splash    
JOIN OUR STEAM COMMUNITY FOR PRIORITY IN THE
QUEUE WHEN CLOSED TESTING STAGES BEGIN - Steamcommunity.com 
 IoV Wake Island WIP 
IoV Wake_Island

Chenonceau barracks pics 

IoV Chenonceau
    
  
 
IoV player objectsplash graphicsZnamensky Cathedral wip     Tiger Tank  

This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.

MOD BASIC GAMEPLAY DESCRIPTION

The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine.

Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

We will start with the German and U.S. factions, then move toward Russian, British, Italian and Japanese factions depending on the map.
Iov_Chenonceau map WIP  
The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom music, sounds, textures and other content.

Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrator.

Our goal is to finish this mod with help from the community. We need dedicated mod team members.Train Station at Kursk  
JOBS ! ! ! (Hobbyists only, all postions are un-paid) - Serious enquires only
/
Foliage Modeller - Moddb.com
/
Weapon Modeller - Moddb.com
/
Vehicle Modeller - Moddb.com

New Home page and forums - TBA

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller

FLAPJACKDAN: Mapper

rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD
isaakwells: Lead Voice Actor (North American English)
Lead Voice Actor (British English) - TBA
Lead Voice Actor (German/Deutsche) - TBA
Lead Voice Actor (Russian) - TBA
Lead Voice Actor (Japanese) - TBA
Lead Voice Actor (Italian) - TBA
/
Kursk City Hall pics  
Sound Technician (game sounds): uberkirsche and others TBA
Logo and Banner Artist: uberkirsche and others TBA
Texture Artist: uberkirsche and others TBA
Lead Coder/Programmers: uberkirsche
Coder C++ - uberkirsche
Character Modeller - uberkirsche
Foliage Modeller - TBA
Vehicle Modeller - uberkirsche and others TBA
Weapon Modeller - TBA

 


March of the Ancients audio - Infamy or Valour Mod for Half-Life 2 - Mod DB

Image RSS Feed Latest Screens
splash splash IoV player object
Blog RSS Feed Report abuse Latest News: creation takes courage

2 comments by uberkirsche on Oct 18th, 2013

I am fortunate enough to be making a living from 3D modelling at present - the dream !!! Sort of - it is hard work ! How it unfolds as a steady 'career' in the future is yet to be seen, however it puts me in a better position soon to dust off the mod. Unfortunately, I have lost Leon somewhere, I hope he is well, with him it seems goes all of his choice vehicle and weapon models. Pas problem, c'est la vie.

Tiger Tank 

A Russian friend of mine told me once recently, "if you want to make God laugh, make a plan". So here I go, making with the comedy.

So I am about to shift gears yet again. There is a term called "Occam's Razor" which purports that the simplest solution is almost always the correct one. In that vein, I decided to decompile and recompile one of the HL2 NPC human models into an object file and the combine it with the animations of one of the rebels from HL2 with a reskin for recompile as a player character model. It is a "mod" after all so why not just modify existing content? Sounds easy, right? = D

IoV player object 

well it isn't easy so stop that

= P

I am however interested in finding some weapon and vehicle modellers again as well. Once I have the basic player characters coded in as teams I plan to release an early-beta with one map, for that, it would be good to change out the weapons to some WW2 weps

I will post some more info on the main page header regarding modellers, so have a look and thanks for your continued support

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 93)
morder553
morder553 Nov 13 2012, 3:44pm says:

just amazing =D tracking

+2 votes     reply to comment
TriBeaT
TriBeaT Nov 12 2012, 6:04pm says:

Track

+2 votes     reply to comment
uberkirsche
uberkirsche Nov 13 2012, 3:39pm replied:

thanks brudder

+2 votes     reply to comment
ceriux
ceriux Oct 11 2012, 5:22pm says:

looks like a nice mod.

+2 votes     reply to comment
Cole374
Cole374 Sep 23 2012, 5:02pm says:

Hello, I used to be heavily involved in the DOD:S Community and many people still play the game along with a conversion called "Realism". Realism is a game mode where each team defends and attacks the other teams side of the map. This plays out in 4 rounds with a tie breaker 5th round. I believe what you want would be well liked in DOD:S. With the new maps, some new weapons and tanks to drive around would be awesome. It would bring a new dynamic to the game that is needed.

+1 vote     reply to comment
Stugs
Stugs Feb 15 2012, 12:38am says:

*Poke Poke* You alive there? I hope i dont have to call the mod coroner.

+2 votes     reply to comment
Shadowbyte
Shadowbyte Nov 21 2011, 9:54am says:

This is the only good mod i've seen for HL2DM i hope it gets released.

+2 votes     reply to comment
DrThompson
DrThompson Nov 11 2011, 8:01pm buried:

(buried)

oh boy, ANOTHER World War 2 mod that has high ambitions it wont ever reach.

-12 votes     reply to comment
uberkirsche
uberkirsche Nov 21 2011, 3:41am replied:

nice to have a fan...

+5 votes     reply to comment
figalot
figalot Nov 12 2011, 7:44am replied:

Oh look another dickhead!

+12 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2: Deathmatch Icon
Platform
Windows
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
War
Players
Multiplayer
Embed Buttons

Promote Infamy or Valour on your homepage or blog by selecting a button and using the HTML code provided (more).

Infamy or Valour
Infamy or Valour
Statistics
Rank
4,747 of 21,966
Last Update
9 months ago
Watchers
327 members
News
10