splash
JOIN OUR STEAM COMMUNITY FOR PRIORITY IN THE
QUEUE WHEN CLOSED TESTING STAGES BEGIN - Steamcommunity.com
IoV Wake Island WIP
IoV Wake_Island

Chenonceau barracks pics

IoV Chenonceau


IoV player objectsplash graphicsZnamensky Cathedral wip Tiger Tank

This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.

MOD BASIC GAMEPLAY DESCRIPTION

The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine.

Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

We will start with the German and U.S. factions, then move toward Russian, British, Italian and Japanese factions depending on the map.
Iov_Chenonceau map WIP
The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom music, sounds, textures and other content.

Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrator.

Our goal is to finish this mod with help from the community. We need dedicated mod team members.Train Station at Kursk
JOBS ! ! ! (Hobbyists only, all postions are un-paid) - Serious enquires only
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Foliage Modeller - Moddb.com
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Weapon Modeller - Moddb.com
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Vehicle Modeller - Moddb.com

New Home page and forums - TBA

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller

FLAPJACKDAN: Mapper

rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD
isaakwells: Lead Voice Actor (North American English)
Lead Voice Actor (British English) - TBA
Lead Voice Actor (German/Deutsche) - TBA
Lead Voice Actor (Russian) - TBA
Lead Voice Actor (Japanese) - TBA
Lead Voice Actor (Italian) - TBA
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Kursk City Hall pics
Sound Technician (game sounds): uberkirsche and others TBA
Logo and Banner Artist: uberkirsche and others TBA
Texture Artist: uberkirsche and others TBA
Lead Coder/Programmers: uberkirsche
Coder C++ - uberkirsche
Character Modeller - uberkirsche
Foliage Modeller - TBA
Vehicle Modeller - uberkirsche and others TBA
Weapon Modeller - TBA


March of the Ancients audio - Infamy or Valour Mod for Half-Life 2 - Mod DB

Image RSS Feed Latest Screens
splash splash IoV player object
Blog RSS Feed Report abuse Latest News: creation takes courage

2 comments by uberkirsche on Oct 18th, 2013

I am fortunate enough to be making a living from 3D modelling at present - the dream !!! Sort of - it is hard work ! How it unfolds as a steady 'career' in the future is yet to be seen, however it puts me in a better position soon to dust off the mod. Unfortunately, I have lost Leon somewhere, I hope he is well, with him it seems goes all of his choice vehicle and weapon models. Pas problem, c'est la vie.

Tiger Tank

A Russian friend of mine told me once recently, "if you want to make God laugh, make a plan". So here I go, making with the comedy.

So I am about to shift gears yet again. There is a term called "Occam's Razor" which purports that the simplest solution is almost always the correct one. In that vein, I decided to decompile and recompile one of the HL2 NPC human models into an object file and the combine it with the animations of one of the rebels from HL2 with a reskin for recompile as a player character model. It is a "mod" after all so why not just modify existing content? Sounds easy, right? = D

IoV player object

well it isn't easy so stop that

= P

I am however interested in finding some weapon and vehicle modellers again as well. Once I have the basic player characters coded in as teams I plan to release an early-beta with one map, for that, it would be good to change out the weapons to some WW2 weps

I will post some more info on the main page header regarding modellers, so have a look and thanks for your continued support

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Post comment Comments  (70 - 80 of 93)
volcol
volcol Aug 19 2010, 6:56pm says:

It's a very difficult project to undertake, and I would offer my services (as a weapons modeller/texture artist) if it was not so extreme. I wish you the best of luck, but the project scale is enormous and I couldn't possibly attempt it.

+2 votes     reply to comment
uberkirsche Creator
uberkirsche Aug 19 2010, 8:57pm replied:

yeah, this is a team effort. We need a team of weapon modellers, not just one person to make all of them. Commitment and personal drive are the most important things here. There is talent everywhere you look, that isn't the issue. The ability to start and finish projects is what we need in mod members.

+2 votes   reply to comment
junkacc
junkacc Aug 17 2010, 9:36am says:

I and many others dissatisfied with the current state of DoD:S will play this mod if you can recapture the feeling of DoD3.1 -- the best and least arcadey version of DoD so far.

And whatever you do, no ironsights please. RnL will fail because of the boring gameplay and campfests due to ironsights. Please don't make the same mistake as all the HL2 mods that try to copy COD.

+3 votes     reply to comment
uberkirsche Creator
uberkirsche Aug 12 2010, 11:35am says:

for simple models like arches and stuff, us mappers use propper. It is a tool for making models in Hammer. I have dabbled in ZSI but the textures always stretched on me during compile. Shobek is a pro trained XSI character and prop modeller and I think she also uses Maya or 3DSM too, IDK. Black Sheep uses XSI and I Think 3DSM.

+2 votes   reply to comment
pthumann
pthumann Aug 12 2010, 11:24am says:

just wondering what modelling tool are you're team using.

+2 votes     reply to comment
marvelfan2377
marvelfan2377 Aug 12 2010, 8:35am says:

i have to admit theres quite a good selection of your teams keep it up!

+3 votes     reply to comment
marvelfan2377
marvelfan2377 Aug 12 2010, 8:33am says:

looks really good!

+2 votes     reply to comment
kapp515
kapp515 Aug 12 2010, 8:54am replied:

u know there is an edit button with in 5 mins of posting ur comment right? Great job so far guys keep it up

+2 votes     reply to comment
Cremat0r
Cremat0r Jul 27 2010, 6:59am says:

This mod starts to leave the "awesomeness" and to enter the "epicness", good work, guys!

+2 votes     reply to comment
snotmaster0
snotmaster0 Jul 23 2010, 11:17am says:

The tank model looks great! Cant wait to see the texturing done. I do have one comment though on how the tank handles (at least what it looks like in the video), it doesn't seem like it has the mass of a tiger tank which weighed a whopping 62 tons. If you havent worked on the handling yet then make sure you keep that in mind, I would think such a vehicle would be slow to start and turning would take a while. Also, why is the tank shaking? Overall great work, I especially love the hitboxes and the fact that switching positions requires you to get out, eliminating onemanning tanks!

+2 votes     reply to comment
uberkirsche Creator
uberkirsche Jul 23 2010, 7:34am says:

***NOTICE - pointless trolling will be deleted. We are not posting our work here to suffer flame-baiting and other idiocy from members. While it is not required that only good things are said about our work, at this point in the development, unless you have a valid criticism or question, we will summarily delete your comment. At this stage, it is an early Work In Progress. Glancing at a few screen shots or viewing a video does not by any means make you any sort of expert on what we are doing.

Telling us not to post a shot of this or that is equally wasteful, we will post what we wish to post about our mod on our mod page, thank you. Posting hateful or negative comments about something you know very little about at this stage is unwarranted and immature. When there is something for the dogs to rip apart, it will only be because we have tossed it into the yard. For now, we will make the mod.

Thanks to all that have viewed and commented.

+2 votes   reply to comment
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