Homeworld 2 v1.2 Modernized (1.2.17)
Feb 25, 2013 Full Version 2 commentsHomeworld2 v1.2 Modernized (Build 1.2.17) raw .big file release. For a comprehensive list of changes and additions included, see the release description...
The v1.2 Modernized mod is the second incarnation of the v1.2 Community Patch that was first released in 2006. v1.2 Modernized is not a total overhaul of the base game. It is a basic mod that aims to preserve the experience of vanilla Homeworld2 while a minimum changes that alter its balancing, mainly focusing on the implementation of new graphical effects, HODs, sound effects and attack scripts developed for and utilized in the Tactical Fleet Simulator (TFS) total overhaul mod. This mod incorporates several new features, including some new game modes from the Homeworld2 modding community, new maps, and a single new Bomber unit for both races - which can be disabled in the game setup if one desires to play using the traditional ship roster.
While the mod was designed with PvP multi-player in mind, it will work with the single-player campaign.
v1.2 Modernized is being built from scratch independently of the original v1.2 Community Patch (v1.2.16 and earlier).
The following is list of changes and additions included in the 1.2.17 build:
Additional Credits:
Battlecry, lead developer of the Tactical Fleet Simulator (TFS) modification.
-Mikail: Defined Rules game mode and Survivor game mode.
-IcePirate: MP Risk and MP Strikers game modes.
-Axel: Battlecruiser Ion Cannon Turret
4 comments by Battlecry on Feb 21st, 2013
This post is being made to announce the initiation of a successor project to the long-dormant v1.2 Community Patch which was last updated back in 2008.
At this time I am not sure whether or not I will build upon the existing v1.2CP mod (v1.2.16) or build a spiritual successor mod from the ground-up. The aim of this new project will be to incorporate the latest FX, SFX, ship HODs and script files developed for the Tactical Fleet Simulator v2.8 mod into a simple mod optimized for enhancing the vanilla Homeworld2 experience.
As with the original v1.2 Community Patch, the new mod will feature a number of modifications to the default specifications of strikecraft including dynamic dogfighting scripts and smoke trail damage effects. Another feature that might be included, depending on user feedback, is the implementation of CnlPepper's parallax shaders from the Homeworld2 v2.0 project.
Stay tuned for further updates.
Homeworld2 v1.2 Modernized (Build 1.2.17) raw .big file release. For a comprehensive list of changes and additions included, see the release description...
Homeworld2 v1.2 community patch (1.2.16 build). This is the original, classic Community Patch. See list below for additional details.
GunMetal's Map Pack (v1.0) A map pack consisting of maps made by GunMetalXENO.
How would I use this with the Halo-Homefront mod or is it not possible
You would have to extract the contents of the v1.2CP mod and Halo Homefront mod and manually add the files you want from v1.2CP to Homefront. It will be a time-consuming process and would require some basic knowledge of Homeworld2's file structure, but it is certainly doable.
Wow, I thought this mod was dead.
I wondered if you could add a feature to your mod?
Can you add a small MOD for Homeworld 2 that will allow you to continue to play in a map once the missions are completed like in Homeworld 1, by stopping the automatic hyperspace jump at the end of each map.
I agree, that was the best part of HW1, it allowed you to prep for the next mission
Are you still working on it?
i dont think so...
It's grate,mostly the schooting performance.love it!
Nearly everything about this mod is positive, though I question the change to the main guns of Destroyers. A major problem I noticed with Strategic Bombers is that they have a tendency to shoot themselves with their own torpedoes. The missiles are dropped directly behind them as they fly in for a straight-line attack run. The missiles then speed up, and about half of them hit the bombers that launch them. I believe some reprogramming can quickly fix this. Either the missiles can be dropped below the bombers, or the bombers veer off out of their path once they're dropped.
It would be nice if U cooperate with HW2: Universe mod :)
Making the original game greater :)