Homeworld 2 v1.2 Community patch (1.2.16)
Feb 18, 2008 Patch 2 commentsHomeworld2 v1.2 community patch (1.2.16 build). Mac users see extended description for link to download Big file version.
Homeworld2 v1.2 Community PatchHomeworld 2 mod | Released Aug 8, 2006Homeworld2 v1.2 Community Patch General Changes: Fighters: Corvettes: Frigates: Capital Ships & Platforms: Special thanks to the following for supporting development, testing and providing input: Files from other mods:
Latest News: Homeworld 2 v1.2 Community Patch Released
1 comment by Battlecry on Jun 16th, 2007 digg this super bookmark (6/10/07) v1.2.15 Community Patch Released v1.2.16 Changes:
Latest Downloads
Homeworld 2 v1.2 Community patch (1.2.16)Feb 18, 2008 Patch 2 commentsHomeworld2 v1.2 community patch (1.2.16 build). Mac users see extended description for link to download Big file version.
Map Pack 4Oct 16, 2007 Multiplayer Map 1 commentMap Pack for Homeworld 2 containing maps from v1.2 and TFSv2.4.3 for use with Homeworld2 v1.1 and other Homeworld2 mods.
XENO GunMetal Map Pack v1.0Feb 08, 2007 Multiplayer Map 0 commentsGunMetal's Map Pack (v1.0) A map pack consisting of maps made by GunMetalXENO.
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It's grate,mostly the schooting performance.love it!
Nearly everything about this mod is positive, though I question the change to the main guns of Destroyers. A major problem I noticed with Strategic Bombers is that they have a tendency to shoot themselves with their own torpedoes. The missiles are dropped directly behind them as they fly in for a straight-line attack run. The missiles then speed up, and about half of them hit the bombers that launch them. I believe some reprogramming can quickly fix this. Either the missiles can be dropped below the bombers, or the bombers veer off out of their path once they're dropped.
It would be nice if U cooperate with HW2: Universe mod :)
Making the original game greater :)
there is a reason why it is called a "patch" in the first place. because it patches up a broken area, effectivly ending any weakening and exploitation.
you are right sky_walker in that its just another mod, it's not official or un-official as a patch hence makes the "patch" part invalid.
if you really want to make a patch;
1. tell it to level out a bit on single player on the AI calculations when you have the biggest fleet you can when you arrive at thaddis sabbah and Balcora gate. what i mean is, when you have the max on everything you possibly can, the ai makes sure the enemy fleet is double your strength and possibly triple. that needs some real tweaking.
2. more mouse control support for graphics cards that do not use v-sync.
3. make the marine frigates and infiltrator frigates less likely to draw more attention.
4. fix the priority controls on evasive and agressive stance;
a)every time i wanted to capture any ship the ship that was attacking refused to acknowledge orders specifically after i asked it to leave the area on evasive stance. the end result was a lot of time and effort always wasted.
b)another instance of this is the insisent attack of frigates before destroyers then battleships.
c)is also includes platforms before anything else.
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5. adjust the accuracy specifically to ships like the mothership firing small rounds to make them dead on accurate, as they are usless against anything bigger then a fighter anyhow.
6. prog. dreadnaught firepower is supposedly greater then a battlecruiser and yet the battlecruiser always wins the round, the prog dreadnaught's ion cannons firepower needs adjusting along with it's speed and drivability and recharge rate to match the hiigaran cruiser and vaygr cruiser.
7. a reblance in the trinity cannon vs the ion cannon needs doing.
8. hiigaran ion frigates need more firepower because the same load of missle frigates from the vaygr could wipe the whole load out before the ions would wipe them out, besides this however. the ion cannon attack is very weak compared to torpedo frigates or bomber attacks, especially against destroyers or bc's for example and their health leaves a lot to be desired.
9. because the vaygr are fast and cheap builders of their ships that means their armour on all ships should be more decreased against the hiigaran ships, while the hiigaran ships are more slower and tougher armor. currently i do not see any major difference between the two sides because of the mismatched firepower.
10. the platforms should be more of a threat if they are to be prioritiesed, meaning more firepower and far more accuracy.
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these are just a few to mention for a new patch if you are to make one. adding pretty little features to enhance the graphics wont help if the game is full of bugs still.
Looks good
Hm... I have no idea why it's called "Community Patch", it's just a mod, one amongst dozens...
and in this one I even dislike more features then I like... lol
I would be willing to incorporate my Gameplay Enhanced mod into the community patch (it includes the Defined Roles mod), as well as generally looking over the code to see if it needs any fixes.
PM me here or over at RelicNews.
Gentleman, thank you so much for posting a .big file for all of us mac users! I have looked forward to playing this excellent looking mod for at least a year now, and you have acknowledged our comments! Thank you all for your work!
But will 1.2.13 fix the problem with mission 9?