splash    
JOIN OUR STEAM COMMUNITY FOR PRIORITY IN THE
QUEUE WHEN CLOSED TESTING STAGES BEGIN - Steamcommunity.com 
 IoV Wake Island WIP 
IoV Wake_Island

Chenonceau barracks pics 

IoV Chenonceau
    
  
 
IoV player objectsplash graphicsZnamensky Cathedral wip     Tiger Tank  

This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.

MOD BASIC GAMEPLAY DESCRIPTION

The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine.

Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

We will start with the German and U.S. factions, then move toward Russian, British, Italian and Japanese factions depending on the map.
Iov_Chenonceau map WIP  
The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom music, sounds, textures and other content.

Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrator.

Our goal is to finish this mod with help from the community. We need dedicated mod team members.Train Station at Kursk  
JOBS ! ! ! (Hobbyists only, all postions are un-paid) - Serious enquires only
/
Foliage Modeller - Moddb.com
/
Weapon Modeller - Moddb.com
/
Vehicle Modeller - Moddb.com

New Home page and forums - TBA

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller

FLAPJACKDAN: Mapper

rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD
isaakwells: Lead Voice Actor (North American English)
Lead Voice Actor (British English) - TBA
Lead Voice Actor (German/Deutsche) - TBA
Lead Voice Actor (Russian) - TBA
Lead Voice Actor (Japanese) - TBA
Lead Voice Actor (Italian) - TBA
/
Kursk City Hall pics  
Sound Technician (game sounds): uberkirsche and others TBA
Logo and Banner Artist: uberkirsche and others TBA
Texture Artist: uberkirsche and others TBA
Lead Coder/Programmers: uberkirsche
Coder C++ - uberkirsche
Character Modeller - uberkirsche
Foliage Modeller - TBA
Vehicle Modeller - uberkirsche and others TBA
Weapon Modeller - TBA

 


March of the Ancients audio - Infamy or Valour Mod for Half-Life 2 - Mod DB

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2 comments by uberkirsche on Oct 18th, 2013

I am fortunate enough to be making a living from 3D modelling at present - the dream !!! Sort of - it is hard work ! How it unfolds as a steady 'career' in the future is yet to be seen, however it puts me in a better position soon to dust off the mod. Unfortunately, I have lost Leon somewhere, I hope he is well, with him it seems goes all of his choice vehicle and weapon models. Pas problem, c'est la vie.

Tiger Tank 

A Russian friend of mine told me once recently, "if you want to make God laugh, make a plan". So here I go, making with the comedy.

So I am about to shift gears yet again. There is a term called "Occam's Razor" which purports that the simplest solution is almost always the correct one. In that vein, I decided to decompile and recompile one of the HL2 NPC human models into an object file and the combine it with the animations of one of the rebels from HL2 with a reskin for recompile as a player character model. It is a "mod" after all so why not just modify existing content? Sounds easy, right? = D

IoV player object 

well it isn't easy so stop that

= P

I am however interested in finding some weapon and vehicle modellers again as well. Once I have the basic player characters coded in as teams I plan to release an early-beta with one map, for that, it would be good to change out the weapons to some WW2 weps

I will post some more info on the main page header regarding modellers, so have a look and thanks for your continued support

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Post comment Comments  (60 - 70 of 93)
Failchon
Failchon Nov 23 2010, 10:39am says:

So judging by the name you can play as the valorous defenders of the reichland or the infamous and hated jew sympathiser amerikaner?

0 votes     reply to comment
Stepan12
Stepan12 Nov 21 2010, 3:11pm says:

Ready to help as I'm Russian and keen on the history of my land. Send a PM if something's needed.

+2 votes     reply to comment
limit79
limit79 Nov 21 2010, 6:33pm replied:

Any info or pics you can give me on "Stalingrad" would help alot im working on that map and need alot of info ... google can only go so far lol

+2 votes     reply to comment
uberkirsche
uberkirsche Nov 2 2010, 10:53pm says:

H A P P Y 1 0, 0 0 0 th V I S I T O R to the I N F A M Y or V A L O R team!

Many thanks to all of our visitors and to all of our watchers and those whom have commented. Look forward to more great content very soon.

+3 votes     reply to comment
uberkirsche
uberkirsche Sep 1 2010, 4:29pm says:

that was addressed in other comments

+2 votes     reply to comment
UkrainaGuy1111
UkrainaGuy1111 Sep 1 2010, 7:14am says:

Tank is way too fast offroad.

+3 votes     reply to comment
Hokipoki
Hokipoki Aug 27 2010, 12:07pm says:

damn this mod looks awesome ! cant wait for it :P.

+2 votes     reply to comment
Hokipoki
Hokipoki Aug 27 2010, 12:13pm replied:

sorry for this second message but i forgot to say that i would like to be in the beta testing when the mod reaches that point =)

+2 votes     reply to comment
limit79
limit79 Aug 28 2010, 5:01am replied:

Well thanx for posting but beta testing is a long way off yet we still have to get alot of stuff done right now we are working hard on some maps and stuff but im sure we will let ya know when this is ready for beta testing :)

+2 votes     reply to comment
uberkirsche
uberkirsche Aug 19 2010, 8:57pm replied:

yeah, this is a team effort. We need a team of weapon modellers, not just one person to make all of them. Commitment and personal drive are the most important things here. There is talent everywhere you look, that isn't the issue. The ability to start and finish projects is what we need in mod members.

+2 votes     reply to comment
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