follow this link to that mod page Moddb.com

The mod-team leader is MiniDude, he is the one whom contacted me in the hope of securing my talents and drive to help them with their mod aspirations. After some discussion, we have agreed to share talent and content as I mentioned, he has a large pool of talented people working on his mod, among them weapon modellers and also he has some character models forthcoming. His team has the same problem I am having, C++ coders versed in the Source Engine seem to be harder to find than the proverbial needle in a haystack.

While i have some experience in coding in C++, I have no illusions that I could not be replaced by a highly competent coder, as with most things in this engine, it is alot of work and so I will help them with their foundational mapping and model needs, as well as adhering to my usual creation of custom textures and other fanciful fruits all in the hope of bringing the works forward and also creating decent content in the further hope of attracting other viable talent.

Currently, I am producing a Wake Island map for the two mods, it will be featured as a map for both modifications, as I already have a fair bit of useable content in the form of models and other items to emplace in this map, I will as well be making an American P-51 plane and also a Japanese Zero and many other models, so it will be an easy transition to make this map and others, as well I will be creating boatloads of new content for this map alone, that will be useable by myself and other mappers in their team, among them another mapping talent, Chap1400, whom posted an excellent map for CS: Source, named de_Vancouver, find that map here;

Moddb.com

I hope that the ModDB members following my mod will check out the Men of Oath mod and also add it as a mod to follow, we will be making strides and as much excellent content for the community as we can, we need all of the support and help we can get and I hope that followers of my mod will continue to check out my content and also that made by the ZeneTech team as we make our efforts to carry both modifications to completion and beyond.

Thanks for reading, I do not wish to disappoint those of you whom have been following this mod and so rather than abandon my work, I will instead temporarily move my efforts over to their team and together we can realize both mods, to the benefit of all.

~ uber

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Post comment Comments  (0 - 10 of 86)
Dune-Jumper
Dune-Jumper Nov 13 2012, 10:22pm says:

Looks very nice. Question; will it have immerse combat mechanics? (Proneing, leaning around corners,) That kind of stuff.

+2 votes     reply to comment
uberkirsche
uberkirsche Nov 13 2012, 10:49pm replied:

at least proneing - the leaning around corners is worthwhile if it is feasable - thanks for checking it out

+1 vote     reply to comment
morder553
morder553 Nov 13 2012, 3:44pm says:

just amazing =D tracking

+2 votes     reply to comment
uberkirsche
uberkirsche Nov 13 2012, 5:02pm replied:

nice - thanks dood

+1 vote     reply to comment
TriBeaT
TriBeaT Nov 12 2012, 6:04pm says:

Track

+2 votes     reply to comment
uberkirsche
uberkirsche Nov 13 2012, 3:39pm replied:

thanks brudder

+2 votes     reply to comment
ceriux
ceriux Oct 11 2012, 5:22pm says:

looks like a nice mod.

+2 votes     reply to comment
Cole374
Cole374 Sep 23 2012, 5:02pm says:

Hello, I used to be heavily involved in the DOD:S Community and many people still play the game along with a conversion called "Realism". Realism is a game mode where each team defends and attacks the other teams side of the map. This plays out in 4 rounds with a tie breaker 5th round. I believe what you want would be well liked in DOD:S. With the new maps, some new weapons and tanks to drive around would be awesome. It would bring a new dynamic to the game that is needed.

+1 vote     reply to comment
Stugs
Stugs Feb 15 2012, 12:38am says:

*Poke Poke* You alive there? I hope i dont have to call the mod coroner.

+2 votes     reply to comment
tman545
tman545 Nov 21 2011, 9:54am says:

This is the only good mod i've seen for HL2DM i hope it gets released.

+2 votes     reply to comment
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Platform
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First Person Shooter
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