IoV Wake Island WIP
IoV Wake_Island

Chenonceau barracks pics

IoV Chenonceau

IoV player objectsplash graphicsZnamensky Cathedral wip Tiger Tank

This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.


The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine.

Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

We will start with the German and U.S. factions, then move toward Russian, British, Italian and Japanese factions depending on the map.
Iov_Chenonceau map WIP
The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom music, sounds, textures and other content.

Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrator.

Our goal is to finish this mod with help from the community. We need dedicated mod team members.Train Station at Kursk
JOBS ! ! ! (Hobbyists only, all postions are un-paid) - Serious enquires only
Foliage Modeller - Moddb.com
Weapon Modeller - Moddb.com
Vehicle Modeller - Moddb.com

New Home page and forums - TBA

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller


rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD
isaakwells: Lead Voice Actor (North American English)
Lead Voice Actor (British English) - TBA
Lead Voice Actor (German/Deutsche) - TBA
Lead Voice Actor (Russian) - TBA
Lead Voice Actor (Japanese) - TBA
Lead Voice Actor (Italian) - TBA
Kursk City Hall pics
Sound Technician (game sounds): uberkirsche and others TBA
Logo and Banner Artist: uberkirsche and others TBA
Texture Artist: uberkirsche and others TBA
Lead Coder/Programmers: uberkirsche
Coder C++ - uberkirsche
Character Modeller - uberkirsche
Foliage Modeller - TBA
Vehicle Modeller - uberkirsche and others TBA
Weapon Modeller - TBA

March of the Ancients audio - Infamy or Valour Mod for Half-Life 2 - Mod DB

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splash splash IoV player object
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I am fortunate enough to be making a living from 3D modelling at present - the dream !!! Sort of - it is hard work ! How it unfolds as a steady 'career' in the future is yet to be seen, however it puts me in a better position soon to dust off the mod. Unfortunately, I have lost Leon somewhere, I hope he is well, with him it seems goes all of his choice vehicle and weapon models. Pas problem, c'est la vie.

Tiger Tank

A Russian friend of mine told me once recently, "if you want to make God laugh, make a plan". So here I go, making with the comedy.

So I am about to shift gears yet again. There is a term called "Occam's Razor" which purports that the simplest solution is almost always the correct one. In that vein, I decided to decompile and recompile one of the HL2 NPC human models into an object file and the combine it with the animations of one of the rebels from HL2 with a reskin for recompile as a player character model. It is a "mod" after all so why not just modify existing content? Sounds easy, right? = D

IoV player object

well it isn't easy so stop that

= P

I am however interested in finding some weapon and vehicle modellers again as well. Once I have the basic player characters coded in as teams I plan to release an early-beta with one map, for that, it would be good to change out the weapons to some WW2 weps

I will post some more info on the main page header regarding modellers, so have a look and thanks for your continued support

the Road is Long

the Road is Long

2 years ago News 0 comments

NEWS about where the mod is headed ===============

DoD Source Conversion?

DoD Source Conversion?

3 years ago News 2 comments

seeking input from the community as to whether the mod should be remodeled as a DoD-Source conversion

NEWS about the NEWS

NEWS about the NEWS

3 years ago News 5 comments

there will be more NEWS soon this is a NEWS item about pending NEWS



3 years ago News 0 comments

"Life is what happens when you are making other plans"-John Lennon

This is a mod for the Source Engine set in the meatgrinder of World War II. Hinging around epic player-controlled tank battles, tank escort and demolition maps with high degrees of destroyability throughout the maps. Gameplay will be more based on realism...
Post comment Comments  (60 - 70 of 91)
Phenixtri Nov 26 2010 says:

why are the stukas acting like conventional bombers? They are DIVE bombers (attack craft) not bombers so its kinda odd :/ They were used to make accurate bombing of key targets like enemy columns, strategic targets, & as tank busters & all by dive bombing :/

My point is will they only be used like in the test vid or will they also be able to accurately dive bomb tanks as they quite often did ?

Just wondering is all.

+2 votes     reply to comment
uberkirsche Creator
uberkirsche Nov 26 2010 replied:

the stukas and other birds will be doing alot of different things including dogfighting overhead. Yes, absolutely there will be deep-dive stuka drops as well as strafing with the big tank busters underneath the wings. That is just a demonstration video. Inna couple of weeks I start on the P51 mustang and variants.

+3 votes   reply to comment
Phenixtri Nov 27 2010 replied:

awesome thx for the info :)

+2 votes     reply to comment
Failchon Nov 23 2010 says:

So judging by the name you can play as the valorous defenders of the reichland or the infamous and hated jew sympathiser amerikaner?

0 votes     reply to comment
uberkirsche Creator
uberkirsche Nov 2 2010 says:

H A P P Y 1 0, 0 0 0 th V I S I T O R to the I N F A M Y or V A L O R team!

Many thanks to all of our visitors and to all of our watchers and those whom have commented. Look forward to more great content very soon.

+3 votes   reply to comment
uberkirsche Creator
uberkirsche Sep 1 2010 says:

that was addressed in other comments

+2 votes   reply to comment
UkrainaGuy1111 Sep 1 2010 says:

Tank is way too fast offroad.

+3 votes     reply to comment
Hokipoki Aug 27 2010 says:

damn this mod looks awesome ! cant wait for it :P.

+2 votes     reply to comment
Hokipoki Aug 27 2010 replied:

sorry for this second message but i forgot to say that i would like to be in the beta testing when the mod reaches that point =)

+2 votes     reply to comment
limit79 Aug 28 2010 replied:

Well thanx for posting but beta testing is a long way off yet we still have to get alot of stuff done right now we are working hard on some maps and stuff but im sure we will let ya know when this is ready for beta testing :)

+2 votes     reply to comment
volcol Aug 19 2010 says:

It's a very difficult project to undertake, and I would offer my services (as a weapons modeller/texture artist) if it was not so extreme. I wish you the best of luck, but the project scale is enormous and I couldn't possibly attempt it.

+2 votes     reply to comment
uberkirsche Creator
uberkirsche Aug 19 2010 replied:

yeah, this is a team effort. We need a team of weapon modellers, not just one person to make all of them. Commitment and personal drive are the most important things here. There is talent everywhere you look, that isn't the issue. The ability to start and finish projects is what we need in mod members.

+2 votes   reply to comment
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Infamy or Valour
Infamy or Valour
Last Update
2 years ago
322 members