IoV Wake Island WIP
IoV Wake_Island

Chenonceau barracks pics

IoV Chenonceau

IoV player objectsplash graphicsZnamensky Cathedral wip Tiger Tank

This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.


The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine.

Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

We will start with the German and U.S. factions, then move toward Russian, British, Italian and Japanese factions depending on the map.
Iov_Chenonceau map WIP
The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom music, sounds, textures and other content.

Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrator.

Our goal is to finish this mod with help from the community. We need dedicated mod team members.Train Station at Kursk
JOBS ! ! ! (Hobbyists only, all postions are un-paid) - Serious enquires only
Foliage Modeller - Moddb.com
Weapon Modeller - Moddb.com
Vehicle Modeller - Moddb.com

New Home page and forums - TBA

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller


rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD
isaakwells: Lead Voice Actor (North American English)
Lead Voice Actor (British English) - TBA
Lead Voice Actor (German/Deutsche) - TBA
Lead Voice Actor (Russian) - TBA
Lead Voice Actor (Japanese) - TBA
Lead Voice Actor (Italian) - TBA
Kursk City Hall pics
Sound Technician (game sounds): uberkirsche and others TBA
Logo and Banner Artist: uberkirsche and others TBA
Texture Artist: uberkirsche and others TBA
Lead Coder/Programmers: uberkirsche
Coder C++ - uberkirsche
Character Modeller - uberkirsche
Foliage Modeller - TBA
Vehicle Modeller - uberkirsche and others TBA
Weapon Modeller - TBA

March of the Ancients audio - Infamy or Valour Mod for Half-Life 2 - Mod DB

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splash splash IoV player object
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2 comments by uberkirsche on Oct 18th, 2013

I am fortunate enough to be making a living from 3D modelling at present - the dream !!! Sort of - it is hard work ! How it unfolds as a steady 'career' in the future is yet to be seen, however it puts me in a better position soon to dust off the mod. Unfortunately, I have lost Leon somewhere, I hope he is well, with him it seems goes all of his choice vehicle and weapon models. Pas problem, c'est la vie.

Tiger Tank

A Russian friend of mine told me once recently, "if you want to make God laugh, make a plan". So here I go, making with the comedy.

So I am about to shift gears yet again. There is a term called "Occam's Razor" which purports that the simplest solution is almost always the correct one. In that vein, I decided to decompile and recompile one of the HL2 NPC human models into an object file and the combine it with the animations of one of the rebels from HL2 with a reskin for recompile as a player character model. It is a "mod" after all so why not just modify existing content? Sounds easy, right? = D

IoV player object

well it isn't easy so stop that

= P

I am however interested in finding some weapon and vehicle modellers again as well. Once I have the basic player characters coded in as teams I plan to release an early-beta with one map, for that, it would be good to change out the weapons to some WW2 weps

I will post some more info on the main page header regarding modellers, so have a look and thanks for your continued support

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 94)
sol09 Jan 15 2011, 10:04pm says:

What sets this apart from the numerous other source based ww2 mods? dods, HaJ, RnL etcetera.

+2 votes     reply to comment
uberkirsche Creator
uberkirsche Jan 16 2011, 3:12am replied:


+3 votes   reply to comment
Uridon Jan 15 2011, 11:06pm replied:

What sets anything apart? GRAFFIX :B

+2 votes     reply to comment
[K]IDDR[O]CK Jan 14 2011, 8:51am says:

uhhh release date?

+2 votes     reply to comment
DRFTR566 Dec 22 2010, 11:30pm says:

so is this like a FPS game, or is it like you click, drag, select, and control the objects like tanks, bombers, infantry, etc?

+2 votes     reply to comment
uberkirsche Creator
uberkirsche Dec 23 2010, 2:24pm replied:

it's FPS. "Control" of assets will be limited, some heavy and smaller gun emplacements will be player fired, there will be the tank escorts, meaning players have to defend the tanks as they ensure they are able to move up to a pre-designated point for the win and there will be spots where players will find a radio or downed radio operator say, and then be able to call in a barrage or aerial run.

+2 votes   reply to comment
SUPER_Tank Nov 27 2010, 1:01am says:

Vote it!

+2 votes     reply to comment
Panzert Nov 26 2010, 7:01am says:

Interesting, room for improvment, but you've actually gotten somewhere.


+2 votes     reply to comment
Phenixtri Nov 26 2010, 2:31am says:

why are the stukas acting like conventional bombers? They are DIVE bombers (attack craft) not bombers so its kinda odd :/ They were used to make accurate bombing of key targets like enemy columns, strategic targets, & as tank busters & all by dive bombing :/

My point is will they only be used like in the test vid or will they also be able to accurately dive bomb tanks as they quite often did ?

Just wondering is all.

+2 votes     reply to comment
uberkirsche Creator
uberkirsche Nov 26 2010, 10:58am replied:

the stukas and other birds will be doing alot of different things including dogfighting overhead. Yes, absolutely there will be deep-dive stuka drops as well as strafing with the big tank busters underneath the wings. That is just a demonstration video. Inna couple of weeks I start on the P51 mustang and variants.

+3 votes   reply to comment
Phenixtri Nov 27 2010, 7:06pm replied:

awesome thx for the info :)

+2 votes     reply to comment
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